/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //#define LOG_NDEBUG 0 #define LOG_TAG "SoundPool" #include //#define USE_SHARED_MEM_BUFFER // XXX needed for timing latency #include #include #include #include #include "SoundPool.h" #include "SoundPoolThread.h" namespace android { int kDefaultBufferCount = 4; uint32_t kMaxSampleRate = 48000; uint32_t kDefaultSampleRate = 44100; uint32_t kDefaultFrameCount = 1200; SoundPool::SoundPool(int maxChannels, int streamType, int srcQuality) { LOGV("SoundPool constructor: maxChannels=%d, streamType=%d, srcQuality=%d", maxChannels, streamType, srcQuality); // check limits mMaxChannels = maxChannels; if (mMaxChannels < 1) { mMaxChannels = 1; } else if (mMaxChannels > 32) { mMaxChannels = 32; } LOGW_IF(maxChannels != mMaxChannels, "App requested %d channels", maxChannels); mQuit = false; mDecodeThread = 0; mStreamType = streamType; mSrcQuality = srcQuality; mAllocated = 0; mNextSampleID = 0; mNextChannelID = 0; mCallback = 0; mUserData = 0; mChannelPool = new SoundChannel[mMaxChannels]; for (int i = 0; i < mMaxChannels; ++i) { mChannelPool[i].init(this); mChannels.push_back(&mChannelPool[i]); } // start decode thread startThreads(); } SoundPool::~SoundPool() { LOGV("SoundPool destructor"); mDecodeThread->quit(); quit(); Mutex::Autolock lock(&mLock); mChannels.clear(); if (mChannelPool) delete [] mChannelPool; // clean up samples LOGV("clear samples"); mSamples.clear(); if (mDecodeThread) delete mDecodeThread; } void SoundPool::addToRestartList(SoundChannel* channel) { Mutex::Autolock lock(&mRestartLock); mRestart.push_back(channel); mCondition.signal(); } int SoundPool::beginThread(void* arg) { SoundPool* p = (SoundPool*)arg; return p->run(); } int SoundPool::run() { mRestartLock.lock(); while (!mQuit) { mCondition.wait(mRestartLock); LOGV("awake"); if (mQuit) break; while (!mRestart.empty()) { SoundChannel* channel; LOGV("Getting channel from list"); List::iterator iter = mRestart.begin(); channel = *iter; mRestart.erase(iter); if (channel) channel->nextEvent(); if (mQuit) break; } } mRestart.clear(); mCondition.signal(); mRestartLock.unlock(); LOGV("goodbye"); return 0; } void SoundPool::quit() { mRestartLock.lock(); mQuit = true; mCondition.signal(); mCondition.wait(mRestartLock); LOGV("return from quit"); mRestartLock.unlock(); } bool SoundPool::startThreads() { createThreadEtc(beginThread, this, "SoundPool"); if (mDecodeThread == NULL) mDecodeThread = new SoundPoolThread(this); return mDecodeThread != NULL; } SoundChannel* SoundPool::findChannel(int channelID) { for (int i = 0; i < mMaxChannels; ++i) { if (mChannelPool[i].channelID() == channelID) { return &mChannelPool[i]; } } return NULL; } SoundChannel* SoundPool::findNextChannel(int channelID) { for (int i = 0; i < mMaxChannels; ++i) { if (mChannelPool[i].nextChannelID() == channelID) { return &mChannelPool[i]; } } return NULL; } int SoundPool::load(const char* path, int priority) { LOGV("load: path=%s, priority=%d", path, priority); Mutex::Autolock lock(&mLock); sp sample = new Sample(++mNextSampleID, path); mSamples.add(sample->sampleID(), sample); doLoad(sample); return sample->sampleID(); } int SoundPool::load(int fd, int64_t offset, int64_t length, int priority) { LOGV("load: fd=%d, offset=%lld, length=%lld, priority=%d", fd, offset, length, priority); Mutex::Autolock lock(&mLock); sp sample = new Sample(++mNextSampleID, fd, offset, length); mSamples.add(sample->sampleID(), sample); doLoad(sample); return sample->sampleID(); } void SoundPool::doLoad(sp& sample) { LOGV("doLoad: