ContextBindRootScript { param RsScript sampler } ContextBindProgramFragmentStore { param RsProgramFragmentStore pgm } ContextBindProgramFragment { param RsProgramFragment pgm } ContextBindProgramVertex { param RsProgramVertex pgm } ContextBindProgramRaster { param RsProgramRaster pgm } ContextPause { } ContextResume { } ContextSetSurface { param uint32_t width param uint32_t height param ANativeWindow *sur } ContextDump { param int32_t bits } ContextGetError { param RsError *err ret const char * } ContextSetPriority { param int32_t priority } AssignName { param void *obj param const char *name param size_t len } ObjDestroy { param void *obj } ElementCreate { param RsDataType mType param RsDataKind mKind param bool mNormalized param uint32_t mVectorSize ret RsElement } ElementCreate2 { param size_t count param const RsElement * elements param const char ** names param const size_t * nameLengths ret RsElement } TypeBegin { param RsElement type } TypeAdd { param RsDimension dim param size_t value } TypeCreate { ret RsType } AllocationCreateTyped { param RsType type ret RsAllocation } AllocationCreateSized { param RsElement e param size_t count ret RsAllocation } AllocationCreateBitmapRef { param RsType type param void * bmpPtr param void * callbackData param RsBitmapCallback_t callback ret RsAllocation } AllocationCreateFromBitmap { param uint32_t width param uint32_t height param RsElement dstFmt param RsElement srcFmt param bool genMips param const void * data ret RsAllocation } AllocationCreateFromBitmapBoxed { param uint32_t width param uint32_t height param RsElement dstFmt param RsElement srcFmt param bool genMips param const void * data ret RsAllocation } AllocationUploadToTexture { param RsAllocation alloc param bool genMipMaps param uint32_t baseMipLevel } AllocationUploadToBufferObject { param RsAllocation alloc } AllocationData { param RsAllocation va param const void * data param uint32_t bytes handcodeApi togglePlay } Allocation1DSubData { param RsAllocation va param uint32_t xoff param uint32_t count param const void *data param uint32_t bytes handcodeApi togglePlay } Allocation2DSubData { param RsAllocation va param uint32_t xoff param uint32_t yoff param uint32_t w param uint32_t h param const void *data param uint32_t bytes } AllocationRead { param RsAllocation va param void * data } Adapter1DCreate { ret RsAdapter1D } Adapter1DBindAllocation { param RsAdapter1D adapt param RsAllocation alloc } Adapter1DSetConstraint { param RsAdapter1D adapter param RsDimension dim param uint32_t value } Adapter1DData { param RsAdapter1D adapter param const void * data } Adapter1DSubData { param RsAdapter1D adapter param uint32_t xoff param uint32_t count param const void *data } Adapter2DCreate { ret RsAdapter2D } Adapter2DBindAllocation { param RsAdapter2D adapt param RsAllocation alloc } Adapter2DSetConstraint { param RsAdapter2D adapter param RsDimension dim param uint32_t value } Adapter2DData { param RsAdapter2D adapter param const void *data } Adapter2DSubData { param RsAdapter2D adapter param uint32_t xoff param uint32_t yoff param uint32_t w param uint32_t h param const void *data } SamplerBegin { } SamplerSet { param RsSamplerParam p param RsSamplerValue value } SamplerCreate { ret RsSampler } ScriptBindAllocation { param RsScript vtm param RsAllocation va param uint32_t slot } ScriptCBegin { } ScriptSetClearColor { param RsScript s param float r param float g param float b param float a } ScriptSetTimeZone { param RsScript s param const char * timeZone param uint32_t length } ScriptSetClearDepth { param RsScript s param float depth } ScriptSetClearStencil { param RsScript s param uint32_t stencil } ScriptSetType { param RsType type param uint32_t slot param bool isWritable param const char * name } ScriptSetInvoke { param const char * name param uint32_t slot } ScriptInvoke { param RsScript s param uint32_t slot } ScriptSetRoot { param bool isRoot } ScriptCSetScript { param void * codePtr } ScriptCSetText { param const char * text param uint32_t length } ScriptCCreate { ret RsScript } ScriptCSetDefineF { param const char* name param float value } ScriptCSetDefineI32 { param const char* name param int32_t value } ProgramFragmentStoreBegin { param RsElement in param RsElement out } ProgramFragmentStoreColorMask { param bool r param bool g param bool b param bool a } ProgramFragmentStoreBlendFunc { param RsBlendSrcFunc srcFunc param RsBlendDstFunc destFunc } ProgramFragmentStoreDepthMask { param bool enable } ProgramFragmentStoreDither { param bool enable } ProgramFragmentStoreDepthFunc { param RsDepthFunc func } ProgramFragmentStoreCreate { ret RsProgramFragmentStore } ProgramRasterCreate { param RsElement in param RsElement out param bool pointSmooth param bool lineSmooth param bool pointSprite ret RsProgramRaster } ProgramRasterSetLineWidth { param RsProgramRaster pr param float lw } ProgramRasterSetPointSize{ param RsProgramRaster pr param float ps } ProgramBindConstants { param RsProgram vp param uint32_t slot param RsAllocation constants } ProgramBindTexture { param RsProgramFragment pf param uint32_t slot param RsAllocation a } ProgramBindSampler { param RsProgramFragment pf param uint32_t slot param RsSampler s } ProgramFragmentCreate { param const uint32_t * params param uint32_t paramLength ret RsProgramFragment } ProgramFragmentCreate2 { param const char * shaderText param uint32_t shaderLength param const uint32_t * params param uint32_t paramLength ret RsProgramFragment } ProgramVertexCreate { param bool texMat ret RsProgramVertex } ProgramVertexCreate2 { param const char * shaderText param uint32_t shaderLength param const uint32_t * params param uint32_t paramLength ret RsProgramVertex } LightBegin { } LightSetLocal { param bool isLocal } LightSetMonochromatic { param bool isMono } LightCreate { ret RsLight light } LightSetPosition { param RsLight light param float x param float y param float z } LightSetColor { param RsLight light param float r param float g param float b } FileOpen { ret RsFile param const char *name param size_t len } SimpleMeshCreate { ret RsSimpleMesh param RsAllocation prim param RsAllocation index param RsAllocation *vtx param uint32_t vtxCount param uint32_t primType } SimpleMeshBindIndex { param RsSimpleMesh mesh param RsAllocation idx } SimpleMeshBindPrimitive { param RsSimpleMesh mesh param RsAllocation prim } SimpleMeshBindVertex { param RsSimpleMesh mesh param RsAllocation vtx param uint32_t slot }