/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include #include using namespace android; using namespace android::renderscript; VertexArray::VertexArray() { memset(mAttribs, 0, sizeof(mAttribs)); mActiveBuffer = 0; } VertexArray::~VertexArray() { } void VertexArray::clearAll() { memset(mAttribs, 0, sizeof(mAttribs)); mActiveBuffer = 0; } void VertexArray::clear(AttribName n) { mAttribs[n].size = 0; } void VertexArray::setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset) { mAttribs[POSITION].buffer = mActiveBuffer; mAttribs[POSITION].type = type; mAttribs[POSITION].size = size; mAttribs[POSITION].offset = offset; mAttribs[POSITION].stride = stride; mAttribs[POSITION].normalized = false; } void VertexArray::setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset) { mAttribs[COLOR].buffer = mActiveBuffer; mAttribs[COLOR].type = type; mAttribs[COLOR].size = size; mAttribs[COLOR].offset = offset; mAttribs[COLOR].stride = stride; mAttribs[COLOR].normalized = type != GL_FLOAT; } void VertexArray::setNormal(uint32_t type, uint32_t stride, uint32_t offset) { mAttribs[NORMAL].buffer = mActiveBuffer; mAttribs[NORMAL].type = type; mAttribs[NORMAL].size = 3; mAttribs[NORMAL].offset = offset; mAttribs[NORMAL].stride = stride; mAttribs[NORMAL].normalized = type != GL_FLOAT; } void VertexArray::setPointSize(uint32_t type, uint32_t stride, uint32_t offset) { mAttribs[POINT_SIZE].buffer = mActiveBuffer; mAttribs[POINT_SIZE].type = type; mAttribs[POINT_SIZE].size = 1; mAttribs[POINT_SIZE].offset = offset; mAttribs[POINT_SIZE].stride = stride; mAttribs[POINT_SIZE].normalized = false; } void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num) { mAttribs[TEXTURE_0 + num].buffer = mActiveBuffer; mAttribs[TEXTURE_0 + num].type = type; mAttribs[TEXTURE_0 + num].size = size; mAttribs[TEXTURE_0 + num].offset = offset; mAttribs[TEXTURE_0 + num].stride = stride; mAttribs[TEXTURE_0 + num].normalized = false; } void VertexArray::logAttrib(uint32_t idx) const { LOGE("va %i: buf=%i size=%i type=0x%x stride=0x%x offset=0x%x", idx, mAttribs[idx].buffer, mAttribs[idx].size, mAttribs[idx].type, mAttribs[idx].stride, mAttribs[idx].offset); } void VertexArray::setupGL(class VertexArrayState *state) const { if (mAttribs[POSITION].size) { //logAttrib(POSITION); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POSITION].buffer); glVertexPointer(mAttribs[POSITION].size, mAttribs[POSITION].type, mAttribs[POSITION].stride, (void *)mAttribs[POSITION].offset); } else { rsAssert(0); } if (mAttribs[NORMAL].size) { //logAttrib(NORMAL); glEnableClientState(GL_NORMAL_ARRAY); rsAssert(mAttribs[NORMAL].size == 3); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[NORMAL].buffer); glNormalPointer(mAttribs[NORMAL].type, mAttribs[NORMAL].stride, (void *)mAttribs[NORMAL].offset); } else { glDisableClientState(GL_NORMAL_ARRAY); } if (mAttribs[COLOR].size) { //logAttrib(COLOR); glEnableClientState(GL_COLOR_ARRAY); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[COLOR].buffer); glColorPointer(mAttribs[COLOR].size, mAttribs[COLOR].type, mAttribs[COLOR].stride, (void *)mAttribs[COLOR].offset); } else { glDisableClientState(GL_COLOR_ARRAY); } for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) { glClientActiveTexture(GL_TEXTURE0 + ct); if (mAttribs[TEXTURE_0 + ct].size) { //logAttrib(TEXTURE_0 + ct); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE_0 + ct].buffer); glTexCoordPointer(mAttribs[TEXTURE_0 + ct].size, mAttribs[TEXTURE_0 + ct].type, mAttribs[TEXTURE_0 + ct].stride, (void *)mAttribs[TEXTURE_0 + ct].offset); } else { glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glClientActiveTexture(GL_TEXTURE0); if (mAttribs[POINT_SIZE].size) { //logAttrib(POINT_SIZE); glEnableClientState(GL_POINT_SIZE_ARRAY_OES); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POINT_SIZE].buffer); glPointSizePointerOES(mAttribs[POINT_SIZE].type, mAttribs[POINT_SIZE].stride, (void *)mAttribs[POINT_SIZE].offset); } else { glDisableClientState(GL_POINT_SIZE_ARRAY_OES); } } void VertexArray::setupGL2(class VertexArrayState *state, ShaderCache *sc) const { for (int ct=1; ct < _LAST; ct++) { glDisableVertexAttribArray(ct); } for (int ct=0; ct < _LAST; ct++) { if (mAttribs[ct].size) { //logAttrib(ct); glEnableVertexAttribArray(sc->vtxAttribSlot(ct)); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); //LOGV("attp %i %i", ct, sc->vtxAttribSlot(ct)); glVertexAttribPointer(sc->vtxAttribSlot(ct), mAttribs[ct].size, mAttribs[ct].type, mAttribs[ct].normalized, mAttribs[ct].stride, (void *)mAttribs[ct].offset); } else { //glDisableVertexAttribArray(ct); rsAssert(ct); } } } //////////////////////////////////////////// void VertexArrayState::init(Context *) { memset(this, 0, sizeof(this)); }