loading sample sampleID=%d", sample->sampleID()); sample->startLoad(); mDecodeThread->loadSample(sample->sampleID()); } bool SoundPool::unload(int sampleID) { LOGV("unload: sampleID=%d", sampleID); Mutex::Autolock lock(&mLock); return mSamples.removeItem(sampleID); } int SoundPool::play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate) { LOGV("sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f", sampleID, leftVolume, rightVolume, priority, loop, rate); sp sample; SoundChannel* channel; int channelID; // scope for lock { Mutex::Autolock lock(&mLock); // is sample ready? sample = findSample(sampleID); if ((sample == 0) || (sample->state() != Sample::READY)) { LOGW(" sample %d not READY", sampleID); return 0; } dump(); // allocate a channel channel = allocateChannel(priority); // no channel allocated - return 0 if (!channel) { LOGV("No channel allocated"); return 0; } channelID = ++mNextChannelID; } LOGV("channel state = %d", channel->state()); channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate); return channelID; } SoundChannel* SoundPool::allocateChannel(int priority) { List::iterator iter; SoundChannel* channel = NULL; // allocate a channel if (!mChannels.empty()) { iter = mChannels.begin(); if (priority >= (*iter)->priority()) { channel = *iter; mChannels.erase(iter); LOGV("Allocated active channel"); } } // update priority and put it back in the list if (channel) { channel->setPriority(priority); for (iter = mChannels.begin(); iter != mChannels.end(); ++iter) { if (priority < (*iter)->priority()) { break; } } mChannels.insert(iter, channel); } return channel; } // move a channel from its current position to the front of the list void SoundPool::moveToFront(SoundChannel* channel) { for (List::iterator iter = mChannels.begin(); iter != mChannels.end(); ++iter) { if (*iter == channel) { mChannels.erase(iter); mChannels.push_front(channel); break; } } } void SoundPool::pause(int channelID) { LOGV("pause(%d)", channelID); Mutex::Autolock lock(&mLock); SoundChannel* channel = findChannel(channelID); if (channel) { channel->pause(); } } void SoundPool::autoPause() { LOGV("autoPause()"); Mutex::Autolock lock(&mLock); for (int i = 0; i < mMaxChannels; ++i) { SoundChannel* channel = &mChannelPool[i]; channel->autoPause(); } } void SoundPool::resume(int channelID) { LOGV("resume(%d)", channelID); Mutex::Autolock lock(&mLock); SoundChannel* channel = findChannel(channelID); if (channel) { channel->resume(); } } void SoundPool::autoResume() { LOGV("autoResume()"); Mutex::Autolock lock(&mLock); for (int i = 0; i < mMaxChannels; ++i) { SoundChannel* channel = &mChannelPool[i]; channel->autoResume(); } } void SoundPool::stop(int channelID) { LOGV("stop(%d)", channelID); Mutex::Autolock lock(&mLock); SoundChannel* channel = findChannel(channelID); if (channel) { channel->stop(); } else { channel = findNextChannel(channelID); if (channel) channel->clearNextEvent(); } } void SoundPool::setVolume(int channelID, float leftVolume, float rightVolume) { Mutex::Autolock lock(&mLock); SoundChannel* channel = findChannel(channelID); if (channel) { channel->setVolume(leftVolume, rightVolume); } } void SoundPool::setPriority(int channelID, int priority) { LOGV("setPriority(%d, %d)", channelID, priority); Mutex::Autolock lock(&mLock); SoundChannel* channel = findChannel(channelID); if (channel) { channel->setPriority(priority); } } void SoundPool::setLoop(int channelID, int loop) { LOGV("setLoop(%d, %d)", channelID, loop); Mutex::Autolock