#ifndef __RS_CORE_RSH__ #define __RS_CORE_RSH__ static uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b) { uchar4 c; c.x = (uchar)(r * 255.f); c.y = (uchar)(g * 255.f); c.z = (uchar)(b * 255.f); c.w = 255; return c; } static uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b, float a) { uchar4 c; c.x = (uchar)(r * 255.f); c.y = (uchar)(g * 255.f); c.z = (uchar)(b * 255.f); c.w = (uchar)(a * 255.f); return c; } static uchar4 __attribute__((overloadable)) rsPackColorTo8888(float3 color) { color *= 255.f; uchar4 c = {color.x, color.y, color.z, 255}; return c; } static uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4 color) { color *= 255.f; uchar4 c = {color.x, color.y, color.z, color.w}; return c; } static float4 rsUnpackColor8888(uchar4 c) { float4 ret = (float4)0.0039156862745f; ret *= convert_float4(c); return ret; } //extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float r, float g, float b); //extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float3); //extern float4 rsUnpackColor565(uchar4); ///////////////////////////////////////////////////// // Matrix ops ///////////////////////////////////////////////////// static void __attribute__((overloadable)) rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v) { m->m[row * 4 + col] = v; } static float __attribute__((overloadable)) rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col) { return m->m[row * 4 + col]; } static void __attribute__((overloadable)) rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v) { m->m[row * 3 + col] = v; } static float __attribute__((overloadable)) rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col) { return m->m[row * 3 + col]; } static void __attribute__((overloadable)) rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v) { m->m[row * 2 + col] = v; } static float __attribute__((overloadable)) rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col) { return m->m[row * 2 + col]; } static void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix4x4 *m) { m->m[0] = 1.f; m->m[1] = 0.f; m->m[2] = 0.f; m->m[3] = 0.f; m->m[4] = 0.f; m->m[5] = 1.f; m->m[6] = 0.f; m->m[7] = 0.f; m->m[8] = 0.f; m->m[9] = 0.f; m->m[10] = 1.f; m->m[11] = 0.f; m->m[12] = 0.f; m->m[13] = 0.f; m->m[14] = 0.f; m->m[15] = 1.f; } static void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix3x3 *m) { m->m[0] = 1.f; m->m[1] = 0.f; m->m[2] = 0.f; m->m[3] = 0.f; m->m[4] = 1.f; m->m[5] = 0.f; m->m[6] = 0.f; m->m[7] = 0.f; m->m[8] = 1.f; } static void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix2x2 *m) { m->m[0] = 1.f; m->m[1] = 0.f; m->m[2] = 0.f; m->m[3] = 1.f; } static void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const float *v) { m->m[0] = v[0]; m->m[1] = v[1]; m->m[2] = v[2]; m->m[3] = v[3]; m->m[4] = v[4]; m->m[5] = v[5]; m->m[6] = v[6]; m->m[7] = v[7]; m->m[8] = v[8]; m->m[9] = v[9]; m->m[10] = v[10]; m->m[11] = v[11]; m->m[12] = v[12]; m->m[13] = v[13]; m->m[14] = v[14]; m->m[15] = v[15]; } static void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const float *v) { m->m[0] = v[0]; m->m[1] = v[1]; m->m[2] = v[2]; m->m[3] = v[3]; m->m[4] = v[4]; m->m[5] = v[5]; m->m[6] = v[6]; m->m[7] = v[7]; m->m[8] = v[8]; } static void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const float *v) { m->m[0] = v[0]; m->m[1] = v[1]; m->m[2] = v[2]; m->m[3] = v[3]; } static void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix4x4 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = v->m[3]; m->m[4] = v->m[4]; m->m[5] = v->m[5]; m->m[6] = v->m[6]; m->m[7] = v->m[7]; m->m[8] = v->m[8]; m->m[9] = v->m[9]; m->m[10] = v->m[10]; m->m[11] = v->m[11]; m->m[12] = v->m[12]; m->m[13] = v->m[13]; m->m[14] = v->m[14]; m->m[15] = v->m[15]; } static void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix3x3 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = 0.f; m->m[4] = v->m[3]; m->m[5] = v->m[4]; m->m[6] = v->m[5]; m->m[7] = 0.f; m->m[8] = v->m[6]; m->m[9] = v->m[7]; m->m[10] = v->m[8]; m->m[11] = 0.f; m->m[12] = 0.f; m->m[13] = 