/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsDevice.h" #include "rsContext.h" #include "rsThreadIO.h" #include #include #include #include #include #include #include #include using namespace android; using namespace android::renderscript; pthread_key_t Context::gThreadTLSKey = 0; uint32_t Context::gThreadTLSKeyCount = 0; uint32_t Context::gGLContextCount = 0; pthread_mutex_t Context::gInitMutex = PTHREAD_MUTEX_INITIALIZER; static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { if (returnVal != EGL_TRUE) { fprintf(stderr, "%s() returned %d\n", op, returnVal); } for (EGLint error = eglGetError(); error != EGL_SUCCESS; error = eglGetError()) { fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), error); } } void Context::initEGL() { mEGL.mNumConfigs = -1; EGLint configAttribs[128]; EGLint *configAttribsPtr = configAttribs; memset(configAttribs, 0, sizeof(configAttribs)); configAttribsPtr[0] = EGL_SURFACE_TYPE; configAttribsPtr[1] = EGL_WINDOW_BIT; configAttribsPtr += 2; if (mUseDepth) { configAttribsPtr[0] = EGL_DEPTH_SIZE; configAttribsPtr[1] = 16; configAttribsPtr += 2; } if (mDev->mForceSW) { configAttribsPtr[0] = EGL_CONFIG_CAVEAT; configAttribsPtr[1] = EGL_SLOW_CONFIG; configAttribsPtr += 2; } configAttribsPtr[0] = EGL_NONE; rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint)))); LOGV("initEGL start"); mEGL.mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); checkEglError("eglGetDisplay"); eglInitialize(mEGL.mDisplay, &mEGL.mMajorVersion, &mEGL.mMinorVersion); checkEglError("eglInitialize"); status_t err = EGLUtils::selectConfigForNativeWindow(mEGL.mDisplay, configAttribs, mWndSurface, &mEGL.mConfig); if (err) { LOGE("couldn't find an EGLConfig matching the screen format\n"); } //eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs); mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL); checkEglError("eglCreateContext"); if (mEGL.mContext == EGL_NO_CONTEXT) { LOGE("eglCreateContext returned EGL_NO_CONTEXT"); } gGLContextCount++; } void Context::deinitEGL() { LOGV("deinitEGL"); setSurface(0, 0, NULL); eglDestroyContext(mEGL.mDisplay, mEGL.mContext); checkEglError("eglDestroyContext"); gGLContextCount--; if (!gGLContextCount) { eglTerminate(mEGL.mDisplay); } } bool Context::runScript(Script *s, uint32_t launchID) { ObjectBaseRef frag(mFragment); ObjectBaseRef vtx(mVertex); ObjectBaseRef store(mFragmentStore); ObjectBaseRef raster(mRaster); bool ret = s->run(this, launchID); mFragment.set(frag); mVertex.set(vtx); mFragmentStore.set(store); mRaster.set(raster); return ret; } bool Context::runRootScript() { if (props.mLogTimes) { timerSet(RS_TIMER_CLEAR_SWAP); } rsAssert(mRootScript->mEnviroment.mIsRoot); eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth); eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight); glViewport(0, 0, mEGL.mWidth, mEGL.mHeight); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glClearColor(mRootScript->mEnviroment.mClearColor[0], mRootScript->mEnviroment.mClearColor[1], mRootScript->mEnviroment.mClearColor[2], mRootScript->mEnviroment.mClearColor[3]); if (mUseDepth) { glDepthMask(GL_TRUE); glClearDepthf(mRootScript->mEnviroment.mClearDepth); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } else { glClear(GL_COLOR_BUFFER_BIT); } if (this->props.mLogTimes) { timerSet(RS_TIMER_SCRIPT); } mStateFragmentStore.mLast.clear(); bool ret = runScript(mRootScript.get(), 0); GLenum err = glGetError(); if (err != GL_NO_ERROR) { LOGE("Pending GL Error, 0x%x", err); } return ret; } uint64_t Context::getTime() const { struct timespec t; clock_gettime(CLOCK_MONOTONIC, &t); return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000); } void Context::timerReset() { for (int ct=0; ct < _RS_TIMER_TOTAL; ct++) { mTimers[ct] = 0; } } void Context::timerInit() { mTimeLast = getTime(); mTimeFrame = mTimeLast; mTimeLastFrame = mTimeLast; mTimerActive = RS_TIMER_INTERNAL; timerReset(); } void Context::timerFrame() { mTimeLastFrame = mTimeFrame; mTimeFrame = getTime(); } void Context::timerSet(Timers