/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RENDERTHREAD_H_ #define RENDERTHREAD_H_ #include "RenderTask.h" #include #include #include #include #include namespace android { namespace uirenderer { namespace renderthread { class TaskQueue { public: TaskQueue(); RenderTask* next(); void queue(RenderTask* task); RenderTask* peek(); void remove(RenderTask* task); private: RenderTask* mHead; RenderTask* mTail; }; class ANDROID_API RenderThread : public Thread, public Singleton { public: // RenderThread takes complete ownership of tasks that are queued // and will delete them after they are run ANDROID_API void queue(RenderTask* task); void queueDelayed(RenderTask* task, int delayMs); void remove(RenderTask* task); protected: virtual bool threadLoop(); private: friend class Singleton; RenderThread(); virtual ~RenderThread(); // Returns the next task to be run. If this returns NULL nextWakeup is set // to the time to requery for the nextTask to run. mNextWakeup is also // set to this time RenderTask* nextTask(nsecs_t* nextWakeup); sp mLooper; Mutex mLock; nsecs_t mNextWakeup; TaskQueue mQueue; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* RENDERTHREAD_H_ */