/* * Copyright (C) 2006-2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "AudioSystem" //#define LOG_NDEBUG 0 #include #include #include #include #include #include // ---------------------------------------------------------------------------- namespace android { // client singleton for AudioFlinger binder interface Mutex AudioSystem::gLock; sp AudioSystem::gAudioFlinger; sp AudioSystem::gAudioFlingerClient; audio_error_callback AudioSystem::gAudioErrorCallback = NULL; // Cached values DefaultKeyedVector AudioSystem::gStreamOutputMap(0); DefaultKeyedVector AudioSystem::gOutputs(0); // Cached values for recording queries uint32_t AudioSystem::gPrevInSamplingRate = 16000; int AudioSystem::gPrevInFormat = AUDIO_FORMAT_PCM_16_BIT; int AudioSystem::gPrevInChannelCount = 1; size_t AudioSystem::gInBuffSize = 0; // establish binder interface to AudioFlinger service const sp& AudioSystem::get_audio_flinger() { Mutex::Autolock _l(gLock); if (gAudioFlinger.get() == 0) { sp sm = defaultServiceManager(); sp binder; do { binder = sm->getService(String16("media.audio_flinger")); if (binder != 0) break; LOGW("AudioFlinger not published, waiting..."); usleep(500000); // 0.5 s } while(true); if (gAudioFlingerClient == NULL) { gAudioFlingerClient = new AudioFlingerClient(); } else { if (gAudioErrorCallback) { gAudioErrorCallback(NO_ERROR); } } binder->linkToDeath(gAudioFlingerClient); gAudioFlinger = interface_cast(binder); gAudioFlinger->registerClient(gAudioFlingerClient); } LOGE_IF(gAudioFlinger==0, "no AudioFlinger!?"); return gAudioFlinger; } status_t AudioSystem::muteMicrophone(bool state) { const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; return af->setMicMute(state); } status_t AudioSystem::isMicrophoneMuted(bool* state) { const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; *state = af->getMicMute(); return NO_ERROR; } status_t AudioSystem::setMasterVolume(float value) { const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; af->setMasterVolume(value); return NO_ERROR; } status_t AudioSystem::setMasterMute(bool mute) { const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; af->setMasterMute(mute); return NO_ERROR; } status_t AudioSystem::getMasterVolume(float* volume) { const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; *volume = af->masterVolume(); return NO_ERROR; } status_t AudioSystem::getMasterMute(bool* mute) { const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; *mute = af->masterMute(); return NO_ERROR; } status_t AudioSystem::setStreamVolume(int stream, float value, int output) { if (uint32_t(stream) >= AUDIO_STREAM_CNT) return BAD_VALUE; const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; af->setStreamVolume(stream, value, output); return NO_ERROR; } status_t AudioSystem::setStreamMute(int stream, bool mute) { if (uint32_t(stream) >= AUDIO_STREAM_CNT) return BAD_VALUE; const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; af->setStreamMute(stream, mute); return NO_ERROR; } status_t AudioSystem::getStreamVolume(int stream, float* volume, int output) { if (uint32_t(stream) >= AUDIO_STREAM_CNT) return BAD_VALUE; const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; *volume = af->streamVolume(stream, output); return NO_ERROR; } status_t AudioSystem::getStreamMute(int stream, bool* mute) { if (uint32_t(stream) >= AUDIO_STREAM_CNT) return BAD_VALUE; const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; *mute = af->streamMute(stream); return NO_ERROR; } status_t AudioSystem::setMode(int mode) { if (mode >= AUDIO_MODE_CNT) return BAD_VALUE; const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; return af->setMode(mode); } status_t AudioSystem::setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs) { const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; return af->setParameters(ioHandle, keyValuePairs); } String8 AudioSystem::getParameters(audio_io_handle_t ioHandle, const String8& keys) { const sp& af = AudioSystem::get_audio_flinger(); String8 result = String8(""); if (af == 0) return result; result = af->getParameters(ioHandle, keys); return result; } // convert volume steps to natural log scale // change this value to change volume scaling static const float dBPerStep = 0.5f; // shouldn't need to touch these static const float dBConvert = -dBPerStep * 2.302585093f / 20.0f; static const float dBConvertInverse = 1.0f / dBConvert; float AudioSystem::linearToLog(int volume) { // float v = volume ? exp(float(100 - volume) * dBConvert) : 0; // LOGD("linearToLog(%d)=%f", volume, v); // return v; return volume ? exp(float(100 - volume) * dBConvert) : 0; } int AudioSystem::logToLinear(float volume) { // int v = volume ? 