/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsProgram.h" using namespace android; using namespace android::renderscript; Program::Program(Element *in, Element *out) { mElementIn.set(in); mElementOut.set(out); } Program::~Program() { } void Program::bindAllocation(Allocation *alloc) { mConstants.set(alloc); mDirty = true; } void Program::checkUpdatedAllocation(const Allocation *alloc) { if (mConstants.get() == alloc) { mDirty = true; } } void Program::setupGL() { }