LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ Camera.cpp \ CameraParameters.cpp \ EGLUtils.cpp \ EventHub.cpp \ EventRecurrence.cpp \ FramebufferNativeWindow.cpp \ GraphicBuffer.cpp \ GraphicBufferAllocator.cpp \ GraphicBufferMapper.cpp \ KeyLayoutMap.cpp \ KeyCharacterMap.cpp \ ICamera.cpp \ ICameraClient.cpp \ ICameraService.cpp \ IOverlay.cpp \ ISurfaceComposer.cpp \ ISurface.cpp \ ISurfaceFlingerClient.cpp \ LayerState.cpp \ Overlay.cpp \ PixelFormat.cpp \ Rect.cpp \ Region.cpp \ SharedBufferStack.cpp \ Surface.cpp \ SurfaceComposerClient.cpp LOCAL_SHARED_LIBRARIES := \ libcutils \ libutils \ libEGL \ libbinder \ libpixelflinger \ libhardware \ libhardware_legacy LOCAL_MODULE:= libui ifeq ($(TARGET_SIMULATOR),true) LOCAL_LDLIBS += -lpthread endif include $(BUILD_SHARED_LIBRARY)