/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "RenderProxy" #include "RenderProxy.h" #include "CanvasContext.h" #include "RenderTask.h" #include "RenderThread.h" #include "../DeferredLayerUpdater.h" #include "../DisplayList.h" #include "../LayerRenderer.h" #include "../Rect.h" namespace android { namespace uirenderer { namespace renderthread { #define ARGS(method) method ## Args #define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,) #define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,) #define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,) #define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,) #define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,) #define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,) #define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \ typedef struct { \ a1; a2; a3; a4; a5; a6; a7; a8; \ } ARGS(name); \ static void* Bridge_ ## name(ARGS(name)* args) #define SETUP_TASK(method) \ LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \ "METHOD_INVOKE_PAYLOAD_SIZE %d is smaller than sizeof(" #method "Args) %d", \ METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \ MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \ ARGS(method) *args = (ARGS(method) *) task->payload() CREATE_BRIDGE2(createContext, bool translucent, RenderNode* rootRenderNode) { return new CanvasContext(args->translucent, args->rootRenderNode); } RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode) : mRenderThread(RenderThread::getInstance()) , mContext(0) { SETUP_TASK(createContext); args->translucent = translucent; args->rootRenderNode = rootRenderNode; mContext = (CanvasContext*) postAndWait(task); mDrawFrameTask.setContext(&mRenderThread, mContext); } RenderProxy::~RenderProxy() { destroyContext(); } CREATE_BRIDGE1(destroyContext, CanvasContext* context) { delete args->context; return NULL; } void RenderProxy::destroyContext() { if (mContext) { SETUP_TASK(destroyContext); args->context = mContext; mContext = 0; mDrawFrameTask.setContext(NULL, NULL); // This is also a fence as we need to be certain that there are no // outstanding mDrawFrame tasks posted before it is destroyed postAndWait(task); } } CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) { args->thread->timeLord().setFrameInterval(args->frameIntervalNanos); return NULL; } void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) { SETUP_TASK(setFrameInterval); args->thread = &mRenderThread; args->frameIntervalNanos = frameIntervalNanos; post(task); } CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) { bool needsRedraw = false; if (Caches::hasInstance()) { needsRedraw = Caches::getInstance().initProperties(); } if (args->context->profiler().loadSystemProperties()) { needsRedraw = true; } return (void*) needsRedraw; } bool RenderProxy::loadSystemProperties() { SETUP_TASK(loadSystemProperties); args->context = mContext; return (bool) postAndWait(task); } CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) { return (void*) args->context->initialize(args->window); } bool RenderProxy::initialize(const sp& window) { SETUP_TASK(initialize); args->context = mContext; args->window = window.get(); return (bool) postAndWait(task); } CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) { args->context->updateSurface(args->window); return NULL; } void RenderProxy::updateSurface(const sp& window) { SETUP_TASK(updateSurface); args->context = mContext; args->window = window.get(); postAndWait(task); } CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) { args->context->pauseSurface(args->window); return NULL; } void RenderProxy::pauseSurface(const sp& window) { SETUP_TASK(pauseSurface); args->context = mContext; args->window = window.get(); postAndWait(task); } CREATE_BRIDGE5(setup, CanvasContext* context, int width, int height, Vector3 lightCenter, int lightRadius) { args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius); return NULL; } void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius) { SETUP_TASK(setup); args->context = mContext; args->width = width; args->height = height; args->lightCenter = lightCenter; args->lightRadius = lightRadius; post(task); } CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) { args->context->setOpaque(args->opaque); return NULL; } void RenderProxy::setOpaque(bool opaque) { SETUP_TASK(setOpaque); args->context = mContext; args->opaque = opaque; post(task); } int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos, float density, int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) { mDrawFrameTask.setDirty(dirtyLeft, dirtyTop, dirtyRight, dirtyBottom); mDrawFrameTask.setDensity(density); return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos); } CREATE_BRIDGE1(destroyCanvasAndSurface, CanvasContext* context) { args->context->destroyCanvasAndSurface(); return NULL; } void RenderProxy::destroyCanvasAndSurface() { SETUP_TASK(destroyCanvasAndSurface); args->context = mContext; // destroyCanvasAndSurface() needs a fence as when it returns the // underlying BufferQueue is going to be released from under // the render thread. postAndWait(task); } CREATE_BRIDGE2(invokeFunctor, CanvasContext* context, Functor* functor) { args->context->invokeFunctor(args->functor); return NULL; } void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) { ATRACE_CALL(); SETUP_TASK(invokeFunctor); args->context = mContext; args->functor = functor; if (waitForCompletion) { postAndWait(task); } else { post(task); } } CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) { args->context->runWithGlContext(args->task); return NULL; } void RenderProxy::runWithGlContext(RenderTask* gltask) { SETUP_TASK(runWithGlContext); args->context = mContext; args->task = gltask; postAndWait(task); } CREATE_BRIDGE1(destroyLayer, Layer* layer) { LayerRenderer::destroyLayer(args->layer); return NULL; } static void enqueueDestroyLayer(Layer* layer) { SETUP_TASK(destroyLayer); args->layer = layer; RenderThread::getInstance().queue(task); } CREATE_BRIDGE3(createDisplayListLayer, CanvasContext* context, int width, int height) { Layer* layer = args->context->createRenderLayer(args->width, args->height); if (!layer) return 0; return new DeferredLayerUpdater(layer, enqueueDestroyLayer); } DeferredLayerUpdater* RenderProxy::createDisplayListLayer(int width, int height) { SETUP_TASK(createDisplayListLayer); args->width = width; args->height = height; args->context = mContext; void* retval = postAndWait(task); DeferredLayerUpdater* layer = reinterpret_cast(retval); return layer; } CREATE_BRIDGE1(createTextureLayer, CanvasContext* context) { Layer* layer = args->context->createTextureLayer(); if (!layer) return 0; return new DeferredLayerUpdater(layer, enqueueDestroyLayer); } DeferredLayerUpdater* RenderProxy::createTextureLayer() { SETUP_TASK(createTextureLayer); args->context = mContext; void* retval = postAndWait(task); DeferredLayerUpdater* layer = reinterpret_cast(retval); return layer; } CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer, SkBitmap* bitmap) { bool success = args->context->copyLayerInto(args->layer, args->bitmap); return (void*) success; } bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { SETUP_TASK(copyLayerInto); args->context = mContext; args->layer = layer; args->bitmap = bitmap; return (bool) postAndWait(task); } void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) { mDrawFrameTask.pushLayerUpdate(layer); } void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) { mDrawFrameTask.removeLayerUpdate(layer); } CREATE_BRIDGE2(flushCaches, CanvasContext* context, Caches::FlushMode flushMode) { args->context->flushCaches(args->flushMode); return NULL; } void RenderProxy::flushCaches(Caches::FlushMode flushMode) { SETUP_TASK(flushCaches); args->context = mContext; args->flushMode = flushMode; post(task); } CREATE_BRIDGE0(fence) { // Intentionally empty return NULL; } void RenderProxy::fence() { SETUP_TASK(fence); postAndWait(task); } CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) { args->context->notifyFramePending(); return NULL; } void RenderProxy::notifyFramePending() { SETUP_TASK(notifyFramePending); args->context = mContext; mRenderThread.queueAtFront(task); } CREATE_BRIDGE2(dumpProfileInfo, CanvasContext* context, int fd) { args->context->profiler().dumpData(args->fd); return NULL; } void RenderProxy::dumpProfileInfo(int fd) { SETUP_TASK(dumpProfileInfo); args->context = mContext; args->fd = fd; postAndWait(task); } void RenderProxy::post(RenderTask* task) { mRenderThread.queue(task); } void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) { void* retval; task->setReturnPtr(&retval); SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition); AutoMutex _lock(mSyncMutex); mRenderThread.queue(&syncTask); mSyncCondition.wait(mSyncMutex); return retval; } } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */