/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsProgramFragment.h" #include #include #include #include using namespace android; using namespace android::renderscript; ProgramFragment::ProgramFragment(Context *rsc, Element *in, Element *out, bool pointSpriteEnable) : Program(rsc) { mAllocFile = __FILE__; mAllocLine = __LINE__; for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { mEnvModes[ct] = RS_TEX_ENV_MODE_REPLACE; mTextureDimensions[ct] = 2; } mTextureEnableMask = 0; mPointSpriteEnable = pointSpriteEnable; mEnvModes[1] = RS_TEX_ENV_MODE_DECAL; } ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength) : Program(rsc, shaderText, shaderLength, params, paramLength) { mAllocFile = __FILE__; mAllocLine = __LINE__; init(rsc); mTextureEnableMask = (1 << mTextureCount) -1; } ProgramFragment::~ProgramFragment() { } void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) { if ((state->mLast.get() == this) && !mDirty) { return; } state->mLast.set(this); for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { glActiveTexture(GL_TEXTURE0 + ct); if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { glDisable(GL_TEXTURE_2D); continue; } glEnable(GL_TEXTURE_2D); if (rsc->checkVersion1_1()) { if (mPointSpriteEnable) { glEnable(GL_POINT_SPRITE_OES); } else { glDisable(GL_POINT_SPRITE_OES); } glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable); } mTextures[ct]->uploadCheck(rsc); glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); switch(mEnvModes[ct]) { case RS_TEX_ENV_MODE_REPLACE: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); break; case RS_TEX_ENV_MODE_MODULATE: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); break; case RS_TEX_ENV_MODE_DECAL: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); break; } if (mSamplers[ct].get()) { mSamplers[ct]->setupGL(); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } // Gross hack. if (ct == 2) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS); glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD); glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS); glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); } } glActiveTexture(GL_TEXTURE0); mDirty = false; } void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc) { //LOGE("sgl2 frag1 %x", glGetError()); if ((state->mLast.get() == this) && !mDirty) { //return; } state->mLast.set(this); for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { glActiveTexture(GL_TEXTURE0 + ct); if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { glDisable(GL_TEXTURE_2D); continue; } mTextures[ct]->uploadCheck(rsc); glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); if (mSamplers[ct].get()) { mSamplers[ct]->setupGL(); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } glEnable(GL_TEXTURE_2D); glUniform1i(sc->fragUniformSlot(ct), ct); } glActiveTexture(GL_TEXTURE0); mDirty = false; //LOGE("sgl2 frag2 %x", glGetError()); } void ProgramFragment::loadShader(Context *rsc) { Program::loadShader(rsc, GL_FRAGMENT_SHADER); } void ProgramFragment::createShader() { mShader.setTo("precision mediump float;\n"); mShader.append("varying vec4 varColor;\n"); mShader.append("varying vec4 varTex0;\n"); if (mUserShader.length() > 1) { for (uint32_t ct=0; ct < mTextureCount; ct++) { char buf[256]; sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct); mShader.append(buf); } mShader.append(mUserShader); } else { uint32_t mask = mTextureEnableMask; uint32_t texNum = 0; while (mask) { if (mask & 1) { char buf[64]; mShader.append("uniform sampler2D uni_Tex"); sprintf(buf, "%i", texNum); mShader.append(buf); mShader.append(";\n"); } mask >>= 1; texNum++; } mShader.append("void main() {\n"); mShader.append(" vec4 col = varColor;\n"); if (mTextureEnableMask) { if (mPointSpriteEnable) { mShader.append(" vec2 tex0 = gl_PointCoord;\n"); } else { mShader.append(" vec2 tex0 = varTex0.xy;\n"); } } mask = mTextureEnableMask; texNum = 0; while (mask) { if (mask & 1) { switch(mEnvModes[texNum]) { case RS_TEX_ENV_MODE_REPLACE: mShader.append(" col = texture2D(uni_Tex0, tex0);\n"); break; case RS_TEX_ENV_MODE_MODULATE: mShader.append(" col *= texture2D(uni_Tex0, tex0);\n"); break; case RS_TEX_ENV_MODE_DECAL: mShader.append(" col = texture2D(uni_Tex0, tex0);\n"); break; } } mask >>= 1; texNum++; } //mShader.append(" col.a = 1.0;\n"); //mShader.append(" col.r = 0.5;\n"); mShader.append(" gl_FragColor = col;\n"); mShader.append("}\n"); } } void ProgramFragment::bindTexture(uint32_t slot, Allocation *a) { if (slot >= MAX_TEXTURE) { LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE"); return; } //LOGE("bindtex %i %p", slot, a); mTextures[slot].set(a); mDirty = true; } void ProgramFragment::bindSampler(uint32_t slot, Sampler *s) { if (slot >= MAX_TEXTURE) { LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE"); return; } mSamplers[slot].set(s); mDirty = true; } void ProgramFragment::setType(uint32_t slot, const Element *e, uint32_t dim) { if (slot >= MAX_TEXTURE) { LOGE("Attempt to setType to a slot > MAX_TEXTURE"); return; } if (dim >= 4) { LOGE("Attempt to setType to a dimension > 3"); return; } mTextureFormats[slot].set(e); mTextureDimensions[slot] = dim; } void ProgramFragment::setEnvMode(uint32_t slot, RsTexEnvMode env) { if (slot >= MAX_TEXTURE) { LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE"); return; } mEnvModes[slot] = env; } void ProgramFragment::setTexEnable(uint32_t slot, bool enable) { if (slot >= MAX_TEXTURE) { LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE"); return; } uint32_t bit = 1 << slot; mTextureEnableMask &= ~bit; if (enable) { mTextureEnableMask |= bit; } } void ProgramFragment::init(Context *rsc) { mUniformCount = 2; mUniformNames[0].setTo("uni_Tex0"); mUniformNames[1].setTo("uni_Tex1"); createShader(); } ProgramFragmentState::ProgramFragmentState() { mPF = NULL; } ProgramFragmentState::~ProgramFragmentState() { delete mPF; } void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h) { ProgramFragment *pf = new ProgramFragment(rsc, NULL, NULL, false); mDefault.set(pf); pf->init(rsc); } void ProgramFragmentState::deinit(Context *rsc) { mDefault.clear(); mLast.clear(); } namespace android { namespace renderscript { void rsi_ProgramFragmentBegin(Context * rsc, RsElement in, RsElement out, bool pointSpriteEnable) { delete rsc->mStateFragment.mPF; rsc->mStateFragment.mPF = new ProgramFragment(rsc, (Element *)in, (Element *)out, pointSpriteEnable); } void rsi_ProgramFragmentBindTexture(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsAllocation a) { ProgramFragment *pf = static_cast(vpf); pf->bindTexture(slot, static_cast(a)); } void rsi_ProgramFragmentBindSampler(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsSampler s) { ProgramFragment *pf = static_cast(vpf); pf->bindSampler(slot, static_cast(s)); } void rsi_ProgramFragmentSetSlot(Context *rsc, uint32_t slot, bool enable, RsTexEnvMode env, RsType vt) { const Type *t = static_cast(vt); if (t) { uint32_t dim = 1; if (t->getDimY()) { dim ++; if (t->getDimZ()) { dim ++; } } rsc->mStateFragment.mPF->setType(slot, t->getElement(), dim); } rsc->mStateFragment.mPF->setEnvMode(slot, env); rsc->mStateFragment.mPF->setTexEnable(slot, enable); } void rsi_ProgramFragmentSetShader(Context *rsc, const char *txt, uint32_t len) { rsc->mStateFragment.mPF->setShader(txt, len); } RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc) { ProgramFragment *pf = rsc->mStateFragment.mPF; pf->incUserRef(); pf->init(rsc); rsc->mStateFragment.mPF = 0; return pf; } RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength) { ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength); pf->incUserRef(); return pf; } } }