#include "RenderScript.h" #include "Element.h" #include "Type.h" #include "Allocation.h" #include "ScriptC_mono.h" int main(int argc, char** argv) { RenderScript *rs = new RenderScript(); printf("New RS %p\n", rs); bool r = rs->init(16); printf("Init returned %i\n", r); const Element *e = Element::RGBA_8888(rs); printf("Element %p\n", e); Type::Builder tb(rs, e); tb.setX(128); tb.setY(128); const Type *t = tb.create(); printf("Type %p\n", t); Allocation *a1 = Allocation::createSized(rs, e, 1000); printf("Allocation %p\n", a1); Allocation *ain = Allocation::createTyped(rs, t); Allocation *aout = Allocation::createTyped(rs, t); printf("Allocation %p %p\n", ain, aout); ScriptC_mono * sc = new ScriptC_mono(rs, NULL, 0); printf("new script\n"); uint32_t *buf = new uint32_t[t->getCount()]; for (uint32_t ct=0; ct < t->getCount(); ct++) { buf[ct] = ct | (ct << 16); } //ain->copy1DRangeFrom(0, 128*128, (int32_t *)buf, 128*128*4); ain->copy1DRangeFromUnchecked(0, t->getCount(), buf, t->getCount()*4); sc->forEach_root(ain, aout); printf("for each done\n"); printf("Deleting stuff\n"); delete sc; delete t; delete a1; delete e; delete rs; printf("Delete OK\n"); }