/* ** ** Copyright 2009, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define LOG_TAG "GraphicBufferAllocator" #include #include #include #include namespace android { // --------------------------------------------------------------------------- ANDROID_SINGLETON_STATIC_INSTANCE( GraphicBufferAllocator ) Mutex GraphicBufferAllocator::sLock; KeyedVector GraphicBufferAllocator::sAllocList; GraphicBufferAllocator::GraphicBufferAllocator() : mAllocDev(0) { hw_module_t const* module; int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module); ALOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID); if (err == 0) { gralloc_open(module, &mAllocDev); } } GraphicBufferAllocator::~GraphicBufferAllocator() { gralloc_close(mAllocDev); } void GraphicBufferAllocator::dump(String8& result) const { Mutex::Autolock _l(sLock); KeyedVector& list(sAllocList); size_t total = 0; const size_t SIZE = 4096; char buffer[SIZE]; snprintf(buffer, SIZE, "Allocated buffers:\n"); result.append(buffer); const size_t c = list.size(); for (size_t i=0 ; icommon.version >= 1 && mAllocDev->dump) { mAllocDev->dump(mAllocDev, buffer, SIZE); result.append(buffer); } } void GraphicBufferAllocator::dumpToSystemLog() { String8 s; GraphicBufferAllocator::getInstance().dump(s); ALOGD("%s", s.string()); } status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format, int usage, buffer_handle_t* handle, int32_t* stride) { // make sure to not allocate a N x 0 or 0 x N buffer, since this is // allowed from an API stand-point allocate a 1x1 buffer instead. if (!w || !h) w = h = 1; // we have a h/w allocator and h/w buffer is requested status_t err; err = mAllocDev->alloc(mAllocDev, w, h, format, usage, handle, stride); ALOGW_IF(err, "alloc(%u, %u, %d, %08x, ...) failed %d (%s)", w, h, format, usage, err, strerror(-err)); if (err == NO_ERROR) { Mutex::Autolock _l(sLock); KeyedVector& list(sAllocList); int bpp = bytesPerPixel(format); if (bpp < 0) { // probably a HAL custom format. in any case, we don't know // what its pixel size is. bpp = 0; } alloc_rec_t rec; rec.w = w; rec.h = h; rec.s = *stride; rec.format = format; rec.usage = usage; rec.size = h * stride[0] * bpp; list.add(*handle, rec); } return err; } status_t GraphicBufferAllocator::free(buffer_handle_t handle) { status_t err; err = mAllocDev->free(mAllocDev, handle); ALOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err)); if (err == NO_ERROR) { Mutex::Autolock _l(sLock); KeyedVector& list(sAllocList); list.removeItem(handle); } return err; } // --------------------------------------------------------------------------- }; // namespace android