/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_MATRIX_3x3_H #define ANDROID_RS_MATRIX_3x3_H #include "rsType.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { struct Matrix3x3 : public rs_matrix3x3 { inline float get(uint32_t row, uint32_t col) const { return m[row*3 + col]; } inline void set(uint32_t row, uint32_t col, float v) { m[row*3 + col] = v; } void loadIdentity(); void load(const float *); void load(const rs_matrix3x3 *); void loadMultiply(const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs); void transpose(); void multiply(const rs_matrix3x3 *rhs) { Matrix3x3 tmp; tmp.loadMultiply(this, rhs); load(&tmp); } }; } } #endif