/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_ORIENTATION_ANIMATION_H #define ANDROID_ORIENTATION_ANIMATION_H #include #include #include "SurfaceFlinger.h" namespace android { // --------------------------------------------------------------------------- class SurfaceFlinger; class MemoryDealer; class LayerOrientationAnim; class OrientationAnimation { public: OrientationAnimation(const sp& flinger); virtual ~OrientationAnimation(); void onOrientationChanged(uint32_t type); void onAnimationFinished(); inline bool run() { if (LIKELY(mState == DONE)) return done_impl(); return run_impl(); } private: enum { DONE = 0, PREPARE, PHASE1, PHASE2, FINISH }; bool run_impl(); inline bool done_impl() { if (mFlinger->isFrozen()) { // we are not allowed to draw, but pause a bit to make sure // apps don't end up using the whole CPU, if they depend on // surfaceflinger for synchronization. usleep(8333); // 8.3ms ~ 120fps return true; } return false; } bool done(); bool prepare(); bool phase1(); bool phase2(); bool finished(); sp mFlinger; sp mTemporaryDealer; LayerOrientationAnimBase* mLayerOrientationAnim; int mState; uint32_t mType; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_ORIENTATION_ANIMATION_H