lock(&mLock); SoundChannel* channel = findChannel(channelID); if (channel) { channel->setLoop(loop); } } void SoundPool::setRate(int channelID, float rate) { LOGV("setRate(%d, %f)", channelID, rate); Mutex::Autolock lock(&mLock); SoundChannel* channel = findChannel(channelID); if (channel) { channel->setRate(rate); } } // call with lock held void SoundPool::done(SoundChannel* channel) { LOGV("done(%d)", channel->channelID()); // if "stolen", play next event if (channel->nextChannelID() != 0) { LOGV("add to restart list"); addToRestartList(channel); } // return to idle state else { LOGV("move to front"); moveToFront(channel); } } void SoundPool::setCallback(SoundPoolCallback* callback, void* user) { Mutex::Autolock lock(&mCallbackLock); mCallback = callback; mUserData = user; } void SoundPool::notify(SoundPoolEvent event) { Mutex::Autolock lock(&mCallbackLock); if (mCallback != NULL) { mCallback(event, this, mUserData); } } void SoundPool::dump() { for (int i = 0; i < mMaxChannels; ++i) { mChannelPool[i].dump(); } } Sample::Sample(int sampleID, const char* url) { init(); mSampleID = sampleID; mUrl = strdup(url); LOGV("create sampleID=%d, url=%s", mSampleID, mUrl); } Sample::Sample(int sampleID, int fd, int64_t offset, int64_t length) { init(); mSampleID = sampleID; mFd = dup(fd); mOffset = offset; mLength = length; LOGV("create sampleID=%d, fd=%d, offset=%lld, length=%lld", mSampleID, mFd, mLength, mOffset); } void Sample::init() { mData = 0; mSize = 0; mRefCount = 0; mSampleID = 0; mState = UNLOADED; mFd = -1; mOffset = 0; mLength = 0; mUrl = 0; } Sample::~Sample() { LOGV("Sample::destructor sampleID=%d, fd=%d", mSampleID, mFd); if (mFd > 0) { LOGV("close(%d)", mFd); ::close(mFd); } mData.clear(); delete mUrl; } status_t Sample::doLoad() { uint32_t sampleRate; int numChannels; int format; sp p; LOGV("Start decode"); if (mUrl) { p = MediaPlayer::decode(mUrl, &sampleRate, &numChannels, &format); } else { p = MediaPlayer::decode(mFd, mOffset, mLength, &sampleRate, &numChannels, &format); LOGV("close(%d)", mFd); ::close(mFd); mFd = -1; } if (p == 0) { LOGE("Unable to load sample: %s", mUrl); return -1; } LOGV("pointer = %p, size = %u, sampleRate = %u, numChannels = %d", p->pointer(), p->size(), sampleRate, numChannels); if (sampleRate > kMaxSampleRate) { LOGE("Sample rate (%u) out of range", sampleRate); return - 1; } if ((numChannels < 1) || (numChannels > 2)) { LOGE("Sample channel count (%d) out of range", numChannels); return - 1; } //_dumpBuffer(p->pointer(), p->size()); uint8_t* q = static_cast(p->pointer()) + p->size() - 10; //_dumpBuffer(q, 10, 10, false); mData = p; mSize = p->size(); mSampleRate = sampleRate; mNumChannels = numChannels; mFormat = format; mState = READY; return 0; } void SoundChannel::init(SoundPool* soundPool) { mSoundPool = soundPool; } void SoundChannel::play(const sp& sample, int nextChannelID, float leftVolume, float rightVolume, int priority, int loop, float rate) { AudioTrack* oldTrack; LOGV("play %p: sampleID=%d, channelID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f", this, sample->sampleID(), nextChannelID, leftVolume, rightVolume, priority, loop, rate); // if not idle, this voice is being stolen if (mState != IDLE) { LOGV("channel %d stolen - event queued for channel %d", channelID(), nextChannelID); mNextEvent.set(sample, nextChannelID, leftVolume, rightVolume, priority, loop, rate); stop(); return; } // initialize track int afFrameCount; int afSampleRate; int streamType = mSoundPool->streamType(); if (AudioSystem::getOutputFrameCount(&afFrameCount, streamType) != NO_ERROR) { afFrameCount = kDefaultFrameCount; } if (AudioSystem::getOutputSamplingRate(&afSampleRate, streamType) != NO_ERROR) { afSampleRate = kDefaultSampleRate; } int numChannels = sample->numChannels(); uint32_t sampleRate = uint32_t(float(sample->sampleRate()) * rate + 0.5); uint32_t totalFrames = (kDefaultBufferCount * afFrameCount * sampleRate) / afSampleRate; uint32_t bufferFrames = (totalFrames + (kDefaultBufferCount - 1)) / kDefaultBufferCount; uint32_t frameCount = 0; if (loop) { frameCount = sample->size()/numChannels/((sample->format() == AudioSystem::PCM_16_BIT) ? sizeof(int16_t) : sizeof(uint8_t)); } #ifndef USE_SHARED_MEM_BUFFER // Ensure minimum audio buffer size in case of short looped sample if(frameCount < totalFrames) { frameCount = totalFrames; } #endif AudioTrack* newTrack; // mToggle toggles each time a track is started on a given channel. // The toggle is concatenated with the SoundChannel address and passed to AudioTrack // as callback user data. This enables the detection of callbacks received from the old // audio track while the new one is being started and avoids processing them with // wrong audio audio buffer size (mAudioBufferSize) unsigned long toggle = mToggle ^ 1; void *userData = (void *)((unsigned long)this | toggle); uint32_t channels = (numChannels == 2) ? AudioSystem::CHANNEL_OUT_STEREO : AudioSystem::CHANNEL_OUT_MONO; #ifdef USE_SHARED_MEM_BUFFER newTrack = new AudioTrack(streamType, sampleRate, sample->format(), channels, sample->getIMemory(), 0, callback, userData); #else newTrack = new AudioTrack(streamType, sampleRate, sample->format(), channels, frameCount, 0, callback, userData, bufferFrames); #endif if (newTrack->initCheck() != NO_ERROR) { LOGE("Error creating AudioTrack"); delete newTrack; return; } LOGV("setVolume %p", newTrack); newTrack->setVolume(leftVolume, rightVolume); newTrack->setLoop(0, frameCount, loop); { Mutex::Autolock lock(&mLock); // From now on, AudioTrack callbacks recevieved with previous toggle value will be ignored. mToggle = toggle; oldTrack = mAudioTrack; mAudioTrack = newTrack; mPos = 0; mSample = sample; mChannelID = nextChannelID; mPriority = priority; mLoop = loop; mLeftVolume = leftVolume; mRightVolume = rightVolume; mNumChannels = numChannels; mRate = rate; clearNextEvent(); mState = PLAYING; mAudioTrack->start(); mAudioBufferSize = newTrack->frameCount()*newTrack->frameSize(); } LOGV("delete oldTrack %p", oldTrack); delete oldTrack; } void SoundChannel::nextEvent() { sp sample; int nextChannelID; float leftVolume; float rightVolume; int priority; int loop; float rate; // check for valid event { Mutex::Autolock lock(&mLock); nextChannelID = mNextEvent.channelID(); if (nextChannelID == 0) { LOGV("stolen channel has no event"); return; } sample = mNextEvent.sample(); leftVolume = mNextEvent.leftVolume(); rightVolume = mNextEvent.rightVolume(); priority = mNextEvent.priority(); loop = mNextEvent.loop(); rate = mNextEvent.rate(); } LOGV("Starting stolen channel %d -> %d", channelID(), nextChannelID); play(sample, nextChannelID, leftVolume, rightVolume, priority, loop, rate); } void SoundChannel::callback(int event, void* user, void *info) { unsigned long toggle = (unsigned long)user & 1; SoundChannel* channel = static_cast((void *)((unsigned long)user & ~1)); if (channel->mToggle != toggle) { LOGV("callback with wrong toggle"); return; } channel->process(event, info); } void SoundChannel::process(int event, void *info) { //LOGV("process(%d)", mChannelID); sp