#ifndef __RS_CORE_RSH__ #define __RS_CORE_RSH__ #define _RS_RUNTIME extern // Debugging, print to the LOG a description string and a value. extern void __attribute__((overloadable)) rsDebug(const char *, float); extern void __attribute__((overloadable)) rsDebug(const char *, float, float); extern void __attribute__((overloadable)) rsDebug(const char *, float, float, float); extern void __attribute__((overloadable)) rsDebug(const char *, float, float, float, float); extern void __attribute__((overloadable)) rsDebug(const char *, double); extern void __attribute__((overloadable)) rsDebug(const char *, const rs_matrix4x4 *); extern void __attribute__((overloadable)) rsDebug(const char *, const rs_matrix3x3 *); extern void __attribute__((overloadable)) rsDebug(const char *, const rs_matrix2x2 *); extern void __attribute__((overloadable)) rsDebug(const char *, int); extern void __attribute__((overloadable)) rsDebug(const char *, uint); extern void __attribute__((overloadable)) rsDebug(const char *, long); extern void __attribute__((overloadable)) rsDebug(const char *, unsigned long); extern void __attribute__((overloadable)) rsDebug(const char *, long long); extern void __attribute__((overloadable)) rsDebug(const char *, unsigned long long); extern void __attribute__((overloadable)) rsDebug(const char *, const void *); #define RS_DEBUG(a) rsDebug(#a, a) #define RS_DEBUG_MARKER rsDebug(__FILE__, __LINE__) _RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float2 v); _RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float3 v); _RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float4 v); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b, float a); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float3 color); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4 color); _RS_RUNTIME float4 rsUnpackColor8888(uchar4 c); //extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float r, float g, float b); //extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float3); //extern float4 rsUnpackColor565(uchar4); ///////////////////////////////////////////////////// // Matrix ops ///////////////////////////////////////////////////// _RS_RUNTIME void __attribute__((overloadable)) rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v); _RS_RUNTIME float __attribute__((overloadable)) rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col); _RS_RUNTIME void __attribute__((overloadable)) rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v); _RS_RUNTIME float __attribute__((overloadable)) rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col); _RS_RUNTIME void __attribute__((overloadable)) rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v); _RS_RUNTIME float __attribute__((overloadable)) rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col); extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix4x4 *m); extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix3x3 *m); extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix2x2 *m); extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const float *v); extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const float *v); extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const float *v); extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix4x4 *v); extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix3x3 *v); extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix2x2 *v); extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const rs_matrix3x3 *v); extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const rs_matrix2x2 *v); extern void __attribute__((overloadable)) rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); extern void __attribute__((overloadable)) rsMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z); extern void __attribute__((overloadable)) rsMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z); extern void __attribute__((overloadable)) rsMatrixLoadMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs); extern void __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); extern void __attribute__((overloadable)) rsMatrixLoadMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs); extern void __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); extern void __attribute__((overloadable)) rsMatrixLoadMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs); extern void __attribute__((overloadable)) rsMatrixMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); extern void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); extern void __attribute__((overloadable)) rsMatrixScale(rs_matrix4x4 *m, float x, float y, float z); extern void __attribute__((overloadable)) rsMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z); extern void __attribute__((overloadable)) rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); extern void __attribute__((overloadable)) rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); extern void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); _RS_RUNTIME float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float4 in); _RS_RUNTIME float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float3 in); _RS_RUNTIME float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float2 in); _RS_RUNTIME float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float3 in); _RS_RUNTIME float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float2 in); _RS_RUNTIME float2 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix2x2 *m, float2 in); // Returns true if the matrix was successfully inversed extern bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m); extern bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m); extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m); extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m); extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m); ///////////////////////////////////////////////////// // int ops ///////////////////////////////////////////////////// _RS_RUNTIME uint __attribute__((overloadable, always_inline)) rsClamp(uint amount, uint low, uint high); _RS_RUNTIME int __attribute__((overloadable, always_inline)) rsClamp(int amount, int low, int high); _RS_RUNTIME ushort __attribute__((overloadable, always_inline)) rsClamp(ushort amount, ushort low, ushort high); _RS_RUNTIME short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high); _RS_RUNTIME uchar __attribute__((overloadable, always_inline)) rsClamp(uchar amount, uchar low, uchar high); _RS_RUNTIME char __attribute__((overloadable, always_inline)) rsClamp(char amount, char low, char high); #undef _RS_RUNTIME #endif