#include "gles2context.h" //#undef LOGD //#define LOGD(...) #define API_ENTRY #define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0); #define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0; static inline GGLTexture * AllocTexture() { GGLTexture * tex = (GGLTexture *)calloc(1, sizeof(GGLTexture)); tex->minFilter = GGLTexture::GGL_LINEAR; // should be NEAREST_ MIPMAP_LINEAR tex->magFilter = GGLTexture::GGL_LINEAR; return tex; } void GLES2Context::InitializeTextures() { tex.textures = std::map(); // the entire struct has been zeroed in constructor tex.tex2D = AllocTexture(); tex.textures[GL_TEXTURE_2D] = tex.tex2D; tex.texCube = AllocTexture(); tex.textures[GL_TEXTURE_CUBE_MAP] = tex.texCube; for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) { tex.tmus[i] = NULL; tex.sampler2tmu[i] = NULL; } tex.active = 0; tex.free = max(GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP) + 1; tex.tex2D->format = GGL_PIXEL_FORMAT_RGBA_8888; tex.tex2D->type = GL_TEXTURE_2D; tex.tex2D->levelCount = 1; tex.tex2D->wrapS = tex.tex2D->wrapT = GGLTexture::GGL_REPEAT; tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST; tex.tex2D->width = tex.tex2D->height = 1; tex.tex2D->levels = malloc(4); *(unsigned *)tex.tex2D->levels = 0xff000000; tex.texCube->format = GGL_PIXEL_FORMAT_RGBA_8888; tex.texCube->type = GL_TEXTURE_CUBE_MAP; tex.texCube->levelCount = 1; tex.texCube->wrapS = tex.texCube->wrapT = GGLTexture::GGL_REPEAT; tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST; tex.texCube->width = tex.texCube->height = 1; tex.texCube->levels = malloc(4 * 6); static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000, 0xff00ffff, 0xffffff00, 0xffff00ff }; memcpy(tex.texCube->levels, texels, sizeof texels); //texture.levelCount = GenerateMipmaps(texture.levels, texture.width, texture.height); // static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000, // 0xff00ffff, 0xffffff00, 0xffff00ff}; // memcpy(texture.levels[0], texels, sizeof texels); // texture.format = GGL_PIXEL_FORMAT_RGBA_8888; // texture.width = texture.height = 1; //texture.height /= 6; //texture.type = GL_TEXTURE_CUBE_MAP; tex.unpack = 4; } void GLES2Context::TextureState::UpdateSampler(GGLInterface * iface, unsigned tmu) { for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) if (tmu == sampler2tmu[i]) iface->SetSampler(iface, i, tmus[tmu]); } void GLES2Context::UninitializeTextures() { for (std::map::iterator it = tex.textures.begin(); it != tex.textures.end(); it++) { if (!it->second) continue; free(it->second->levels); free(it->second); } } static inline void GetFormatAndBytesPerPixel(const GLenum format, unsigned * bytesPerPixel, GGLPixelFormat * texFormat) { switch (format) { case GL_ALPHA: *texFormat = GGL_PIXEL_FORMAT_A_8; *bytesPerPixel = 1; break; case GL_LUMINANCE: *texFormat = GGL_PIXEL_FORMAT_L_8; *bytesPerPixel = 1; break; case GL_LUMINANCE_ALPHA: *texFormat = GGL_PIXEL_FORMAT_LA_88; *bytesPerPixel = 2; break; case GL_RGB: *texFormat = GGL_PIXEL_FORMAT_RGB_888; *bytesPerPixel = 3; break; case GL_RGBA: *texFormat = GGL_PIXEL_FORMAT_RGBA_8888; *bytesPerPixel = 4; break; // internal formats to avoid conversion case GL_UNSIGNED_SHORT_5_6_5: *texFormat = GGL_PIXEL_FORMAT_RGB_565; *bytesPerPixel = 2; break; default: assert(0); return; } } static inline void CopyTexture(char * dst, const char * src, const unsigned bytesPerPixel, const unsigned sx, const unsigned sy, const unsigned sw, const unsigned dx, const unsigned dy, const unsigned dw, const unsigned w, const unsigned h) { const unsigned bpp = bytesPerPixel; if (dw == sw && dw == w && sx == 0 && dx == 0) memcpy(dst + dy * dw * bpp, src + sy * sw * bpp, w * h * bpp); else for (unsigned