ContextFinish { handcodeApi } ContextBindRootScript { param RsScript sampler } ContextBindProgramStore { param RsProgramStore pgm } ContextBindProgramFragment { param RsProgramFragment pgm } ContextBindProgramVertex { param RsProgramVertex pgm } ContextBindProgramRaster { param RsProgramRaster pgm } ContextBindFont { param RsFont pgm } ContextPause { } ContextResume { } ContextSetSurface { param uint32_t width param uint32_t height param ANativeWindow *sur } ContextDump { param int32_t bits } ContextSetPriority { param int32_t priority } ContextDestroyWorker { } AssignName { param void *obj param const char *name param size_t len } ObjDestroy { param RsAsyncVoidPtr objPtr } ElementCreate { param RsDataType mType param RsDataKind mKind param bool mNormalized param uint32_t mVectorSize ret RsElement } ElementCreate2 { param size_t count param const RsElement * elements param const char ** names param const size_t * nameLengths param const uint32_t * arraySize ret RsElement } AllocationCopyToBitmap { param RsAllocation alloc param void * data param size_t dataLen } Allocation1DData { param RsAllocation va param uint32_t xoff param uint32_t lod param uint32_t count param const void *data param uint32_t bytes handcodeApi togglePlay } Allocation1DElementData { param RsAllocation va param uint32_t x param uint32_t lod param const void *data param uint32_t comp_offset param uint32_t bytes handcodeApi togglePlay } Allocation2DData { param RsAllocation va param uint32_t xoff param uint32_t yoff param uint32_t lod param RsAllocationCubemapFace face param uint32_t w param uint32_t h param const void *data param uint32_t bytes } Allocation2DElementData { param RsAllocation va param uint32_t x param uint32_t y param uint32_t lod param RsAllocationCubemapFace face param const void *data param uint32_t element_offset param uint32_t bytes } AllocationGenerateMipmaps { param RsAllocation va } AllocationRead { param RsAllocation va param void * data } AllocationSyncAll { param RsAllocation va param RsAllocationUsageType src } AllocationResize1D { param RsAllocation va param uint32_t dimX } AllocationResize2D { param RsAllocation va param uint32_t dimX param uint32_t dimY } SamplerBegin { } SamplerSet { param RsSamplerParam p param RsSamplerValue value } SamplerSet2 { param RsSamplerParam p param float value } SamplerCreate { ret RsSampler } ScriptBindAllocation { param RsScript vtm param RsAllocation va param uint32_t slot } ScriptCBegin { } ScriptSetTimeZone { param RsScript s param const char * timeZone param uint32_t length } ScriptInvoke { param RsScript s param uint32_t slot } ScriptInvokeV { param RsScript s param uint32_t slot param const void * data param uint32_t dataLen handcodeApi togglePlay } ScriptSetVarI { param RsScript s param uint32_t slot param int value } ScriptSetVarObj { param RsScript s param uint32_t slot param RsObjectBase value } ScriptSetVarJ { param RsScript s param uint32_t slot param int64_t value } ScriptSetVarF { param RsScript s param uint32_t slot param float value } ScriptSetVarD { param RsScript s param uint32_t slot param double value } ScriptSetVarV { param RsScript s param uint32_t slot param const void * data param uint32_t dataLen handcodeApi togglePlay } ScriptCSetText { param const char * text param uint32_t length } ScriptCCreate { param const char * packageName param const char * resName param const char * cacheDir ret RsScript } ProgramStoreBegin { param RsElement in param RsElement out } ProgramStoreColorMask { param bool r param bool g param bool b param bool a } ProgramStoreBlendFunc { param RsBlendSrcFunc srcFunc param RsBlendDstFunc destFunc } ProgramStoreDepthMask { param bool enable } ProgramStoreDither { param bool enable } ProgramStoreDepthFunc { param RsDepthFunc func } ProgramStoreCreate { ret RsProgramStore } ProgramRasterCreate { param bool pointSmooth param bool lineSmooth param bool pointSprite ret RsProgramRaster } ProgramRasterSetLineWidth { param RsProgramRaster pr param float lw } ProgramRasterSetCullMode { param RsProgramRaster pr param RsCullMode mode } ProgramBindConstants { param RsProgram vp param uint32_t slot param RsAllocation constants } ProgramBindTexture { param RsProgramFragment pf param uint32_t slot param RsAllocation a } ProgramBindSampler { param RsProgramFragment pf param uint32_t slot param RsSampler s } ProgramFragmentCreate { param const char * shaderText param uint32_t shaderLength param const uint32_t * params param uint32_t paramLength ret RsProgramFragment } ProgramVertexCreate { param const char * shaderText param uint32_t shaderLength param const uint32_t * params param uint32_t paramLength ret RsProgramVertex } FontCreateFromFile { param const char *name param float fontSize param uint32_t dpi ret RsFont } FontCreateFromMemory { param const char *name param float fontSize param uint32_t dpi param const void *data param uint32_t dataLen ret RsFont } MeshCreate { ret RsMesh param uint32_t vtxCount param uint32_t idxCount } MeshBindIndex { param RsMesh mesh param RsAllocation idx param uint32_t primType param uint32_t slot } MeshBindVertex { param RsMesh mesh param RsAllocation vtx param uint32_t slot } MeshInitVertexAttribs { param RsMesh mesh } AnimationCreate { param const float *inValues param const float *outValues param uint32_t valueCount param RsAnimationInterpolation interp param RsAnimationEdge pre param RsAnimationEdge post ret RsAnimation }