/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsProgramFragmentStore.h" #include #include using namespace android; using namespace android::renderscript; ProgramFragmentStore::ProgramFragmentStore(Context *rsc, Element *in, Element *out) : Program(rsc, in, out) { mAllocFile = __FILE__; mAllocLine = __LINE__; mDitherEnable = true; mBlendEnable = false; mColorRWriteEnable = true; mColorGWriteEnable = true; mColorBWriteEnable = true; mColorAWriteEnable = true; mBlendSrc = GL_ONE; mBlendDst = GL_ZERO; mDepthTestEnable = false; mDepthWriteEnable = true; mDepthFunc = GL_LESS; } ProgramFragmentStore::~ProgramFragmentStore() { } void ProgramFragmentStore::setupGL(const Context *rsc, ProgramFragmentStoreState *state) { if (state->mLast.get() == this) { return; } state->mLast.set(this); glColorMask(mColorRWriteEnable, mColorGWriteEnable, mColorBWriteEnable, mColorAWriteEnable); if (mBlendEnable) { glEnable(GL_BLEND); glBlendFunc(mBlendSrc, mBlendDst); } else { glDisable(GL_BLEND); } //LOGE("pfs %i, %i, %x", mDepthWriteEnable, mDepthTestEnable, mDepthFunc); glDepthMask(mDepthWriteEnable); if(mDepthTestEnable || mDepthWriteEnable) { glEnable(GL_DEPTH_TEST); glDepthFunc(mDepthFunc); } else { glDisable(GL_DEPTH_TEST); } if (mDitherEnable) { glEnable(GL_DITHER); } else { glDisable(GL_DITHER); } } void ProgramFragmentStore::setDitherEnable(bool enable) { mDitherEnable = enable; } void ProgramFragmentStore::setDepthFunc(RsDepthFunc func) { mDepthTestEnable = true; switch(func) { case RS_DEPTH_FUNC_ALWAYS: mDepthTestEnable = false; mDepthFunc = GL_ALWAYS; break; case RS_DEPTH_FUNC_LESS: mDepthFunc = GL_LESS; break; case RS_DEPTH_FUNC_LEQUAL: mDepthFunc = GL_LEQUAL; break; case RS_DEPTH_FUNC_GREATER: mDepthFunc = GL_GREATER; break; case RS_DEPTH_FUNC_GEQUAL: mDepthFunc = GL_GEQUAL; break; case RS_DEPTH_FUNC_EQUAL: mDepthFunc = GL_EQUAL; break; case RS_DEPTH_FUNC_NOTEQUAL: mDepthFunc = GL_NOTEQUAL; break; } } void ProgramFragmentStore::setDepthMask(bool mask) { mDepthWriteEnable = mask; } void ProgramFragmentStore::setBlendFunc(RsBlendSrcFunc src, RsBlendDstFunc dst) { mBlendEnable = true; if ((src == RS_BLEND_SRC_ONE) && (dst == RS_BLEND_DST_ZERO)) { mBlendEnable = false; } switch(src) { case RS_BLEND_SRC_ZERO: mBlendSrc = GL_ZERO; break; case RS_BLEND_SRC_ONE: mBlendSrc = GL_ONE; break; case RS_BLEND_SRC_DST_COLOR: mBlendSrc = GL_DST_COLOR; break; case RS_BLEND_SRC_ONE_MINUS_DST_COLOR: mBlendSrc = GL_ONE_MINUS_DST_COLOR; break; case RS_BLEND_SRC_SRC_ALPHA: mBlendSrc = GL_SRC_ALPHA; break; case RS_BLEND_SRC_ONE_MINUS_SRC_ALPHA: mBlendSrc = GL_ONE_MINUS_SRC_ALPHA; break; case RS_BLEND_SRC_DST_ALPHA: mBlendSrc = GL_DST_ALPHA; break; case RS_BLEND_SRC_ONE_MINUS_DST_ALPHA: mBlendSrc = GL_ONE_MINUS_DST_ALPHA; break; case RS_BLEND_SRC_SRC_ALPHA_SATURATE: mBlendSrc = GL_SRC_ALPHA_SATURATE; break; } switch(dst) { case RS_BLEND_DST_ZERO: mBlendDst = GL_ZERO; break; case RS_BLEND_DST_ONE: mBlendDst = GL_ONE; break; case RS_BLEND_DST_SRC_COLOR: mBlendDst = GL_SRC_COLOR; break; case RS_BLEND_DST_ONE_MINUS_SRC_COLOR: mBlendDst = GL_ONE_MINUS_SRC_COLOR; break; case RS_BLEND_DST_SRC_ALPHA: mBlendDst = GL_SRC_ALPHA; break; case RS_BLEND_DST_ONE_MINUS_SRC_ALPHA: mBlendDst = GL_ONE_MINUS_SRC_ALPHA; break; case RS_BLEND_DST_DST_ALPHA: mBlendDst = GL_DST_ALPHA; break; case RS_BLEND_DST_ONE_MINUS_DST_ALPHA: mBlendDst = GL_ONE_MINUS_DST_ALPHA; break; } } void ProgramFragmentStore::setColorMask(bool r, bool g, bool b, bool a) { mColorRWriteEnable = r; mColorGWriteEnable = g; mColorBWriteEnable = b; mColorAWriteEnable = a; } ProgramFragmentStoreState::ProgramFragmentStoreState() { mPFS = NULL; } ProgramFragmentStoreState::~ProgramFragmentStoreState() { delete mPFS; } void ProgramFragmentStoreState::init(Context *rsc, int32_t w, int32_t h) { ProgramFragmentStore *pfs = new ProgramFragmentStore(rsc, NULL, NULL); mDefault.set(pfs); } void ProgramFragmentStoreState::deinit(Context *rsc) { mDefault.clear(); mLast.clear(); } namespace android { namespace renderscript { void rsi_ProgramFragmentStoreBegin(Context * rsc, RsElement in, RsElement out) { delete rsc->mStateFragmentStore.mPFS; rsc->mStateFragmentStore.mPFS = new ProgramFragmentStore(rsc, (Element *)in, (Element *)out); } void rsi_ProgramFragmentStoreDepthFunc(Context *rsc, RsDepthFunc func) { rsc->mStateFragmentStore.mPFS->setDepthFunc(func); } void rsi_ProgramFragmentStoreDepthMask(Context *rsc, bool mask) { rsc->mStateFragmentStore.mPFS->setDepthMask(mask); } void rsi_ProgramFragmentStoreColorMask(Context *rsc, bool r, bool g, bool b, bool a) { rsc->mStateFragmentStore.mPFS->setColorMask(r, g, b, a); } void rsi_ProgramFragmentStoreBlendFunc(Context *rsc, RsBlendSrcFunc src, RsBlendDstFunc dst) { rsc->mStateFragmentStore.mPFS->setBlendFunc(src, dst); } RsProgramFragmentStore rsi_ProgramFragmentStoreCreate(Context *rsc) { ProgramFragmentStore *pfs = rsc->mStateFragmentStore.mPFS; pfs->incUserRef(); rsc->mStateFragmentStore.mPFS = 0; return pfs; } void rsi_ProgramFragmentStoreDither(Context *rsc, bool enable) { rsc->mStateFragmentStore.mPFS->setDitherEnable(enable); } } }