#include "gles2context.h" GLES2Context::GLES2Context() { memset(this, 0, sizeof *this); assert((void *)&rasterizer == &rasterizer.interface); InitializeGGLState(&rasterizer.interface); iface = &rasterizer.interface; printf("gl->rasterizer.PickScanLine(%p) = %p \n", &rasterizer.PickScanLine, rasterizer.PickScanLine); assert(rasterizer.PickRaster); assert(rasterizer.PickScanLine); InitializeTextures(); InitializeVertices(); } GLES2Context::~GLES2Context() { UninitializeTextures(); UninitializeVertices(); UninitializeGGLState(&rasterizer.interface); } void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->BlendColor(ctx->iface, red, green, blue, alpha); } void glBlendEquation( GLenum mode ) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->BlendEquationSeparate(ctx->iface, mode, mode); } void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->BlendEquationSeparate(ctx->iface, modeRGB, modeAlpha); } void glBlendFunc(GLenum sfactor, GLenum dfactor) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->BlendFuncSeparate(ctx->iface, sfactor, dfactor, sfactor, dfactor); } void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->BlendFuncSeparate(ctx->iface, srcRGB, dstRGB, srcAlpha, dstAlpha); } void glClear(GLbitfield mask) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->Clear(ctx->iface, mask); } void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->ClearColor(ctx->iface, red, green, blue, alpha); } void glClearDepthf(GLclampf depth) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->ClearDepthf(ctx->iface, depth); } void glClearStencil(GLint s) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->ClearStencil(ctx->iface, s); } void glCullFace(GLenum mode) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->CullFace(ctx->iface, mode); } void glDisable(GLenum cap) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->EnableDisable(ctx->iface, cap, false); } void glEnable(GLenum cap) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->EnableDisable(ctx->iface, cap, true); } void glFinish(void) { // do nothing } void glFrontFace(GLenum mode) { GLES2_GET_CONST_CONTEXT(ctx); ctx->iface->FrontFace(ctx->iface, mode); } void glFlush(void) { // do nothing } void glHint(GLenum target, GLenum mode) { // do nothing } void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { // LOGD("agl2: glScissor not implemented x=%d y=%d width=%d height=%d", x, y, width, height); //CALL_GL_API(glScissor, x, y, width, height); } void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { GLES2_GET_CONST_CONTEXT(ctx); // LOGD("agl2: glViewport x=%d y=%d width=%d height=%d", x, y, width, height); ctx->iface->Viewport(ctx->iface, x, y, width, height); }