/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RS_HAL_H #define RS_HAL_H #include namespace android { namespace renderscript { class Context; class ObjectBase; class Element; class Type; class Allocation; class Script; class ScriptC; class Program; class ProgramStore; class ProgramRaster; class ProgramVertex; class ProgramFragment; class Mesh; class Sampler; class FBOCache; typedef void *(*RsHalSymbolLookupFunc)(void *usrptr, char const *symbolName); /** * Script management functions */ typedef struct { bool (*initGraphics)(const Context *); void (*shutdownGraphics)(const Context *); bool (*setSurface)(const Context *, uint32_t w, uint32_t h, RsNativeWindow); void (*swap)(const Context *); void (*shutdownDriver)(Context *); void (*getVersion)(unsigned int *major, unsigned int *minor); void (*setPriority)(const Context *, int32_t priority); struct { bool (*init)(const Context *rsc, ScriptC *s, char const *resName, char const *cacheDir, uint8_t const *bitcode, size_t bitcodeSize, uint32_t flags); void (*invokeFunction)(const Context *rsc, Script *s, uint32_t slot, const void *params, size_t paramLength); int (*invokeRoot)(const Context *rsc, Script *s); void (*invokeForEach)(const Context *rsc, Script *s, uint32_t slot, const Allocation * ain, Allocation * aout, const void * usr, uint32_t usrLen, const RsScriptCall *sc); void (*invokeInit)(const Context *rsc, Script *s); void (*setGlobalVar)(const Context *rsc, const Script *s, uint32_t slot, void *data, size_t dataLength); void (*setGlobalBind)(const Context *rsc, const Script *s, uint32_t slot, void *data); void (*setGlobalObj)(const Context *rsc, const Script *s, uint32_t slot, ObjectBase *data); void (*destroy)(const Context *rsc, Script *s); } script; struct { bool (*init)(const Context *rsc, Allocation *alloc, bool forceZero); void (*destroy)(const Context *rsc, Allocation *alloc); void (*resize)(const Context *rsc, const Allocation *alloc, const Type *newType, bool zeroNew); void (*syncAll)(const Context *rsc, const Allocation *alloc, RsAllocationUsageType src); void (*markDirty)(const Context *rsc, const Allocation *alloc); void (*data1D)(const Context *rsc, const Allocation *alloc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, uint32_t sizeBytes); void (*data2D)(const Context *rsc, const Allocation *alloc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes); void (*data3D)(const Context *rsc, const Allocation *alloc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); // Allocation to allocation copies void (*allocData1D)(const Context *rsc, const Allocation *dstAlloc, uint32_t dstXoff, uint32_t dstLod, uint32_t count, const Allocation *srcAlloc, uint32_t srcXoff, uint32_t srcLod); void (*allocData2D)(const Context *rsc, const Allocation *dstAlloc, uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, const Allocation *srcAlloc, uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, RsAllocationCubemapFace srcFace); void (*allocData3D)(const Context *rsc, const Allocation *dstAlloc, uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, uint32_t dstLod, RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, uint32_t d, const Allocation *srcAlloc, uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, uint32_t srcLod, RsAllocationCubemapFace srcFace); void (*elementData1D)(const Context *rsc, const Allocation *alloc, uint32_t x, const void *data, uint32_t elementOff, uint32_t sizeBytes); void (*elementData2D)(const Context *rsc, const Allocation *alloc, uint32_t x, uint32_t y, const void *data, uint32_t elementOff, uint32_t sizeBytes); } allocation; struct { bool (*init)(const Context *rsc, const ProgramStore *ps); void (*setActive)(const Context *rsc, const ProgramStore *ps); void (*destroy)(const Context *rsc, const ProgramStore *ps); } store; struct { bool (*init)(const Context *rsc, const ProgramRaster *ps); void (*setActive)(const Context *rsc, const ProgramRaster *ps); void (*destroy)(const Context *rsc, const ProgramRaster *ps); } raster; struct { bool (*init)(const Context *rsc, const ProgramVertex *pv, const char* shader, uint32_t shaderLen); void (*setActive)(const Context *rsc, const ProgramVertex *pv); void (*destroy)(const Context *rsc, const ProgramVertex *pv); } vertex; struct { bool (*init)(const Context *rsc, const ProgramFragment *pf, const char* shader, uint32_t shaderLen); void (*setActive)(const Context *rsc, const ProgramFragment *pf); void (*destroy)(const Context *rsc, const ProgramFragment *pf); } fragment; struct { bool (*init)(const Context *rsc, const Mesh *m); void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len); void (*destroy)(const Context *rsc, const Mesh *m); } mesh; struct { bool (*init)(const Context *rsc, const Sampler *m); void (*destroy)(const Context *rsc, const Sampler *m); } sampler; struct { bool (*init)(const Context *rsc, const FBOCache *fb); void (*setActive)(const Context *rsc, const FBOCache *fb); void (*destroy)(const Context *rsc, const FBOCache *fb); } framebuffer; } RsdHalFunctions; } } bool rsdHalInit(android::renderscript::Context *, uint32_t version_major, uint32_t version_minor); #endif