/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_MATRIX_H #define ANDROID_RS_MATRIX_H // --------------------------------------------------------------------------- namespace android { namespace renderscript { struct Matrix { float m[16]; inline float get(int i, int j) const { return m[i*4 + j]; } inline void set(int i, int j, float v) { m[i*4 + j] = v; } void loadIdentity(); void load(const float *); void load(const Matrix *); void loadRotate(float rot, float x, float y, float z); void loadScale(float x, float y, float z); void loadTranslate(float x, float y, float z); void loadMultiply(const Matrix *lhs, const Matrix *rhs); void loadOrtho(float l, float r, float b, float t, float n, float f); void loadFrustum(float l, float r, float b, float t, float n, float f); void vectorMultiply(float *v4out, const float *v3in) const; void multiply(const Matrix *rhs) { Matrix tmp; tmp.loadMultiply(this, rhs); load(&tmp); } void rotate(float rot, float x, float y, float z) { Matrix tmp; tmp.loadRotate(rot, x, y, z); multiply(&tmp); } void scale(float x, float y, float z) { Matrix tmp; tmp.loadScale(x, y, z); multiply(&tmp); } void translate(float x, float y, float z) { Matrix tmp; tmp.loadTranslate(x, y, z); multiply(&tmp); } }; } } #endif