0.f; m->m[14] = 0.f; m->m[15] = 1.f; } static void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix2x2 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = 0.f; m->m[3] = 0.f; m->m[4] = v->m[3]; m->m[5] = v->m[4]; m->m[6] = 0.f; m->m[7] = 0.f; m->m[8] = v->m[6]; m->m[9] = v->m[7]; m->m[10] = 1.f; m->m[11] = 0.f; m->m[12] = 0.f; m->m[13] = 0.f; m->m[14] = 0.f; m->m[15] = 1.f; } static void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const rs_matrix3x3 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = v->m[3]; m->m[4] = v->m[4]; m->m[5] = v->m[5]; m->m[6] = v->m[6]; m->m[7] = v->m[7]; m->m[8] = v->m[8]; } static void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const rs_matrix2x2 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = v->m[3]; } static void __attribute__((overloadable)) rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) { float c, s; m->m[3] = 0; m->m[7] = 0; m->m[11]= 0; m->m[12]= 0; m->m[13]= 0; m->m[14]= 0; m->m[15]= 1; rot *= (float)(M_PI / 180.0f); c = cos(rot); s = sin(rot); const float len = x*x + y*y + z*z; if (!(len != 1)) { const float recipLen = 1.f / sqrt(len); x *= recipLen; y *= recipLen; z *= recipLen; } const float nc = 1.0f - c; const float xy = x * y; const float yz = y * z; const float zx = z * x; const float xs = x * s; const float ys = y * s; const float zs = z * s; m->m[ 0] = x*x*nc + c; m->m[ 4] = xy*nc - zs; m->m[ 8] = zx*nc + ys; m->m[ 1] = xy*nc + zs; m->m[ 5] = y*y*nc + c; m->m[ 9] = yz*nc - xs; m->m[ 2] = zx*nc - ys; m->m[ 6] = yz*nc + xs; m->m[10] = z*z*nc + c; } static void __attribute__((overloadable)) rsMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z) { rsMatrixLoadIdentity(m); m->m[0] = x; m->m[5] = y; m->m[10] = z; } static void __attribute__((overloadable)) rsMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z) { rsMatrixLoadIdentity(m); m->m[12] = x; m->m[13] = y; m->m[14] = z; } static void __attribute__((overloadable)) rsMatrixLoadMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs) { for (int i=0 ; i<4 ; i++) { float ri0 = 0; float ri1 = 0; float ri2 = 0; float ri3 = 0; for (int j=0 ; j<4 ; j++) { const float rhs_ij = rsMatrixGet(rhs, i,j); ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij; ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij; ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij; ri3 += rsMatrixGet(lhs, j, 3) * rhs_ij; } rsMatrixSet(m, i, 0, ri0); rsMatrixSet(m, i, 1, ri1); rsMatrixSet(m, i, 2, ri2); rsMatrixSet(m, i, 3, ri3); } } static void __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *rhs) { rs_matrix4x4 mt; rsMatrixLoadMultiply(&mt, m, rhs); rsMatrixLoad(m, &mt); } static void __attribute__((overloadable)) rsMatrixLoadMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) { for (int i=0 ; i<3 ; i++) { float ri0 = 0; float ri1 = 0; float ri2 = 0; for (int j=0 ; j<3 ; j++) { const float rhs_ij = rsMatrixGet(rhs, i,j); ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij; ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij; ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij; } rsMatrixSet(m, i, 0, ri0); rsMatrixSet(m, i, 1, ri1); rsMatrixSet(m, i, 2, ri2); } } static void __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *rhs) { rs_matrix3x3 mt; rsMatrixLoadMultiply(&mt, m, rhs); rsMatrixLoad(m, &mt); } static void __attribute__((overloadable)) rsMatrixLoadMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs) { for (int i=0 ; i<2 ; i++) { float ri0 = 0; float ri1 = 0; for (int j=0 ; j<2 ; j++) { const float rhs_ij = rsMatrixGet(rhs, i,j); ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij; ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij; } rsMatrixSet(m, i, 0, ri0); rsMatrixSet(m, i, 1, ri1); } } static void __attribute__((overloadable)) rsMatrixMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *rhs) { rs_matrix2x2 mt; rsMatrixLoadMultiply(&mt, m, rhs); rsMatrixLoad(m, &mt); } static void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) { rs_matrix4x4 