tm) { uint64_t last = mTimeLast; mTimeLast = getTime(); mTimers[mTimerActive] += mTimeLast - last; mTimerActive = tm; } void Context::timerPrint() { double total = 0; for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) { total += mTimers[ct]; } uint64_t frame = mTimeFrame - mTimeLastFrame; LOGV("RS: Frame (%lli), Script %2.1f (%lli), Clear & Swap %2.1f (%lli), Idle %2.1f (%lli), Internal %2.1f (%lli)", frame / 1000000, 100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimers[RS_TIMER_SCRIPT] / 1000000, 100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimers[RS_TIMER_CLEAR_SWAP] / 1000000, 100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000, 100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000); } void Context::setupCheck() { mFragmentStore->setupGL(this, &mStateFragmentStore); mFragment->setupGL(this, &mStateFragment); mRaster->setupGL(this, &mStateRaster); mVertex->setupGL(this, &mStateVertex); } static bool getProp(const char *str) { char buf[PROPERTY_VALUE_MAX]; property_get(str, buf, "0"); return 0 != strcmp(buf, "0"); } void * Context::threadProc(void *vrsc) { Context *rsc = static_cast(vrsc); rsc->mNativeThreadId = gettid(); setpriority(PRIO_PROCESS, rsc->mNativeThreadId, ANDROID_PRIORITY_DISPLAY); rsc->props.mLogTimes = getProp("debug.rs.profile"); rsc->props.mLogScripts = getProp("debug.rs.script"); rsc->props.mLogObjects = getProp("debug.rs.objects"); //pthread_mutex_lock(&gInitMutex); //rsc->initEGL(); //pthread_mutex_unlock(&gInitMutex); ScriptTLSStruct *tlsStruct = new ScriptTLSStruct; if (!tlsStruct) { LOGE("Error allocating tls storage"); return NULL; } tlsStruct->mContext = rsc; tlsStruct->mScript = NULL; int status = pthread_setspecific(rsc->gThreadTLSKey, tlsStruct); if (status) { LOGE("pthread_setspecific %i", status); } rsc->mStateRaster.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight); rsc->setRaster(NULL); rsc->mStateVertex.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight); rsc->setVertex(NULL); rsc->mStateFragment.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight); rsc->setFragment(NULL); rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight); rsc->setFragmentStore(NULL); rsc->mRunning = true; bool mDraw = true; while (!rsc->mExit) { mDraw |= rsc->mIO.playCoreCommands(rsc, !mDraw); mDraw &= (rsc->mRootScript.get() != NULL); mDraw &= (rsc->mWndSurface != NULL); if (mDraw) { mDraw = rsc->runRootScript() && !rsc->mPaused; if (rsc->props.mLogTimes) { rsc->timerSet(RS_TIMER_CLEAR_SWAP); } eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface); if (rsc->props.mLogTimes) { rsc->timerFrame(); rsc->timerSet(RS_TIMER_INTERNAL); rsc->timerPrint(); rsc->timerReset(); } } if (rsc->mObjDestroy.mNeedToEmpty) { rsc->objDestroyOOBRun(); } } LOGV("RS Thread exiting"); rsc->mRaster.clear(); rsc->mFragment.clear(); rsc->mVertex.clear(); rsc->mFragmentStore.clear(); rsc->mRootScript.clear(); rsc->mStateRaster.deinit(rsc); rsc->mStateVertex.deinit(rsc); rsc->mStateFragment.deinit(rsc); rsc->mStateFragmentStore.deinit(rsc); ObjectBase::zeroAllUserRef(rsc); rsc->mObjDestroy.mNeedToEmpty = true; rsc->objDestroyOOBRun(); glClearColor(0,0,0,0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface); pthread_mutex_lock(&gInitMutex); rsc->deinitEGL(); pthread_mutex_unlock(&gInitMutex); LOGV("RS Thread exited"); return NULL; } void Context::setPriority(int32_t p) { // Note: If we put this in the proper "background" policy // the wallpapers can become completly unresponsive at times. // This is probably not what we want for something the user is actively // looking at. #if 0 SchedPolicy pol = SP_FOREGROUND; if (p > 0) { pol = SP_BACKGROUND; } if (!set_sched_policy(mNativeThreadId, pol)) { // success; reset the priority as well } #else setpriority(PRIO_PROCESS, mNativeThreadId, p); #endif } Context::Context(Device *dev, bool useDepth) { pthread_mutex_lock(&gInitMutex); dev->addContext(this); mDev = dev; mRunning = false; mExit = false; mUseDepth = useDepth; mPaused = false; mObjHead = NULL; memset(&mEGL, 