/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_SCRIPT_H #define ANDROID_RS_SCRIPT_H #include "rsAllocation.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class ProgramVertex; class ProgramFragment; class ProgramRaster; class ProgramFragmentStore; class Script : public ObjectBase { public: Script(); virtual ~Script(); struct Enviroment_t { bool mIsRoot; float mClearColor[4]; float mClearDepth; uint32_t mClearStencil; ObjectBaseRef mVertex; ObjectBaseRef mFragment; //ObjectBaseRef mRaster; ObjectBaseRef mFragmentStore; }; Enviroment_t mEnviroment; const Type * mConstantBufferTypes; uint32_t mCounstantBufferCount; ObjectBaseRef mSlots[16]; virtual bool run(Context *, uint32_t launchID) = 0; }; } } #endif