/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include "rsdCore.h" #include "rsdMesh.h" #include "rsdMeshObj.h" #include "rsdShaderCache.h" using namespace android; using namespace android::renderscript; bool rsdMeshInit(const Context *rsc, const Mesh *m) { RsdMeshObj *drv = NULL; if(m->mHal.drv) { drv = (RsdMeshObj*)m->mHal.drv; delete drv; } drv = new RsdMeshObj(rsc, m); m->mHal.drv = drv; return drv->init(rsc); } void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) { if(m->mHal.drv) { RsdHal *dc = (RsdHal *)rsc->mHal.drv; if (!dc->gl.shaderCache->setup(rsc)) { return; } RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; drv->renderPrimitiveRange(rsc, primIndex, start, len); } } void rsdMeshDestroy(const Context *rsc, const Mesh *m) { if(m->mHal.drv) { RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; delete drv; } }