/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_NATIVE_ACTIVITY_H #define ANDROID_NATIVE_ACTIVITY_H #include #include #include #ifdef __cplusplus extern "C" { #endif // Temporary until native surface API is defined. struct android_surface_t; typedef struct android_surface_t android_surface_t; struct android_activity_callbacks_t; /** * This structure defines the native side of an android.app.NativeActivity. * It is created by the framework, and handed to the application's native * code as it is being launched. */ typedef struct android_activity_t { /** * Pointer to the callback function table of the native application. * You can set the functions here to your own callbacks. The callbacks * pointer itself here should not be changed; it is allocated and managed * for you by the framework. */ struct android_activity_callbacks_t* callbacks; /** * JNI context for the main thread of the app. */ JNIEnv* env; /** * The NativeActivity Java class. */ jobject clazz; /** * This is the native instance of the application. It is not used by * the framework, but can be set by the application to its own instance * state. */ void* instance; } android_activity_t; /** * These are the callbacks the framework makes into a native application. * All of these callbacks happen on the main thread of the application. * By default, all callbacks are NULL; set to a pointer to your own function * to have it called. */ typedef struct android_activity_callbacks_t { /** * NativeActivity has started. See Java documentation for Activity.onStart() * for more information. */ void (*onStart)(android_activity_t* activity); /** * NativeActivity has resumed. See Java documentation for Activity.onResume() * for more information. */ void (*onResume)(android_activity_t* activity); /** * Framework is asking NativeActivity to save its current instance state. * See Java documentation for Activity.onSaveInstanceState() for more * information. The returned pointer needs to be created with malloc(); * the framework will call free() on it for you. You also must fill in * outSize with the number of bytes in the allocation. Note that the * saved state will be persisted, so it can not contain any active * entities (pointers to memory, file descriptors, etc). */ void* (*onSaveInstanceState)(android_activity_t* activity, size_t* outSize); /** * NativeActivity has paused. See Java documentation for Activity.onPause() * for more information. */ void (*onPause)(android_activity_t* activity); /** * NativeActivity has stopped. See Java documentation for Activity.onStop() * for more information. */ void (*onStop)(android_activity_t* activity); /** * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy() * for more information. */ void (*onDestroy)(android_activity_t* activity); /** * Focus has changed in this NativeActivity's window. This is often used, * for example, to pause a game when it loses input focus. */ void (*onWindowFocusChanged)(android_activity_t* activity, int hasFocus); /** * The drawing surface for this native activity has been created. You * can use the given surface object to start drawing. NOTE: surface * drawing API is not yet defined. */ void (*onSurfaceCreated)(android_activity_t* activity, android_surface_t* surface); /** * The drawing surface for this native activity has changed. The surface * given here is guaranteed to be the same as the one last given to * onSurfaceCreated. This is simply to inform you about interesting * changed to that surface. */ void (*onSurfaceChanged)(android_activity_t* activity, android_surface_t* surface, int format, int width, int height); /** * The drawing surface for this native activity is going to be destroyed. * You MUST ensure that you do not touch the surface object after returning * from this function: in the common case of drawing to the surface from * another thread, that means the implementation of this callback must * properly synchronize with the other thread to stop its drawing before * returning from here. */ void (*onSurfaceDestroyed)(android_activity_t* activity, android_surface_t* surface); /** * The system is running low on memory. Use this callback to release * resources you do not need, to help the system avoid killing more * important processes. */ void (*onLowMemory)(android_activity_t* activity); } android_activity_callbacks_t; /** * This is the function that must be in the native code to instantiate the * application's native activity. It is called with the activity instance (see * above); if the code is being instantiated from a previously saved instance, * the savedState will be non-NULL and point to the saved data. */ typedef void android_activity_create_t(android_activity_t* activity, void* savedState, size_t savedStateSize); /** * The name of the function that NativeInstance looks for when launching its * native code. */ extern android_activity_create_t android_onCreateActivity; #ifdef __cplusplus }; #endif #endif // ANDROID_NATIVE_ACTIVITY_H