100 - int(dBConvertInverse * log(volume) + 0.5) : 0; // LOGD("logTolinear(%d)=%f", v, volume); // return v; return volume ? 100 - int(dBConvertInverse * log(volume) + 0.5) : 0; } status_t AudioSystem::getOutputSamplingRate(int* samplingRate, int streamType) { OutputDescriptor *outputDesc; audio_io_handle_t output; if (streamType == AUDIO_STREAM_DEFAULT) { streamType = AUDIO_STREAM_MUSIC; } output = getOutput((audio_stream_type_t)streamType); if (output == 0) { return PERMISSION_DENIED; } gLock.lock(); outputDesc = AudioSystem::gOutputs.valueFor(output); if (outputDesc == 0) { LOGV("getOutputSamplingRate() no output descriptor for output %d in gOutputs", output); gLock.unlock(); const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; *samplingRate = af->sampleRate(output); } else { LOGV("getOutputSamplingRate() reading from output desc"); *samplingRate = outputDesc->samplingRate; gLock.unlock(); } LOGV("getOutputSamplingRate() streamType %d, output %d, sampling rate %d", streamType, output, *samplingRate); return NO_ERROR; } status_t AudioSystem::getOutputFrameCount(int* frameCount, int streamType) { OutputDescriptor *outputDesc; audio_io_handle_t output; if (streamType == AUDIO_STREAM_DEFAULT) { streamType = AUDIO_STREAM_MUSIC; } output = getOutput((audio_stream_type_t)streamType); if (output == 0) { return PERMISSION_DENIED; } gLock.lock(); outputDesc = AudioSystem::gOutputs.valueFor(output); if (outputDesc == 0) { gLock.unlock(); const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; *frameCount = af->frameCount(output); } else { *frameCount = outputDesc->frameCount; gLock.unlock(); } LOGV("getOutputFrameCount() streamType %d, output %d, frameCount %d", streamType, output, *frameCount); return NO_ERROR; } status_t AudioSystem::getOutputLatency(uint32_t* latency, int streamType) { OutputDescriptor *outputDesc; audio_io_handle_t output; if (streamType == AUDIO_STREAM_DEFAULT) { streamType = AUDIO_STREAM_MUSIC; } output = getOutput((audio_stream_type_t)streamType); if (output == 0) { return PERMISSION_DENIED; } gLock.lock(); outputDesc = AudioSystem::gOutputs.valueFor(output); if (outputDesc == 0) { gLock.unlock(); const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; *latency = af->latency(output); } else { *latency = outputDesc->latency; gLock.unlock(); } LOGV("getOutputLatency() streamType %d, output %d, latency %d", streamType, output, *latency); return NO_ERROR; } status_t AudioSystem::getInputBufferSize(uint32_t sampleRate, int format, int channelCount, size_t* buffSize) { // Do we have a stale gInBufferSize or are we requesting the input buffer size for new values if ((gInBuffSize == 0) || (sampleRate != gPrevInSamplingRate) || (format != gPrevInFormat) || (channelCount != gPrevInChannelCount)) { // save the request params gPrevInSamplingRate = sampleRate; gPrevInFormat = format; gPrevInChannelCount = channelCount; gInBuffSize = 0; const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) { return PERMISSION_DENIED; } gInBuffSize = af->getInputBufferSize(sampleRate, format, channelCount); } *buffSize = gInBuffSize; return NO_ERROR; } status_t AudioSystem::setVoiceVolume(float value) { const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; return af->setVoiceVolume(value); } status_t AudioSystem::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int stream) { const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return PERMISSION_DENIED; if (stream == AUDIO_STREAM_DEFAULT) { stream = AUDIO_STREAM_MUSIC; } return af->getRenderPosition(halFrames, dspFrames, getOutput((audio_stream_type_t)stream)); } unsigned int AudioSystem::getInputFramesLost(audio_io_handle_t ioHandle) { const sp& af = AudioSystem::get_audio_flinger(); unsigned int result = 0; if (af == 0) return result; if (ioHandle == 0) return result; result = af->getInputFramesLost(ioHandle); return result; } int AudioSystem::newAudioSessionId() { const sp& af = AudioSystem::get_audio_flinger(); if (af == 0) return 0; return af->newAudioSessionId(); } void AudioSystem::acquireAudioSessionId(int audioSession) { const sp& af = AudioSystem::get_audio_flinger(); if (af != 0) { af->acquireAudioSessionId(audioSession); } } void AudioSystem::releaseAudioSessionId(int audioSession) { const sp& af = AudioSystem::get_audio_flinger(); if (af != 0) { af->releaseAudioSessionId(audioSession); } } // --------------------------------------------------------------------------- void AudioSystem::AudioFlingerClient::binderDied(const wp& who) { Mutex::Autolock _l(AudioSystem::gLock); AudioSystem::gAudioFlinger.clear(); // clear output handles and stream to output map caches AudioSystem::gStreamOutputMap.clear(); AudioSystem::gOutputs.clear(); if (gAudioErrorCallback) { gAudioErrorCallback(DEAD_OBJECT); } LOGW("AudioFlinger server died!"); } void AudioSystem::AudioFlingerClient::ioConfigChanged(int event, int ioHandle, void *param2) { LOGV("ioConfigChanged() event %d", event); OutputDescriptor *desc; uint32_t stream; if (ioHandle == 0) return; Mutex::Autolock _l(AudioSystem::gLock); switch (event) { case STREAM_CONFIG_CHANGED: if (param2 == 0) break; stream = *(uint32_t *)param2; LOGV("ioConfigChanged() STREAM_CONFIG_CHANGED stream %d, output %d", stream, ioHandle); if (gStreamOutputMap.indexOfKey(stream) >= 0) { gStreamOutputMap.replaceValueFor(stream, ioHandle); } break; case OUTPUT_OPENED: { if (gOutputs.indexOfKey(ioHandle) >= 0) { LOGV("ioConfigChanged() opening already existing output! %d", ioHandle); break; } if (param2 == 0) break; desc = (OutputDescriptor *)param2; OutputDescriptor *outputDesc = new OutputDescriptor(*desc); gOutputs.add(ioHandle, outputDesc); LOGV("ioConfigChanged() new output samplingRate %d, format %d channels %d frameCount %d latency %d", outputDesc->samplingRate, outputDesc->format, outputDesc->channels, outputDesc->frameCount, outputDesc->latency); } break; case OUTPUT_CLOSED: { if (gOutputs.indexOfKey(ioHandle) < 0) { LOGW("ioConfigChanged() closing unknow output! %d", ioHandle); break; } LOGV("ioConfigChanged() output %d closed", ioHandle); gOutputs.removeItem(ioHandle); for (int i = gStreamOutputMap.size() - 1; i >= 0 ; i--) { if (gStreamOutputMap.valueAt(i) == ioHandle) { gStreamOutputMap.removeItemsAt(i); } } } break; case OUTPUT_CONFIG_CHANGED: { int index = gOutputs.indexOfKey(ioHandle); if (index < 0) { LOGW("ioConfigChanged() modifying unknow output! %d", ioHandle); break; } if (param2 == 0) break; desc = (OutputDescriptor *)param2; LOGV("ioConfigChanged() new config for output %d samplingRate %d, format %d channels %d frameCount %d latency %d", ioHandle, desc->samplingRate, desc->format, desc->channels, desc->frameCount, desc->latency); OutputDescriptor *outputDesc = gOutputs.valueAt(index); delete outputDesc; outputDesc = new OutputDescriptor(*desc); gOutputs.replaceValueFor(ioHandle, outputDesc); } break; case INPUT_OPENED: case INPUT_CLOSED: case INPUT_CONFIG_CHANGED: break; } } void AudioSystem::setErrorCallback(audio_error_callback cb) { Mutex::Autolock _l(gLock); gAudioErrorCallback = cb; } bool AudioSystem::routedToA2dpOutput(int streamType) { switch(streamType) { case AUDIO_STREAM_MUSIC: case AUDIO_STREAM_VOICE_CALL: case AUDIO_STREAM_BLUETOOTH_SCO: case AUDIO_STREAM_SYSTEM: return true; default: return false; } } // client singleton for AudioPolicyService binder interface sp AudioSystem::gAudioPolicyService; sp AudioSystem::gAudioPolicyServiceClient; // establish binder interface to AudioFlinger service const sp& AudioSystem::get_audio_policy_service() { gLock.lock(); if (gAudioPolicyService.get() == 0) { sp sm = defaultServiceManager(); sp binder; do { binder = sm->getService(String16("media.audio_policy")); if (binder != 0) break; LOGW("AudioPolicyService not published, waiting..."); usleep(500000); // 0.5 s } while(true); if (gAudioPolicyServiceClient == NULL) { gAudioPolicyServiceClient = new AudioPolicyServiceClient(); } binder->linkToDeath(gAudioPolicyServiceClient); gAudioPolicyService = interface_cast(binder); gLock.unlock(); } else { gLock.unlock(); } return gAudioPolicyService; } status_t AudioSystem::setDeviceConnectionState(audio_devices_t device, audio_policy_dev_state_t state, const char *device_address) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->setDeviceConnectionState(device, state, device_address); } audio_policy_dev_state_t AudioSystem::getDeviceConnectionState(audio_devices_t device, const char *device_address) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return AUDIO_POLICY_DEVICE_STATE_UNAVAILABLE; return aps->getDeviceConnectionState(device, device_address); } status_t AudioSystem::setPhoneState(int state) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->setPhoneState(state); } status_t AudioSystem::setRingerMode(uint32_t mode, uint32_t mask) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->setRingerMode(mode, mask); } status_t AudioSystem::setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->setForceUse(usage, config); } audio_policy_forced_cfg_t AudioSystem::getForceUse(audio_policy_force_use_t usage) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return AUDIO_POLICY_FORCE_NONE; return aps->getForceUse(usage); } audio_io_handle_t AudioSystem::getOutput(audio_stream_type_t stream, uint32_t samplingRate, uint32_t format, uint32_t channels, audio_policy_output_flags_t flags) { audio_io_handle_t output = 0; // Do not use stream to output map cache if the direct output // flag is set or if we are likely to use a direct output // (e.g voice call stream @ 8kHz could use BT SCO device and be routed to // a direct output on some platforms). // TODO: the output cache and stream to output mapping implementation needs to // be reworked for proper operation with direct outputs. This code is too specific // to the first use case we want to cover (Voice Recognition and Voice Dialer over // Bluetooth SCO if ((flags & AUDIO_POLICY_OUTPUT_FLAG_DIRECT) == 0 && ((stream != AUDIO_STREAM_VOICE_CALL && stream != AUDIO_STREAM_BLUETOOTH_SCO) || channels != AUDIO_CHANNEL_OUT_MONO || (samplingRate != 8000 && samplingRate != 16000))) { Mutex::Autolock _l(gLock); output = AudioSystem::gStreamOutputMap.valueFor(stream); LOGV_IF((output != 0), "getOutput() read %d from cache for stream %d", output, stream); } if (output == 0) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return 0; output = aps->getOutput(stream, samplingRate, format, channels, flags); if ((flags & AUDIO_POLICY_OUTPUT_FLAG_DIRECT) == 0) { Mutex::Autolock _l(gLock); AudioSystem::gStreamOutputMap.add(stream, output); } } return output; } status_t AudioSystem::startOutput(audio_io_handle_t output, audio_stream_type_t stream, int session) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->startOutput(output, stream, session); } status_t AudioSystem::stopOutput(audio_io_handle_t output, audio_stream_type_t stream, int session) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->stopOutput(output, stream, session); } void AudioSystem::releaseOutput(audio_io_handle_t output) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return; aps->releaseOutput(output); } audio_io_handle_t AudioSystem::getInput(int inputSource, uint32_t samplingRate, uint32_t format, uint32_t channels, audio_in_acoustics_t acoustics, int sessionId) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return 0; return aps->getInput(inputSource, samplingRate, format, channels, acoustics, sessionId); } status_t AudioSystem::startInput(audio_io_handle_t input) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->startInput(input); } status_t AudioSystem::stopInput(audio_io_handle_t input) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->stopInput(input); } void AudioSystem::releaseInput(audio_io_handle_t input) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return; aps->releaseInput(input); } status_t AudioSystem::initStreamVolume(audio_stream_type_t stream, int indexMin, int indexMax) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->initStreamVolume(stream, indexMin, indexMax); } status_t AudioSystem::setStreamVolumeIndex(audio_stream_type_t stream, int index) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->setStreamVolumeIndex(stream, index); } status_t AudioSystem::getStreamVolumeIndex(audio_stream_type_t stream, int *index) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->getStreamVolumeIndex(stream, index); } uint32_t AudioSystem::getStrategyForStream(audio_stream_type_t stream) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return 0; return aps->getStrategyForStream(stream); } uint32_t AudioSystem::getDevicesForStream(audio_stream_type_t stream) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return 0; return aps->getDevicesForStream(stream); } audio_io_handle_t AudioSystem::getOutputForEffect(effect_descriptor_t *desc) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->getOutputForEffect(desc); } status_t AudioSystem::registerEffect(effect_descriptor_t *desc, audio_io_handle_t io, uint32_t strategy, int session, int id) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->registerEffect(desc, io, strategy, session, id); } status_t AudioSystem::unregisterEffect(int id) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->unregisterEffect(id); } status_t AudioSystem::setEffectEnabled(int id, bool enabled) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; return aps->setEffectEnabled(id, enabled); } status_t AudioSystem::isStreamActive(int stream, bool* state, uint32_t inPastMs) { const sp& aps = AudioSystem::get_audio_policy_service(); if (aps == 0) return PERMISSION_DENIED; if (state == NULL) return BAD_VALUE; *state = aps->isStreamActive(stream, inPastMs); return NO_ERROR; } void AudioSystem::clearAudioConfigCache() { Mutex::Autolock _l(gLock); LOGV("clearAudioConfigCache()"); gStreamOutputMap.clear(); gOutputs.clear(); } // --------------------------------------------------------------------------- void AudioSystem::AudioPolicyServiceClient::binderDied(const wp& who) { Mutex::Autolock _l(AudioSystem::gLock); AudioSystem::gAudioPolicyService.clear(); LOGW("AudioPolicyService server died!"); } }; // namespace android