/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsProgramFragment.h" #include #include using namespace android; using namespace android::renderscript; ProgramFragment::ProgramFragment(Element *in, Element *out) : Program(in, out) { for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { mEnvModes[ct] = RS_TEX_ENV_MODE_REPLACE; mTextureDimensions[ct] = 2; } mTextureEnableMask = 0; mEnvModes[1] = RS_TEX_ENV_MODE_DECAL; } ProgramFragment::~ProgramFragment() { } void ProgramFragment::setupGL(ProgramFragmentState *state) { if ((state->mLast.get() == this) && !mDirty) { return; } state->mLast.set(this); for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { glActiveTexture(GL_TEXTURE0 + ct); if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { glDisable(GL_TEXTURE_2D); continue; } glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); switch(mEnvModes[ct]) { case RS_TEX_ENV_MODE_REPLACE: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); break; case RS_TEX_ENV_MODE_MODULATE: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); break; case RS_TEX_ENV_MODE_DECAL: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); break; } if (mSamplers[ct].get()) { mSamplers[ct]->setupGL(); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } // Gross hack. if (ct == 2) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS); glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD); glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS); glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); } } glActiveTexture(GL_TEXTURE0); mDirty = false; } void ProgramFragment::bindTexture(uint32_t slot, Allocation *a) { if (slot >= MAX_TEXTURE) { LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE"); return; } //LOGE("bindtex %i %p", slot, a); mTextures[slot].set(a); mDirty = true; } void ProgramFragment::bindSampler(uint32_t slot, Sampler *s) { if (slot >= MAX_TEXTURE) { LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE"); return; } mSamplers[slot].set(s); mDirty = true; } void ProgramFragment::setType(uint32_t slot, const Element *e, uint32_t dim) { if (slot >= MAX_TEXTURE) { LOGE("Attempt to setType to a slot > MAX_TEXTURE"); return; } if (dim >= 4) { LOGE("Attempt to setType to a dimension > 3"); return; } mTextureFormats[slot].set(e); mTextureDimensions[slot] = dim; } void ProgramFragment::setEnvMode(uint32_t slot, RsTexEnvMode env) { if (slot >= MAX_TEXTURE) { LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE"); return; } mEnvModes[slot] = env; } void ProgramFragment::setTexEnable(uint32_t slot, bool enable) { if (slot >= MAX_TEXTURE) { LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE"); return; } uint32_t bit = 1 << slot; mTextureEnableMask &= ~bit; if (enable) { mTextureEnableMask |= bit; } } ProgramFragmentState::ProgramFragmentState() { mPF = NULL; } ProgramFragmentState::~ProgramFragmentState() { delete mPF; } void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h) { ProgramFragment *pf = new ProgramFragment(NULL, NULL); mDefault.set(pf); } namespace android { namespace renderscript { void rsi_ProgramFragmentBegin(Context * rsc, RsElement in, RsElement out) { delete rsc->mStateFragment.mPF; rsc->mStateFragment.mPF = new ProgramFragment((Element *)in, (Element *)out); } void rsi_ProgramFragmentBindTexture(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsAllocation a) { ProgramFragment *pf = static_cast(vpf); pf->bindTexture(slot, static_cast(a)); if (pf == rsc->getFragment()) { //pf->setupGL(); } } void rsi_ProgramFragmentBindSampler(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsSampler s) { ProgramFragment *pf = static_cast(vpf); pf->bindSampler(slot, static_cast(s)); if (pf == rsc->getFragment()) { //pf->setupGL(); } } void rsi_ProgramFragmentSetType(Context *rsc, uint32_t slot, RsType vt) { const Type *t = static_cast(vt); uint32_t dim = 1; if (t->getDimY()) { dim ++; if (t->getDimZ()) { dim ++; } } rsc->mStateFragment.mPF->setType(slot, t->getElement(), dim); } void rsi_ProgramFragmentSetEnvMode(Context *rsc, uint32_t slot, RsTexEnvMode env) { rsc->mStateFragment.mPF->setEnvMode(slot, env); } void rsi_ProgramFragmentSetTexEnable(Context *rsc, uint32_t slot, bool enable) { rsc->mStateFragment.mPF->setTexEnable(slot, enable); } RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc) { ProgramFragment *pf = rsc->mStateFragment.mPF; pf->incRef(); rsc->mStateFragment.mPF = 0; return pf; } void rsi_ProgramFragmentDestroy(Context *rsc, RsProgramFragment vpf) { ProgramFragment *pf = (ProgramFragment *)vpf; if (pf->getName()) { rsc->removeName(pf); } pf->decRef(); } } }