sample = mSample; // LOGV("SoundChannel::process event %d", event); if (event == AudioTrack::EVENT_MORE_DATA) { AudioTrack::Buffer* b = static_cast(info); // check for stop state if (b->size == 0) return; if (sample != 0) { // fill buffer uint8_t* q = (uint8_t*) b->i8; size_t count = 0; if (mPos < (int)sample->size()) { uint8_t* p = sample->data() + mPos; count = sample->size() - mPos; if (count > b->size) { count = b->size; } memcpy(q, p, count); LOGV("fill: q=%p, p=%p, mPos=%u, b->size=%u, count=%d", q, p, mPos, b->size, count); } else if (mPos < mAudioBufferSize) { count = mAudioBufferSize - mPos; if (count > b->size) { count = b->size; } memset(q, 0, count); LOGV("fill extra: q=%p, mPos=%u, b->size=%u, count=%d", q, mPos, b->size, count); } mPos += count; b->size = count; //LOGV("buffer=%p, [0]=%d", b->i16, b->i16[0]); } } else if (event == AudioTrack::EVENT_UNDERRUN) { LOGV("stopping track"); stop(); } else if (event == AudioTrack::EVENT_LOOP_END) { LOGV("End loop: %d", *(int *)info); } } // call with lock held void SoundChannel::stop_l() { if (mState != IDLE) { setVolume_l(0, 0); LOGV("stop"); mAudioTrack->stop(); mSample.clear(); mState = IDLE; mPriority = IDLE_PRIORITY; } } void SoundChannel::stop() { { Mutex::Autolock lock(&mLock); stop_l(); } mSoundPool->done(this); } //FIXME: Pause is a little broken right now void SoundChannel::pause() { Mutex::Autolock lock(&mLock); if (mState == PLAYING) { LOGV("pause track"); mState = PAUSED; mAudioTrack->pause(); } } void SoundChannel::autoPause() { Mutex::Autolock lock(&mLock); if (mState == PLAYING) { LOGV("pause track"); mState = PAUSED; mAutoPaused = true; mAudioTrack->pause(); } } void SoundChannel::resume() { Mutex::Autolock lock(&mLock); if (mState == PAUSED) { LOGV("resume track"); mState = PLAYING; mAutoPaused = false; mAudioTrack->start(); } } void SoundChannel::autoResume() { Mutex::Autolock lock(&mLock); if (mAutoPaused && (mState == PAUSED)) { LOGV("resume track"); mState = PLAYING; mAutoPaused = false; mAudioTrack->start(); } } void SoundChannel::setRate(float rate) { Mutex::Autolock lock(&mLock); if (mAudioTrack != 0 && mSample.get() != 0) { uint32_t sampleRate = uint32_t(float(mSample->sampleRate()) * rate + 0.5); mAudioTrack->setSampleRate(sampleRate); mRate = rate; } } // call with lock held void SoundChannel::setVolume_l(float leftVolume, float rightVolume) { mLeftVolume = leftVolume; mRightVolume = rightVolume; if (mAudioTrack != 0) mAudioTrack->setVolume(leftVolume, rightVolume); } void SoundChannel::setVolume(float leftVolume, float rightVolume) { Mutex::Autolock lock(&mLock); setVolume_l(leftVolume, rightVolume); } void SoundChannel::setLoop(int loop) { Mutex::Autolock lock(&mLock); if (mAudioTrack != 0 && mSample.get() != 0) { mAudioTrack->setLoop(0, mSample->size()/mNumChannels/((mSample->format() == AudioSystem::PCM_16_BIT) ? sizeof(int16_t) : sizeof(uint8_t)), loop); mLoop = loop; } } SoundChannel::~SoundChannel() { LOGV("SoundChannel destructor"); if (mAudioTrack) { LOGV("stop track"); mAudioTrack->stop(); delete mAudioTrack; } clearNextEvent(); mSample.clear(); } void SoundChannel::dump() { LOGV("mState = %d mChannelID=%d, mNumChannels=%d, mPos = %d, mPriority=%d, mLoop=%d", mState, mChannelID, mNumChannels, mPos, mPriority, mLoop); } void SoundEvent::set(const sp& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) { mSample =sample; mChannelID = channelID; mLeftVolume = leftVolume; mRightVolume = rightVolume; mPriority = priority; mLoop = loop; mRate =rate; } } // end namespace android