/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RENDERPROXY_H_ #define RENDERPROXY_H_ #include "RenderTask.h" #include #include #include #include #include #include #include #include #include #include "../Caches.h" #include "../IContextFactory.h" #include "CanvasContext.h" #include "DrawFrameTask.h" namespace android { namespace uirenderer { class DeferredLayerUpdater; class RenderNode; class DisplayListData; class Layer; class Rect; namespace renderthread { class ErrorChannel; class RenderThread; class RenderProxyBridge; /* * RenderProxy is strictly single threaded. All methods must be invoked on the owning * thread. It is important to note that RenderProxy may be deleted while it has * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not * reference RenderProxy or any of its fields. The exception here is that postAndWait() * references RenderProxy fields. This is safe as RenderProxy cannot * be deleted if it is blocked inside a call. */ class ANDROID_API RenderProxy { public: ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory); ANDROID_API virtual ~RenderProxy(); // Won't take effect until next EGLSurface creation ANDROID_API void setSwapBehavior(SwapBehavior swapBehavior); ANDROID_API bool loadSystemProperties(); ANDROID_API void setName(const char* name); ANDROID_API void initialize(const sp& window); ANDROID_API void updateSurface(const sp& window); ANDROID_API bool pauseSurface(const sp& window); ANDROID_API void setup(int width, int height, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); ANDROID_API void setLightCenter(const Vector3& lightCenter); ANDROID_API void setOpaque(bool opaque); ANDROID_API int64_t* frameInfo(); ANDROID_API int syncAndDrawFrame(); ANDROID_API void destroy(); ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion); ANDROID_API void runWithGlContext(RenderTask* task); ANDROID_API DeferredLayerUpdater* createTextureLayer(); ANDROID_API void buildLayer(RenderNode* node); ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap); ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer); ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer); ANDROID_API void detachSurfaceTexture(DeferredLayerUpdater* layer); ANDROID_API void destroyHardwareResources(); ANDROID_API static void trimMemory(int level); ANDROID_API static void overrideProperty(const char* name, const char* value); ANDROID_API void fence(); ANDROID_API void stopDrawing(); ANDROID_API void notifyFramePending(); ANDROID_API void dumpProfileInfo(int fd, int dumpFlags); // Not exported, only used for testing void resetProfileInfo(); ANDROID_API static void dumpGraphicsMemory(int fd); ANDROID_API void setTextureAtlas(const sp& buffer, int64_t* map, size_t size); ANDROID_API void setProcessStatsBuffer(int fd); private: RenderThread& mRenderThread; CanvasContext* mContext; DrawFrameTask mDrawFrameTask; Mutex mSyncMutex; Condition mSyncCondition; void destroyContext(); void post(RenderTask* task); void* postAndWait(MethodInvokeRenderTask* task); static void* staticPostAndWait(MethodInvokeRenderTask* task); // Friend class to help with bridging friend class RenderProxyBridge; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* RENDERPROXY_H_ */