/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.samples; import java.io.Writer; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.renderscript.*; import android.renderscript.ProgramStore.DepthFunc; import android.renderscript.Sampler.Value; import android.util.Log; public class RsRenderStatesRS { int mWidth; int mHeight; public RsRenderStatesRS() { } public void init(RenderScriptGL rs, Resources res, int width, int height) { mRS = rs; mRes = res; mWidth = width; mHeight = height; mOptionsARGB.inScaled = false; mOptionsARGB.inPreferredConfig = Bitmap.Config.ARGB_8888; mMode = 0; mMaxModes = 9; initRS(); } private Resources mRes; private RenderScriptGL mRS; private Sampler mLinearClamp; private Sampler mLinearWrap; private Sampler mMipLinearWrap; private Sampler mNearestClamp; private Sampler mMipLinearAniso8; private Sampler mMipLinearAniso15; private ProgramStore mProgStoreBlendNoneDepth; private ProgramStore mProgStoreBlendNone; private ProgramStore mProgStoreBlendAlpha; private ProgramStore mProgStoreBlendAdd; private ProgramFragment mProgFragmentTexture; private ProgramFragment mProgFragmentColor; private ProgramVertex mProgVertex; private ProgramVertex.MatrixAllocation mPVA; // Custom shaders private ProgramVertex mProgVertexCustom; private ProgramFragment mProgFragmentCustom; private ProgramFragment mProgFragmentMultitex; private ScriptField_VertexShaderConstants_s mVSConst; private ScriptField_FragentShaderConstants_s mFSConst; private ProgramRaster mCullBack; private ProgramRaster mCullFront; private ProgramRaster mCullNone; private Allocation mTexTorus; private Allocation mTexOpaque; private Allocation mTexTransparent; private Allocation mTexChecker; private Allocation mAllocPV; private Mesh mMbyNMesh; private Mesh mTorus; Font mFontSans; Font mFontSerif; Font mFontSerifBold; Font mFontSerifItalic; Font mFontSerifBoldItalic; Font mFontMono; private Allocation mTextAlloc; private ScriptC_rsrenderstates mScript; private final BitmapFactory.Options mOptionsARGB = new BitmapFactory.Options(); int mMode; int mMaxModes; public void onActionDown(int x, int y) { mMode ++; mMode = mMode % mMaxModes; mScript.set_gDisplayMode(mMode); } private Mesh getMbyNMesh(float width, float height, int wResolution, int hResolution) { Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS, 2, Mesh.TriangleMeshBuilder.TEXTURE_0); for (int y = 0; y <= hResolution; y++) { final float normalizedY = (float)y / hResolution; final float yOffset = (normalizedY - 0.5f) * height; for (int x = 0; x <= wResolution; x++) { float normalizedX = (float)x / wResolution; float xOffset = (normalizedX - 0.5f) * width; tmb.setTexture(normalizedX, normalizedY); tmb.addVertex(xOffset, yOffset); } } for (int y = 0; y < hResolution; y++) { final int curY = y * (wResolution + 1); final int belowY = (y + 1) * (wResolution + 1); for (int x = 0; x < wResolution; x++) { int curV = curY + x; int belowV = belowY + x; tmb.addTriangle(curV, belowV, curV + 1); tmb.addTriangle(belowV, belowV + 1, curV + 1); } } return tmb.create(true); } private void initProgramStore() { // Use stock the stock program store object mProgStoreBlendNoneDepth = ProgramStore.BLEND_NONE_DEPTH_TEST(mRS); mProgStoreBlendNone = ProgramStore.BLEND_NONE_DEPTH_NO_DEPTH(mRS); // Create a custom program store ProgramStore.Builder builder = new ProgramStore.Builder(mRS); builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS); builder.setBlendFunc(ProgramStore.BlendSrcFunc.SRC_ALPHA, ProgramStore.BlendDstFunc.ONE_MINUS_SRC_ALPHA); builder.setDitherEnable(false); builder.setDepthMask(false); mProgStoreBlendAlpha = builder.create(); mProgStoreBlendAdd = ProgramStore.BLEND_ADD_DEPTH_NO_DEPTH(mRS); mScript.set_gProgStoreBlendNoneDepth(mProgStoreBlendNoneDepth); mScript.set_gProgStoreBlendNone(mProgStoreBlendNone); mScript.set_gProgStoreBlendAlpha(mProgStoreBlendAlpha); mScript.set_gProgStoreBlendAdd(mProgStoreBlendAdd); } private void initProgramFragment() { ProgramFragment.Builder texBuilder = new ProgramFragment.Builder(mRS); texBuilder.setTexture(ProgramFragment.Builder.EnvMode.REPLACE, ProgramFragment.Builder.Format.RGBA, 0); mProgFragmentTexture = texBuilder.create(); mProgFragmentTexture.bindSampler(mLinearClamp, 0); ProgramFragment.Builder colBuilder = new ProgramFragment.Builder(mRS); colBuilder.setVaryingColor(false); mProgFragmentColor = colBuilder.create(); mScript.set_gProgFragmentColor(mProgFragmentColor); mScript.set_gProgFragmentTexture(mProgFragmentTexture); } private void initProgramVertex() { ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS); mProgVertex = pvb.create(); mPVA = new ProgramVertex.MatrixAllocation(mRS); mProgVertex.bindAllocation(mPVA); mPVA.setupOrthoWindow(mWidth, mHeight); mScript.set_gProgVertex(mProgVertex); } private void initCustomShaders() { mVSConst = new ScriptField_VertexShaderConstants_s(mRS, 1); mFSConst = new ScriptField_FragentShaderConstants_s(mRS, 1); mScript.bind_gVSConstants(mVSConst); mScript.bind_gFSConstants(mFSConst); // Initialize the shader builder ProgramVertex.ShaderBuilder pvbCustom = new ProgramVertex.ShaderBuilder(mRS); // Specify the resource that contains the shader string pvbCustom.setShader(mRes, R.raw.shaderv); // Use a script field to spcify the input layout pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS)); // Define the constant input layout pvbCustom.addConstant(mVSConst.getAllocation().getType()); mProgVertexCustom = pvbCustom.create(); // Bind the source of constant data mProgVertexCustom.bindConstants(mVSConst.getAllocation(), 0); ProgramFragment.ShaderBuilder pfbCustom = new ProgramFragment.ShaderBuilder(mRS); // Specify the resource that contains the shader string pfbCustom.setShader(mRes, R.raw.shaderf); //Tell the builder how many textures we have pfbCustom.setTextureCount(1); // Define the constant input layout pfbCustom.addConstant(mFSConst.getAllocation().getType()); mProgFragmentCustom = pfbCustom.create(); // Bind the source of constant data mProgFragmentCustom.bindConstants(mFSConst.getAllocation(), 0); pfbCustom = new ProgramFragment.ShaderBuilder(mRS); pfbCustom.setShader(mRes, R.raw.multitexf); pfbCustom.setTextureCount(3); mProgFragmentMultitex = pfbCustom.create(); mScript.set_gProgVertexCustom(mProgVertexCustom); mScript.set_gProgFragmentCustom(mProgFragmentCustom); mScript.set_gProgFragmentMultitex(mProgFragmentMultitex); } private Allocation loadTextureRGB(int id) { final Allocation allocation = Allocation.createFromBitmapResource(mRS, mRes, id, Element.RGB_565(mRS), true); allocation.uploadToTexture(0); return allocation; } private Allocation loadTextureARGB(int id) { Bitmap b = BitmapFactory.decodeResource(mRes, id, mOptionsARGB); final Allocation allocation = Allocation.createFromBitmap(mRS, b, Element.RGBA_8888(mRS), true); allocation.uploadToTexture(0); return allocation; } private void loadImages() { mTexTorus = loadTextureRGB(R.drawable.torusmap); mTexOpaque = loadTextureRGB(R.drawable.data); mTexTransparent = loadTextureARGB(R.drawable.leaf); mTexChecker = loadTextureRGB(R.drawable.checker); mScript.set_gTexTorus(mTexTorus); mScript.set_gTexOpaque(mTexOpaque); mScript.set_gTexTransparent(mTexTransparent); mScript.set_gTexChecker(mTexChecker); } private void initFonts() { // Sans font by family name mFontSans = Font.createFromFamily(mRS, mRes, "sans-serif", Font.Style.NORMAL, 8); // Create font by file name mFontSerif = Font.create(mRS, mRes, "DroidSerif-Regular.ttf", 8); // Create fonts by family and style mFontSerifBold = Font.createFromFamily(mRS, mRes, "serif", Font.Style.BOLD, 8); mFontSerifItalic = Font.createFromFamily(mRS, mRes, "serif", Font.Style.ITALIC, 8); mFontSerifBoldItalic = Font.createFromFamily(mRS, mRes, "serif", Font.Style.BOLD_ITALIC, 8); mFontMono = Font.createFromFamily(mRS, mRes, "mono", Font.Style.NORMAL, 8); mScript.set_gFontSans(mFontSans); mScript.set_gFontSerif(mFontSerif); mScript.set_gFontSerifBold(mFontSerifBold); mScript.set_gFontSerifItalic(mFontSerifItalic); mScript.set_gFontSerifBoldItalic(mFontSerifBoldItalic); mScript.set_gFontMono(mFontMono); } private void initMesh() { mMbyNMesh = getMbyNMesh(256, 256, 10, 10); mScript.set_gMbyNMesh(mMbyNMesh); FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.torus); FileA3D.IndexEntry entry = model.getIndexEntry(0); if(entry == null || entry.getClassID() != FileA3D.ClassID.MESH) { Log.e("rs", "could not load model"); } else { mTorus = (Mesh)entry.getObject(); mScript.set_gTorusMesh(mTorus); } } private void initSamplers() { Sampler.Builder bs = new Sampler.Builder(mRS); bs.setMin(Sampler.Value.LINEAR); bs.setMag(Sampler.Value.LINEAR); bs.setWrapS(Sampler.Value.WRAP); bs.setWrapT(Sampler.Value.WRAP); mLinearWrap = bs.create(); mLinearClamp = Sampler.CLAMP_LINEAR(mRS); mNearestClamp = Sampler.CLAMP_NEAREST(mRS); mMipLinearWrap = Sampler.WRAP_LINEAR_MIP_LINEAR(mRS); bs = new Sampler.Builder(mRS); bs.setMin(Sampler.Value.LINEAR_MIP_LINEAR); bs.setMag(Sampler.Value.LINEAR); bs.setWrapS(Sampler.Value.WRAP); bs.setWrapT(Sampler.Value.WRAP); bs.setAnisotropy(8.0f); mMipLinearAniso8 = bs.create(); bs.setAnisotropy(15.0f); mMipLinearAniso15 = bs.create(); mScript.set_gLinearClamp(mLinearClamp); mScript.set_gLinearWrap(mLinearWrap); mScript.set_gMipLinearWrap(mMipLinearWrap); mScript.set_gMipLinearAniso8(mMipLinearAniso8); mScript.set_gMipLinearAniso15(mMipLinearAniso15); mScript.set_gNearestClamp(mNearestClamp); } private void initProgramRaster() { mCullBack = ProgramRaster.CULL_BACK(mRS); mCullFront = ProgramRaster.CULL_FRONT(mRS); mCullNone = ProgramRaster.CULL_NONE(mRS); mScript.set_gCullBack(mCullBack); mScript.set_gCullFront(mCullFront); mScript.set_gCullNone(mCullNone); } private void initRS() { mScript = new ScriptC_rsrenderstates(mRS, mRes, R.raw.rsrenderstates, true); initSamplers(); initProgramStore(); initProgramFragment(); initProgramVertex(); initFonts(); loadImages(); initMesh(); initProgramRaster(); initCustomShaders(); mRS.contextBindRootScript(mScript); } }