y = 0; y < h; y++) memcpy(dst + ((dy + y) * dw + dx) * bpp, src + ((sy + y) * sw + sx) * bpp, w * bpp); } void glActiveTexture(GLenum texture) { GLES2_GET_CONST_CONTEXT(ctx); unsigned index = texture - GL_TEXTURE0; assert(NELEM(ctx->tex.tmus) > index); // LOGD("agl2: glActiveTexture %u", index); ctx->tex.active = index; } void glBindTexture(GLenum target, GLuint texture) { GLES2_GET_CONST_CONTEXT(ctx); // LOGD("agl2: glBindTexture target=0x%.4X texture=%u active=%u", target, texture, ctx->tex.active); std::map::iterator it = ctx->tex.textures.find(texture); GGLTexture * tex = NULL; if (it != ctx->tex.textures.end()) { tex = it->second; if (!tex) { tex = AllocTexture(); tex->type = target; it->second = tex; // LOGD("agl2: glBindTexture allocTexture"); } // else // LOGD("agl2: glBindTexture bind existing texture"); assert(target == tex->type); } else if (0 == texture) { if (GL_TEXTURE_2D == target) { tex = ctx->tex.tex2D; // LOGD("agl2: glBindTexture bind default tex2D"); } else if (GL_TEXTURE_CUBE_MAP == target) { tex = ctx->tex.texCube; // LOGD("agl2: glBindTexture bind default texCube"); } else assert(0); } else { if (texture <= ctx->tex.free) ctx->tex.free = texture + 1; tex = AllocTexture(); tex->type = target; ctx->tex.textures[texture] = tex; // LOGD("agl2: glBindTexture new texture=%u", texture); } ctx->tex.tmus[ctx->tex.active] = tex; // LOGD("agl2: glBindTexture format=0x%.2X w=%u h=%u levels=%p", tex->format, // tex->width, tex->height, tex->levels); ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); } void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) { CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data); } void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) { CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data); } void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { GLES2_GET_CONST_CONTEXT(ctx); // LOGD("agl2: glCopyTexImage2D target=0x%.4X internalformat=0x%.4X", target, internalformat); // LOGD("x=%d y=%d width=%d height=%d border=%d level=%d ", x, y, width, height, border, level); assert(0 == border); assert(0 == level); unsigned bytesPerPixel = 0; GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN; GetFormatAndBytesPerPixel(internalformat, &bytesPerPixel, &texFormat); assert(texFormat == ctx->rasterizer.frameSurface.format); // LOGD("texFormat=0x%.2X bytesPerPixel=%d \n", texFormat, bytesPerPixel); unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size; assert(ctx->tex.tmus[ctx->tex.active]); assert(y + height <= ctx->rasterizer.frameSurface.height); assert(x + width <= ctx->rasterizer.frameSurface.width); GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; tex.width = width; tex.height = height; tex.levelCount = 1; tex.format = texFormat; switch (target) { case GL_TEXTURE_2D: tex.levels = realloc(tex.levels, totalSize); CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel, x, y, ctx->rasterizer.frameSurface.width, 0, 0, width, width, height); break; default: assert(0); return; } ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); } void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // x, y are src offset // xoffset and yoffset are dst offset GLES2_GET_CONST_CONTEXT(ctx); // LOGD("agl2: glCopyTexSubImage2D target=0x%.4X level=%d", target, level); // LOGD("xoffset=%d yoffset=%d x=%d y=%d width=%d height=%d", xoffset, yoffset, x, y, width, height); assert(0 == level); unsigned bytesPerPixel = 4; unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size; assert(ctx->tex.tmus[ctx->tex.active]); GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; assert(tex.format == ctx->rasterizer.frameSurface.format); assert(GGL_PIXEL_FORMAT_RGBA_8888 == tex.format); const unsigned srcWidth = ctx->rasterizer.frameSurface.width; const unsigned srcHeight = ctx->rasterizer.frameSurface.height; assert(x >= 0 && y >= 0); assert(xoffset >= 0 && yoffset >= 0); assert(x + width <= srcWidth); assert(y + height <= srcHeight); assert(xoffset + width <= tex.width); assert(yoffset + height <= tex.height); switch (target) { case GL_TEXTURE_2D: CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel, x, y, srcWidth, xoffset, yoffset, tex.width, width, height); break; default: assert(0); return; } ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); } void glDeleteTextures(GLsizei n, const GLuint* textures) { GLES2_GET_CONST_CONTEXT(ctx); for (unsigned i = 0; i < n; i++) { std::map::iterator it = ctx->tex.textures.find(textures[i]); if (it == ctx->tex.textures.end()) continue; ctx->tex.free = min(ctx->tex.free, textures[i]); for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) if (ctx->tex.tmus[i] == it->second) { if (GL_TEXTURE_2D == it->second->type) ctx->tex.tmus[i] = ctx->tex.tex2D; else if (GL_TEXTURE_CUBE_MAP == it->second->type) ctx->tex.tmus[i] = ctx->tex.texCube; else assert(0); ctx->tex.UpdateSampler(ctx->iface, i); } if (it->second) { free(it->second->levels); free(it->second); } ctx->tex.textures.erase(it); } } void glGenTextures(GLsizei n, GLuint* textures) { GLES2_GET_CONST_CONTEXT(ctx); for (unsigned i = 0; i < n; i++) { textures[i] = 0; for (ctx->tex.free; ctx->tex.free < 0xffffffffu; ctx->tex.free++) if (ctx->tex.textures.find(ctx->tex.free) == ctx->tex.textures.end()) { ctx->tex.textures[ctx->tex.free] = NULL; textures[i] = ctx->tex.free; ctx->tex.free++; break; } assert(textures[i]); } } void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) { CALL_GL_API(glGetTexParameterfv, target, pname, params); } void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) { CALL_GL_API(glGetTexParameteriv, target, pname, params); } GLboolean glIsTexture(GLuint texture) { GLES2_GET_CONST_CONTEXT(ctx); if (ctx->tex.textures.find(texture) == ctx->tex.textures.end()) return GL_FALSE; else return GL_TRUE; } void glPixelStorei(GLenum pname, GLint param) { GLES2_GET_CONST_CONTEXT(ctx); assert(GL_UNPACK_ALIGNMENT == pname); assert(1 == param || 2 == param || 4 == param || 8 == param); // LOGD("\n*\n* agl2: glPixelStorei not implemented pname=0x%.4X param=%d \n*", pname, param); ctx->tex.unpack = param; // CALL_GL_API(glPixelStorei, pname, param); } void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { GLES2_GET_CONST_CONTEXT(ctx); // LOGD("agl2: glTexImage2D internalformat=0x%.4X format=0x%.4X type=0x%.4X \n", internalformat, format, type); // LOGD("width=%d height=%d border=%d level=%d pixels=%p \n", width, height, border, level, pixels); switch (type) { case GL_UNSIGNED_BYTE: break; case GL_UNSIGNED_SHORT_5_6_5: internalformat = format = GL_UNSIGNED_SHORT_5_6_5; assert(4 == ctx->tex.unpack); break; default: assert(0); } assert(internalformat == format); assert(0 == border); if (0 != level) { LOGD("agl2: glTexImage2D level=%d", level); return; } unsigned bytesPerPixel = 0; GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN; GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat); assert(texFormat && bytesPerPixel); // LOGD("texFormat=0x%.2X bytesPerPixel=%d active=%u", texFormat, bytesPerPixel, ctx->tex.active); unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size; assert(ctx->tex.tmus[ctx->tex.active]); GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; tex.width = width; tex.height = height; tex.levelCount = 1; tex.format = texFormat; switch (target) { case GL_TEXTURE_2D: assert(GL_TEXTURE_2D == ctx->tex.tmus[ctx->tex.active]->type); offset = 