#include "gles2context.h" //#undef LOGD //#define LOGD(...) void GLES2Context::InitializeVertices() { vert.vbos = std::map(); // the entire struct has been zeroed in constructor vert.free = 1; vert.vbo = NULL; vert.indices = NULL; for (unsigned i = 0; i < GGL_MAXVERTEXATTRIBS; i++) vert.defaultAttribs[i] = Vector4(0,0,0,1); } void GLES2Context::UninitializeVertices() { for (std::map::iterator it = vert.vbos.begin(); it != vert.vbos.end(); it++) { if (!it->second) continue; free(it->second->data); free(it->second); } } static inline void FetchElement(const GLES2Context * ctx, const unsigned index, const unsigned maxAttrib, VertexInput * elem) { for (unsigned i = 0; i < maxAttrib; i++) { { unsigned size = 0; if (ctx->vert.attribs[i].enabled) { const char * ptr = (const char *)ctx->vert.attribs[i].ptr; ptr += ctx->vert.attribs[i].stride * index; memcpy(elem->attributes + i, ptr, ctx->vert.attribs[i].size * sizeof(float)); size = ctx->vert.attribs[i].size; // LOGD("agl2: FetchElement %d attribs size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x, // elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w); } else { // LOGD("agl2: FetchElement %d default %.2f,%.2f,%.2f,%.2f", i, ctx->vert.defaultAttribs[i].x, // ctx->vert.defaultAttribs[i].y, ctx->vert.defaultAttribs[i].z, ctx->vert.defaultAttribs[i].w); } switch (size) { case 0: // fall through elem->attributes[i].x = ctx->vert.defaultAttribs[i].x; case 1: // fall through elem->attributes[i].y = ctx->vert.defaultAttribs[i].y; case 2: // fall through elem->attributes[i].z = ctx->vert.defaultAttribs[i].z; case 3: // fall through elem->attributes[i].w = ctx->vert.defaultAttribs[i].w; case 4: break; default: assert(0); break; } // LOGD("agl2: FetchElement %d size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x, // elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w); } } } template static void DrawElementsTriangles(const GLES2Context * ctx, const unsigned count, const IndexT * indices, const unsigned maxAttrib) { VertexInput v[3]; if (ctx->vert.indices) indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices); for (unsigned i = 0; i < count; i += 3) { for (unsigned j = 0; j < 3; j++) FetchElement(ctx, indices[i + j], maxAttrib, v + j); ctx->iface->DrawTriangle(ctx->iface, v, v + 1, v + 2); } } static void DrawArraysTriangles(const GLES2Context * ctx, const unsigned first, const unsigned count, const unsigned maxAttrib) { // LOGD("agl: DrawArraysTriangles=%p", DrawArraysTriangles); VertexInput v[3]; for (unsigned i = 2; i < count; i+=3) { // TODO: fix order FetchElement(ctx, first + i - 2, maxAttrib, v + 0); FetchElement(ctx, first + i - 1, maxAttrib, v + 1); FetchElement(ctx, first + i - 0, maxAttrib, v + 2); ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2); } // LOGD("agl: DrawArraysTriangles end"); } template static void DrawElementsTriangleStrip(const GLES2Context * ctx, const unsigned count, const IndexT * indices, const unsigned maxAttrib) { VertexInput v[3]; if (ctx->vert.indices) indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices); // LOGD("agl2: DrawElementsTriangleStrip"); // for (unsigned i = 0; i < count; i++) // LOGD("indices[%d] = %d", i, indices[i]); FetchElement(ctx, indices[0], maxAttrib, v + 0); FetchElement(ctx, indices[1], maxAttrib, v + 1); for (unsigned i = 2; i < count; i ++) { FetchElement(ctx, indices[i], maxAttrib, v + i % 3); ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3); } // for (unsigned i = 2; i < count; i++) { // FetchElement(ctx, indices[i - 2], maxAttrib, v + 0); // FetchElement(ctx, indices[i - 1], maxAttrib, v + 1); // FetchElement(ctx, indices[i - 0], maxAttrib, v + 2); // ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2); // } } static void DrawArraysTriangleStrip(const GLES2Context * ctx, const unsigned first, const unsigned count, const unsigned maxAttrib) { VertexInput v[3]; FetchElement(ctx, first, maxAttrib, v + 0); FetchElement(ctx, first + 1, maxAttrib, v + 1); for (unsigned i = 2; i < count; i++) { // TODO: fix order FetchElement(ctx, first + i, maxAttrib, v + i % 3); ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3); } } void glBindBuffer(GLenum target, GLuint buffer) { GLES2_GET_CONST_CONTEXT(ctx); VBO * vbo = NULL; if (0 != buffer) { std::map::iterator it = ctx->vert.vbos.find(buffer); if (it != ctx->vert.vbos.end()) { vbo = it->second; if (!vbo) vbo = (VBO *)calloc(1, sizeof(VBO)); it->second = vbo; } else assert(0); } if (GL_ARRAY_BUFFER == target) ctx->vert.vbo = vbo; else if (GL_ELEMENT_ARRAY_BUFFER == target) ctx->vert.indices = vbo; else assert(0); assert(vbo || buffer == 0); // LOGD("\n*\n glBindBuffer 0x%.4X=%d ", target, buffer); } void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { