/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsProgramVertex.h" using namespace android; using namespace android::renderscript; ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength) : Program(rsc, shaderText, shaderLength, params, paramLength) { mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader.string(), mUserShader.length()); } ProgramVertex::~ProgramVertex() { mRSC->mHal.funcs.vertex.destroy(mRSC, this); } void ProgramVertex::setup(Context *rsc, ProgramVertexState *state) { if ((state->mLast.get() == this) && !mDirty) { return; } if (!isUserProgram()) { if (mHal.state.constants[0].get() == NULL) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Unable to set fixed function emulation matrices because allocation is missing"); return; } float *f = static_cast(mHal.state.constants[0]->getPtr()); Matrix4x4 mvp; mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); Matrix4x4 t; t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); mvp.multiply(&t); for (uint32_t i = 0; i < 16; i ++) { f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i]; } } state->mLast.set(this); rsc->mHal.funcs.vertex.setActive(rsc, this); } void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const { if (isUserProgram()) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Attempting to set fixed function emulation matrix projection on user program"); return; } if (mHal.state.constants[0].get() == NULL) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Unable to set fixed function emulation matrix projection because allocation is missing"); return; } float *f = static_cast(mHal.state.constants[0]->getPtr()); memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); mDirty = true; } void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const { if (isUserProgram()) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Attempting to set fixed function emulation matrix modelview on user program"); return; } if (mHal.state.constants[0].get() == NULL) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Unable to set fixed function emulation matrix modelview because allocation is missing"); return; } float *f = static_cast(mHal.state.constants[0]->getPtr()); memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); mDirty = true; } void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const { if (isUserProgram()) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Attempting to set fixed function emulation matrix texture on user program"); return; } if (mHal.state.constants[0].get() == NULL) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Unable to set fixed function emulation matrix texture because allocation is missing"); return; } float *f = static_cast(mHal.state.constants[0]->getPtr()); memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); mDirty = true; } void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const { if (isUserProgram()) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Attempting to get fixed function emulation matrix projection on user program"); return; } if (mHal.state.constants[0].get() == NULL) { rsc->setError(RS_ERROR_FATAL_UNKNOWN, "Unable to get fixed function emulation matrix projection because allocation is missing"); return; } float *f = static_cast(mHal.state.constants[0]->getPtr()); memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix)); } void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const { if (isUserProgram()) { return; } float *f = static_cast(mHal.state.constants[0]->getPtr()); Matrix4x4 mvp; mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); mvp.vectorMultiply(v4out, v3in); } void ProgramVertex::serialize(OStream *stream) const { } ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) { return NULL; } /////////////////////////////////////////////////////////////////////// ProgramVertexState::ProgramVertexState() { } ProgramVertexState::~ProgramVertexState() { } void ProgramVertexState::init(Context *rsc) { ObjectBaseRef matrixElem = Element::createRef(rsc, RS_TYPE_MATRIX_4X4, RS_KIND_USER, false, 1); ObjectBaseRef f2Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2); ObjectBaseRef f3Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3); ObjectBaseRef f4Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); Element::Builder constBuilder; constBuilder.add(matrixElem.get(), "MV", 1); constBuilder.add(matrixElem.get(), "P", 1); constBuilder.add(matrixElem.get(), "TexMatrix", 1); constBuilder.add(matrixElem.get(), "MVP", 1); ObjectBaseRef constInput = constBuilder.create(rsc); Element::Builder inputBuilder; inputBuilder.add(f4Elem.get(), "position", 1); inputBuilder.add(f4Elem.get(), "color", 1); inputBuilder.add(f3Elem.get(), "normal", 1); inputBuilder.add(f2Elem.get(), "texture0", 1); ObjectBaseRef attrElem = inputBuilder.create(rsc); ObjectBaseRef inputType = Type::getTypeRef(rsc, constInput.get(), 1, 0, 0, false, false); String8 shaderString(RS_SHADER_INTERNAL); shaderString.append("varying vec4 varColor;\n"); shaderString.append("varying vec2 varTex0;\n"); shaderString.append("void main() {\n"); shaderString.append(" gl_Position = UNI_MVP * ATTRIB_position;\n"); shaderString.append(" gl_PointSize = 1.0;\n"); shaderString.append(" varColor = ATTRIB_color;\n"); shaderString.append(" varTex0 = ATTRIB_texture0;\n"); shaderString.append("}\n"); uint32_t tmp[4]; tmp[0] = RS_PROGRAM_PARAM_CONSTANT; tmp[1] = (uint32_t)inputType.get(); tmp[2] = RS_PROGRAM_PARAM_INPUT; tmp[3] = (uint32_t)attrElem.get(); ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(), shaderString.length(), tmp, 4); Allocation *alloc = Allocation::createAllocation(rsc, inputType.get(), RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS); pv->bindAllocation(rsc, alloc, 0); mDefaultAlloc.set(alloc); mDefault.set(pv); updateSize(rsc); } void ProgramVertexState::updateSize(Context *rsc) { float *f = static_cast(mDefaultAlloc->getPtr()); Matrix4x4 m; m.loadOrtho(0,rsc->getWidth(), rsc->getHeight(),0, -1,1); memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m)); memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m)); m.loadIdentity(); memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m)); memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m)); } void ProgramVertexState::deinit(Context *rsc) { mDefaultAlloc.clear(); mDefault.clear(); mLast.clear(); } namespace android { namespace renderscript { RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, size_t shaderLength, const uint32_t * params, size_t paramLength) { ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength); pv->incUserRef(); return pv; } } }