/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_OBJECT_BASE_H #define ANDROID_RS_OBJECT_BASE_H #include "rsUtils.h" namespace android { namespace renderscript { // An element is a group of Components that occupies one cell in a structure. class ObjectBase { public: ObjectBase(); virtual ~ObjectBase(); void incRef() const; void decRef() const; private: mutable int32_t mRefCount; }; template class ObjectBaseRef { public: ObjectBaseRef() { mRef = NULL; } ~ObjectBaseRef() { clear(); } void set(T *ref) { if (mRef != ref) { clear(); mRef = ref; ref->incRef(); } } void clear() { if (mRef) { mRef->decRef(); } mRef = NULL; } inline T * get() const { return mRef; } inline T * operator-> () const { return mRef; } protected: T * mRef; private: ObjectBaseRef(const ObjectBaseRef &) {}; }; } } #endif //ANDROID_RS_OBJECT_BASE_H