/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_STRUCTURED_ALLOCATION_H #define ANDROID_STRUCTURED_ALLOCATION_H #include "rsType.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Program; class Allocation : public ObjectBase { // The graphics equilivent of malloc. The allocation contains a structure of elements. public: struct Hal { void * drv; struct State { ObjectBaseRef type; uint32_t usageFlags; RsAllocationMipmapControl mipmapControl; // Cached fields from the Type and Element // to prevent pointer chasing in critical loops. uint32_t dimensionX; uint32_t dimensionY; uint32_t dimensionZ; uint32_t elementSizeBytes; bool hasMipmaps; bool hasFaces; bool hasReferences; }; State state; struct DrvState { void * mallocPtr; } drvState; }; Hal mHal; static Allocation * createAllocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE); virtual ~Allocation(); void updateCache(); void * getPtr() const {return mHal.drvState.mallocPtr;} const Type * getType() const {return mHal.state.type.get();} void syncAll(Context *rsc, RsAllocationUsageType src); void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len); void resize1D(Context *rsc, uint32_t dimX); void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY); void data(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, uint32_t sizeBytes); void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes); void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); void elementData(Context *rsc, uint32_t x, const void *data, uint32_t elementOff, uint32_t sizeBytes); void elementData(Context *rsc, uint32_t x, uint32_t y, const void *data, uint32_t elementOff, uint32_t sizeBytes); void read(void *data); void addProgramToDirty(const Program *); void removeProgramToDirty(const Program *); virtual void dumpLOGV(const char *prefix) const; virtual void serialize(OStream *stream) const; virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; } static Allocation *createFromStream(Context *rsc, IStream *stream); bool getIsScript() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0; } bool getIsTexture() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; } bool getIsRenderTarget() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0; } bool getIsBufferObject() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0; } void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const; void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const; void sendDirty(const Context *rsc) const; bool getHasGraphicsMipmaps() const { return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE; } protected: Vector mToDirtyList; private: Allocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc); }; } } #endif