m1; rsMatrixLoadRotate(&m1, rot, x, y, z); rsMatrixMultiply(m, &m1); } static void __attribute__((overloadable)) rsMatrixScale(rs_matrix4x4 *m, float x, float y, float z) { rs_matrix4x4 m1; rsMatrixLoadScale(&m1, x, y, z); rsMatrixMultiply(m, &m1); } static void __attribute__((overloadable)) rsMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z) { rs_matrix4x4 m1; rsMatrixLoadTranslate(&m1, x, y, z); rsMatrixMultiply(m, &m1); } static void __attribute__((overloadable)) rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) { rsMatrixLoadIdentity(m); m->m[0] = 2.f / (right - left); m->m[5] = 2.f / (top - bottom); m->m[10]= -2.f / (far - near); m->m[12]= -(right + left) / (right - left); m->m[13]= -(top + bottom) / (top - bottom); m->m[14]= -(far + near) / (far - near); } static void __attribute__((overloadable)) rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) { rsMatrixLoadIdentity(m); m->m[0] = 2.f * near / (right - left); m->m[5] = 2.f * near / (top - bottom); m->m[8] = (right + left) / (right - left); m->m[9] = (top + bottom) / (top - bottom); m->m[10]= -(far + near) / (far - near); m->m[11]= -1.f; m->m[14]= -2.f * far * near / (far - near); m->m[15]= 0.f; } static float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float4 in) { float4 ret; ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + (m->m[12] * in.w); ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + (m->m[13] * in.w); ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + (m->m[14] * in.w); ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + (m->m[15] * in.w); return ret; } static float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float3 in) { float4 ret; ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + m->m[12]; ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + m->m[13]; ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + m->m[14]; ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + m->m[15]; return ret; } static float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float2 in) { float4 ret; ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + m->m[12]; ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + m->m[13]; ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + m->m[14]; ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + m->m[15]; return ret; } static float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float3 in) { float3 ret; ret.x = (m->m[0] * in.x) + (m->m[3] * in.y) + (m->m[6] * in.z); ret.y = (m->m[1] * in.x) + (m->m[4] * in.y) + (m->m[7] * in.z); ret.z = (m->m[2] * in.x) + (m->m[5] * in.y) + (m->m[8] * in.z); return ret; } static float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float2 in) { float3 ret; ret.x = (m->m[0] * in.x) + (m->m[3] * in.y); ret.y = (m->m[1] * in.x) + (m->m[4] * in.y); ret.z = (m->m[2] * in.x) + (m->m[5] * in.y); return ret; } static float2 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix2x2 *m, float2 in) { float2 ret; ret.x = (m->m[0] * in.x) + (m->m[2] * in.y); ret.y = (m->m[1] * in.x) + (m->m[3] * in.y); return ret; } ///////////////////////////////////////////////////// // int ops ///////////////////////////////////////////////////// __inline__ static uint __attribute__((overloadable, always_inline)) rsClamp(uint amount, uint low, uint high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ static int __attribute__((overloadable, always_inline)) rsClamp(int amount, int low, int high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ static ushort __attribute__((overloadable, always_inline)) rsClamp(ushort amount, ushort low, ushort high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ static short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ static uchar __attribute__((overloadable, always_inline)) rsClamp(uchar amount, uchar low, uchar high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ static char __attribute__((overloadable, always_inline)) rsClamp(char amount, char low, char high) { return amount < low ? low : (amount > high ? high : amount); } #endif