/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_COMPONENT_H #define ANDROID_COMPONENT_H #include "rsUtils.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { // An element is a group of Components that occupies one cell in a structure. class Component { public: Component(); ~Component(); void set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize=1); String8 getGLSLType() const; void dumpLOGV(const char *prefix) const; RsDataType getType() const {return mType;} RsDataKind getKind() const {return mKind;} bool getIsNormalized() const {return mNormalized;} uint32_t getVectorSize() const {return mVectorSize;} bool getIsFloat() const {return mIsFloat;} bool getIsSigned() const {return mIsSigned;} uint32_t getBits() const {return mBits;} // Helpers for reading / writing this class out void serialize(OStream *stream) const; void loadFromStream(IStream *stream); bool isReference() const; protected: RsDataType mType; RsDataKind mKind; bool mNormalized; uint32_t mVectorSize; // derived uint32_t mBits; uint32_t mTypeBits; bool mIsFloat; bool mIsSigned; bool mIsPixel; }; } } #endif