0; break; break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: assert(GL_TEXTURE_CUBE_MAP == ctx->tex.tmus[ctx->tex.active]->type); assert(width == height); offset = (target - GL_TEXTURE_CUBE_MAP_POSITIVE_X) * size; totalSize = 6 * size; break; default: assert(0); return; } tex.levels = realloc(tex.levels, totalSize); if (pixels) CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, 0, 0, width, width, height); ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); } void glTexParameterf(GLenum target, GLenum pname, GLfloat param) { // LOGD("agl2: glTexParameterf target=0x%.4X pname=0x%.4X param=%f", target, pname, param); glTexParameteri(target, pname, param); } void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) { CALL_GL_API(glTexParameterfv, target, pname, params); } void glTexParameteri(GLenum target, GLenum pname, GLint param) { GLES2_GET_CONST_CONTEXT(ctx); // LOGD("alg2: glTexParameteri target=0x%.0X pname=0x%.4X param=0x%.4X", // target, pname, param); assert(ctx->tex.tmus[ctx->tex.active]); assert(target == ctx->tex.tmus[ctx->tex.active]->type); GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; switch (pname) { case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: GGLTexture::GGLTextureWrap wrap; switch (param) { case GL_REPEAT: wrap = GGLTexture::GGL_REPEAT; break; case GL_CLAMP_TO_EDGE: wrap = GGLTexture::GGL_CLAMP_TO_EDGE; break; case GL_MIRRORED_REPEAT: wrap = GGLTexture::GGL_MIRRORED_REPEAT; break; default: assert(0); return; } if (GL_TEXTURE_WRAP_S == pname) tex.wrapS = wrap; else tex.wrapT = wrap; break; case GL_TEXTURE_MIN_FILTER: switch (param) { case GL_NEAREST: tex.minFilter = GGLTexture::GGL_NEAREST; break; case GL_LINEAR: tex.minFilter = GGLTexture::GGL_LINEAR; break; case GL_NEAREST_MIPMAP_NEAREST: // tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_NEAREST; break; case GL_NEAREST_MIPMAP_LINEAR: // tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_LINEAR; break; case GL_LINEAR_MIPMAP_NEAREST: // tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_NEAREST; break; case GL_LINEAR_MIPMAP_LINEAR: // tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_LINEAR; break; default: assert(0); return; } break; case GL_TEXTURE_MAG_FILTER: switch (param) { case GL_NEAREST: tex.minFilter = GGLTexture::GGL_NEAREST; break; case GL_LINEAR: tex.minFilter = GGLTexture::GGL_LINEAR; break; default: assert(0); return; } break; default: assert(0); return; } // implementation restriction if (tex.magFilter != tex.minFilter) tex.magFilter = tex.minFilter = GGLTexture::GGL_LINEAR; ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); } void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) { CALL_GL_API(glTexParameteriv, target, pname, params); } void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { GLES2_GET_CONST_CONTEXT(ctx); // LOGD("agl2: glTexSubImage2D target=0x%.4X level=%d xoffset=%d yoffset=%d width=%d height=%d format=0x%.4X type=0x%.4X pixels=%p", // target, level, xoffset, yoffset, width, height, format, type, pixels); assert(0 == level); assert(target == ctx->tex.tmus[ctx->tex.active]->type); switch (type) { case GL_UNSIGNED_BYTE: break; case GL_UNSIGNED_SHORT_5_6_5: format = GL_UNSIGNED_SHORT_5_6_5; assert(4 == ctx->tex.unpack); break; default: assert(0); } GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN; unsigned bytesPerPixel = 0; GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat); assert(texFormat == tex.format); assert(GL_UNSIGNED_BYTE == type); switch (target) { case GL_TEXTURE_2D: CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, xoffset, yoffset, tex.width, width, height); break; default: assert(0); } ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); }