/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_SCRIPT_C_H #define ANDROID_RS_SCRIPT_C_H #include "rsScript.h" #include "RenderScriptEnv.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class ScriptC : public Script { public: typedef int (*RunScript_t)(); typedef void (*VoidFunc_t)(); ScriptC(Context *); virtual ~ScriptC(); const Allocation *ptrToAllocation(const void *) const; virtual void Invoke(Context *rsc, uint32_t slot, const void *data, size_t len); virtual uint32_t run(Context *); virtual void runForEach(Context *rsc, const Allocation * ain, Allocation * aout, const void * usr, size_t usrBytes, const RsScriptCall *sc = NULL); virtual void serialize(OStream *stream) const { } virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_SCRIPT_C; } static Type *createFromStream(Context *rsc, IStream *stream) { return NULL; } bool runCompiler(Context *rsc, const char *resName, const char *cacheDir, const uint8_t *bitcode, size_t bitcodeLen); //protected: void setupScript(Context *); void setupGLState(Context *); Script * setTLS(Script *); }; class ScriptCState { public: ScriptCState(); ~ScriptCState(); char * mScriptText; size_t mScriptLen; struct SymbolTable_t { const char * mName; void * mPtr; bool threadable; }; static const SymbolTable_t * lookupSymbol(const char *); static const SymbolTable_t * lookupSymbolCL(const char *); static const SymbolTable_t * lookupSymbolGL(const char *); }; } } #endif