0, sizeof(mEGL)); int status; pthread_attr_t threadAttr; if (!gThreadTLSKeyCount) { status = pthread_key_create(&gThreadTLSKey, NULL); if (status) { LOGE("Failed to init thread tls key."); pthread_mutex_unlock(&gInitMutex); return; } } gThreadTLSKeyCount++; pthread_mutex_unlock(&gInitMutex); // Global init done at this point. status = pthread_attr_init(&threadAttr); if (status) { LOGE("Failed to init thread attribute."); return; } mWndSurface = NULL; objDestroyOOBInit(); timerInit(); timerSet(RS_TIMER_INTERNAL); LOGV("RS Launching thread"); status = pthread_create(&mThreadId, &threadAttr, threadProc, this); if (status) { LOGE("Failed to start rs context thread."); } while(!mRunning) { usleep(100); } pthread_attr_destroy(&threadAttr); } Context::~Context() { LOGV("Context::~Context"); mExit = true; mPaused = false; void *res; mIO.shutdown(); int status = pthread_join(mThreadId, &res); mObjDestroy.mNeedToEmpty = true; objDestroyOOBRun(); // Global structure cleanup. pthread_mutex_lock(&gInitMutex); if (mDev) { mDev->removeContext(this); --gThreadTLSKeyCount; if (!gThreadTLSKeyCount) { pthread_key_delete(gThreadTLSKey); } mDev = NULL; } pthread_mutex_unlock(&gInitMutex); objDestroyOOBDestroy(); } void Context::setSurface(uint32_t w, uint32_t h, Surface *sur) { LOGV("setSurface %i %i %p", w, h, sur); EGLBoolean ret; if (mEGL.mSurface != NULL) { ret = eglMakeCurrent(mEGL.mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); checkEglError("eglMakeCurrent", ret); ret = eglDestroySurface(mEGL.mDisplay, mEGL.mSurface); checkEglError("eglDestroySurface", ret); mEGL.mSurface = NULL; mEGL.mWidth = 0; mEGL.mHeight = 0; mWidth = 0; mHeight = 0; } mWndSurface = sur; if (mWndSurface != NULL) { bool first = false; if (!mEGL.mContext) { first = true; pthread_mutex_lock(&gInitMutex); initEGL(); pthread_mutex_unlock(&gInitMutex); } mEGL.mSurface = eglCreateWindowSurface(mEGL.mDisplay, mEGL.mConfig, mWndSurface, NULL); checkEglError("eglCreateWindowSurface"); if (mEGL.mSurface == EGL_NO_SURFACE) { LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE"); } ret = eglMakeCurrent(mEGL.mDisplay, mEGL.mSurface, mEGL.mSurface, mEGL.mContext); checkEglError("eglMakeCurrent", ret); eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth); eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight); mWidth = w; mHeight = h; mStateVertex.updateSize(this, w, h); if ((int)mWidth != mEGL.mWidth || (int)mHeight != mEGL.mHeight) { LOGE("EGL/Surface mismatch EGL (%i x %i) SF (%i x %i)", mEGL.mWidth, mEGL.mHeight, mWidth, mHeight); } if (first) { mGL.mVersion = glGetString(GL_VERSION); mGL.mVendor = glGetString(GL_VENDOR); mGL.mRenderer = glGetString(GL_RENDERER); mGL.mExtensions = glGetString(GL_EXTENSIONS); //LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion); LOGV("GL Version %s", mGL.mVersion); LOGV("GL Vendor %s", mGL.mVendor); LOGV("GL Renderer %s", mGL.mRenderer); //LOGV("GL Extensions %s", mGL.mExtensions); if ((strlen((const char *)mGL.mVersion) < 12) || memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) { LOGE("Error, OpenGL ES Lite not supported"); } else { sscanf((const char *)mGL.mVersion + 13, "%i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion); } } } } void Context::pause() { mPaused = true; } void Context::resume() { mPaused = false; } void Context::setRootScript(Script *s) { mRootScript.set(s); } void Context::setFragmentStore(ProgramFragmentStore *pfs) { if (pfs == NULL) { mFragmentStore.set(mStateFragmentStore.mDefault); } else { mFragmentStore.set(pfs); } } void Context::setFragment(ProgramFragment *pf) { if (pf == NULL) { mFragment.set(mStateFragment.mDefault); } else { mFragment.set(pf); } } void Context::setRaster(ProgramRaster *pr) { if (pr == NULL) { mRaster.set(mStateRaster.mDefault); } else { mRaster.set(pr); } } void Context::allocationCheck(const Allocation *a) { mVertex->checkUpdatedAllocation(a); mFragment->checkUpdatedAllocation(a); mFragmentStore->checkUpdatedAllocation(a); } void Context::setVertex(ProgramVertex *pv) { if (pv == NULL) { mVertex.set(mStateVertex.mDefault); } else { mVertex.set(pv); } mVertex->forceDirty(); } void Context::assignName(ObjectBase *obj, const char *name, uint32_t len) { rsAssert(!obj->getName()); obj->setName(name, len); mNames.add(obj); } void Context::removeName(ObjectBase *obj) { for(size_t ct=0; ct < mNames.size(); ct++) { if (obj == mNames[ct]) { mNames.removeAt(ct); return; } } } ObjectBase * Context::lookupName(const char *name) const { for(size_t ct=0; ct < mNames.size(); ct++) { if (!strcmp(name, mNames[ct]->getName())) { return mNames[ct]; } } return NULL; } void Context::appendNameDefines(String8 *str) const { char buf[256]; for (size_t ct=0; ct < mNames.size(); ct++) { str->append("#define NAMED_"); str->append(mNames[ct]->getName()); str->append(" "); sprintf(buf, "%i\n", (int)mNames[ct]); str->append(buf); } } void Context::appendVarDefines(String8 *str) const { char buf[256]; for (size_t ct=0; ct < mInt32Defines.size(); ct++) { str->append("#define "); str->append(mInt32Defines.keyAt(ct)); str->append(" "); sprintf(buf, "%i\n", (int)mInt32Defines.valueAt(ct)); str->append(buf); } for (size_t ct=0; ct < mFloatDefines.size(); ct++) { str->append("#define "); str->append(mFloatDefines.keyAt(ct)); str->append(" "); sprintf(buf, "%ff\n", mFloatDefines.valueAt(ct)); str->append(buf); } } bool Context::objDestroyOOBInit() { int status = pthread_mutex_init(&mObjDestroy.mMutex, NULL); if (status) { LOGE("Context::ObjDestroyOOBInit mutex init failure"); return false; } return true; } void Context::objDestroyOOBRun() { if (mObjDestroy.mNeedToEmpty) { int status = pthread_mutex_lock(&mObjDestroy.mMutex); if (status) { LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status); return; } for (size_t ct = 0; ct < mObjDestroy.mDestroyList.size(); ct++) { mObjDestroy.mDestroyList[ct]->decUserRef(); } mObjDestroy.mDestroyList.clear(); mObjDestroy.mNeedToEmpty = false; status = pthread_mutex_unlock(&mObjDestroy.mMutex); if (status) { LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status); } } } void Context::objDestroyOOBDestroy() { rsAssert(!mObjDestroy.mNeedToEmpty); pthread_mutex_destroy(&mObjDestroy.mMutex); } void Context::objDestroyAdd(ObjectBase *obj) { int status = pthread_mutex_lock(&mObjDestroy.mMutex); if (status) { LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status); return; } mObjDestroy.mNeedToEmpty = true; mObjDestroy.mDestroyList.add(obj); status = pthread_mutex_unlock(&mObjDestroy.mMutex); if (status) { LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status); } } uint32_t Context::getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait) { //LOGE("getMessageToClient %i %i", bufferLen, wait); if (!wait) { if (mIO.mToClient.isEmpty()) { // No message to get and not going to wait for one. receiveLen = 0; return 0; } } //LOGE("getMessageToClient 2 con=%p", this); uint32_t bytesData = 0; uint32_t commandID = 0; const void *d = mIO.mToClient.get(&commandID, &bytesData); //LOGE("getMessageToClient 3 %i %i", commandID, bytesData); *receiveLen = bytesData; if (bufferLen >= bytesData) { memcpy(data, d, bytesData); mIO.mToClient.next(); return commandID; } return 0; } bool Context::sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace) { //LOGE("sendMessageToClient %i %i %i", cmdID, len, waitForSpace); if (cmdID == 0) { LOGE("Attempting to send invalid command 0 to client."); return false; } if (!waitForSpace) { if (mIO.mToClient.getFreeSpace() < len) { // Not enough room, and not waiting. return false; } } //LOGE("sendMessageToClient 2"); void *p = mIO.mToClient.reserve(len); memcpy(p, data, len); mIO.mToClient.commit(cmdID, len); //LOGE("sendMessageToClient 3"); return true; } void Context::initToClient() { while(!mRunning) { usleep(100); } } void Context::deinitToClient() { mIO.mToClient.shutdown(); } /////////////////////////////////////////////////////////////////////////////////////////// // namespace android { namespace renderscript { void rsi_ContextBindRootScript(Context *rsc, RsScript vs) { Script *s = static_cast