/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_STRUCTURED_ELEMENT_H #define ANDROID_STRUCTURED_ELEMENT_H #include "rsComponent.h" #include "rsUtils.h" #include "rsObjectBase.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { // An element is a group of Components that occupies one cell in a structure. class Element : public ObjectBase { public: class Builder { public: void add(const Element *e, const char *nameStr, uint32_t arraySize); ObjectBaseRef create(Context *rsc); private: Vector > mBuilderElementRefs; Vector mBuilderElements; Vector mBuilderNameStrings; Vector mBuilderNameLengths; Vector mBuilderArrays; }; uint32_t getGLType() const; uint32_t getGLFormat() const; size_t getSizeBits() const; size_t getSizeBytes() const { return (getSizeBits() + 7) >> 3; } size_t getFieldOffsetBits(uint32_t componentNumber) const { return mFields[componentNumber].offsetBits; } size_t getFieldOffsetBytes(uint32_t componentNumber) const { return mFields[componentNumber].offsetBits >> 3; } uint32_t getFieldCount() const {return mFieldCount;} const Element * getField(uint32_t idx) const {return mFields[idx].e.get();} const char * getFieldName(uint32_t idx) const {return mFields[idx].name.string();} uint32_t getFieldArraySize(uint32_t idx) const {return mFields[idx].arraySize;} const Component & getComponent() const {return mComponent;} RsDataType getType() const {return mComponent.getType();} RsDataKind getKind() const {return mComponent.getKind();} uint32_t getBits() const {return mBits;} void dumpLOGV(const char *prefix) const; virtual void serialize(OStream *stream) const; virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ELEMENT; } static Element *createFromStream(Context *rsc, IStream *stream); static ObjectBaseRef createRef(Context *rsc, RsDataType dt, RsDataKind dk, bool isNorm, uint32_t vecSize); static ObjectBaseRef createRef(Context *rsc, size_t count, const Element **, const char **, const size_t * lengths, const uint32_t *asin); static const Element* create(Context *rsc, RsDataType dt, RsDataKind dk, bool isNorm, uint32_t vecSize) { ObjectBaseRef elem = createRef(rsc, dt, dk, isNorm, vecSize); elem->incUserRef(); return elem.get(); } static const Element* create(Context *rsc, size_t count, const Element **ein, const char **nin, const size_t * lengths, const uint32_t *asin) { ObjectBaseRef elem = createRef(rsc, count, ein, nin, lengths, asin); elem->incUserRef(); return elem.get(); } void incRefs(const void *) const; void decRefs(const void *) const; bool getHasReferences() const {return mHasReference;} protected: // deallocate any components that are part of this element. void clear(); typedef struct { String8 name; ObjectBaseRef e; uint32_t offsetBits; uint32_t arraySize; } ElementField_t; ElementField_t *mFields; size_t mFieldCount; bool mHasReference; virtual ~Element(); Element(Context *); Component mComponent; uint32_t mBits; void compute(); virtual void preDestroy() const; }; class ElementState { public: ElementState(); ~ElementState(); void elementBuilderBegin(); void elementBuilderAdd(const Element *e, const char *nameStr, uint32_t arraySize); const Element *elementBuilderCreate(Context *rsc); // Cache of all existing elements. Vector mElements; private: Vector mBuilderElements; Vector mBuilderNameStrings; Vector mBuilderNameLengths; Vector mBuilderArrays; }; } } #endif //ANDROID_STRUCTURED_ELEMENT_H