GLES2_GET_CONST_CONTEXT(ctx); if (GL_ARRAY_BUFFER == target) { assert(ctx->vert.vbo); ctx->vert.vbo->data = realloc(ctx->vert.vbo->data, size); ctx->vert.vbo->size = size; ctx->vert.vbo->usage = usage; if (data) memcpy(ctx->vert.vbo->data, data, size); } else if (GL_ELEMENT_ARRAY_BUFFER == target) { assert(ctx->vert.indices); ctx->vert.indices->data = realloc(ctx->vert.indices->data, size); ctx->vert.indices->size = size; ctx->vert.indices->usage = usage; if (data) memcpy(ctx->vert.indices->data, data, size); } else assert(0); // LOGD("\n*\n glBufferData target=0x%.4X size=%u data=%p usage=0x%.4X \n", // target, size, data, usage); } void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { GLES2_GET_CONST_CONTEXT(ctx); if (GL_ARRAY_BUFFER == target) { assert(ctx->vert.vbo); assert(0 <= offset); assert(0 <= size); assert(offset + size <= ctx->vert.vbo->size); memcpy((char *)ctx->vert.vbo->data + offset, data, size); } else assert(0); } void glDeleteBuffers(GLsizei n, const GLuint* buffers) { GLES2_GET_CONST_CONTEXT(ctx); for (unsigned i = 0; i < n; i++) { std::map::iterator it = ctx->vert.vbos.find(buffers[i]); if (it == ctx->vert.vbos.end()) continue; ctx->vert.free = min(ctx->vert.free, buffers[i]); if (it->second == ctx->vert.vbo) ctx->vert.vbo = NULL; else if (it->second == ctx->vert.indices) ctx->vert.indices = NULL; if (it->second) { free(it->second->data); free(it->second); } } } void glDisableVertexAttribArray(GLuint index) { GLES2_GET_CONST_CONTEXT(ctx); assert(GGL_MAXVERTEXATTRIBS > index); ctx->vert.attribs[index].enabled = false; } void glDrawArrays(GLenum mode, GLint first, GLsizei count) { GLES2_GET_CONST_CONTEXT(ctx); // LOGD("agl2: glDrawArrays=%p", glDrawArrays); assert(ctx->rasterizer.CurrentProgram); assert(0 <= first); int maxAttrib = -1; ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib); assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib); switch (mode) { case GL_TRIANGLE_STRIP: DrawArraysTriangleStrip(ctx, first, count, maxAttrib); break; case GL_TRIANGLES: DrawArraysTriangles(ctx, first, count, maxAttrib); break; default: LOGE("agl2: glDrawArrays unsupported mode: 0x%.4X \n", mode); assert(0); break; } // LOGD("agl2: glDrawArrays end"); } void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) { GLES2_GET_CONST_CONTEXT(ctx); // LOGD("agl2: glDrawElements=%p mode=0x%.4X count=%d type=0x%.4X indices=%p", // glDrawElements, mode, count, type, indices); if (!ctx->rasterizer.CurrentProgram) return; int maxAttrib = -1; ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib); assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib); // LOGD("agl2: glDrawElements mode=0x%.4X type=0x%.4X count=%d program=%p indices=%p \n", // mode, type, count, ctx->rasterizer.CurrentProgram, indices); switch (mode) { case GL_TRIANGLES: if (GL_UNSIGNED_SHORT == type) DrawElementsTriangles(ctx, count, (unsigned short *)indices, maxAttrib); else assert(0); break; case GL_TRIANGLE_STRIP: if (GL_UNSIGNED_SHORT == type) DrawElementsTriangleStrip(ctx, count, (unsigned short *)indices, maxAttrib); else assert(0); break; default: assert(0); } // LOGD("agl2: glDrawElements end"); } void glEnableVertexAttribArray(GLuint index) { GLES2_GET_CONST_CONTEXT(ctx); ctx->vert.attribs[index].enabled = true; // LOGD("agl2: glEnableVertexAttribArray %d \n", index); } void glGenBuffers(GLsizei n, GLuint* buffers) { GLES2_GET_CONST_CONTEXT(ctx); for (unsigned i = 0; i < n; i++) { buffers[i] = 0; for (ctx->vert.free; ctx->vert.free < 0xffffffffu; ctx->vert.free++) { if (ctx->vert.vbos.find(ctx->vert.free) == ctx->vert.vbos.end()) { ctx->vert.vbos[ctx->vert.free] = NULL; buffers[i] = ctx->vert.free; // LOGD("glGenBuffers %d \n", buffers[i]); ctx->vert.free++; break; } } assert(buffers[i]); } } void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) { GLES2_GET_CONST_CONTEXT(ctx); assert(GL_FLOAT == type); assert(0 < size && 4 >= size); ctx->vert.attribs[index].size = size; ctx->vert.attribs[index].type = type; ctx->vert.attribs[index].normalized = normalized; if (0 == stride) ctx->vert.attribs[index].stride = size * sizeof(float); else if (stride > 0) ctx->vert.attribs[index].stride = stride; else assert(0); // LOGD("\n*\n*\n* agl2: glVertexAttribPointer program=%u index=%d size=%d stride=%d ptr=%p \n*\n*", // unsigned(ctx->rasterizer.CurrentProgram) ^ 0x04dc18f9, index, size, stride, ptr); if (ctx->vert.vbo) ctx->vert.attribs[index].ptr = (char *)ctx->vert.vbo->data + (long)ptr; else ctx->vert.attribs[index].ptr = ptr; // const float * attrib = (const float *)ctx->vert.attribs[index].ptr; // for (unsigned i = 0; i < 3; i++) // if (3 == size) // LOGD("%.2f %.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1], attrib[i * 3 + 2]); // else if (2 == size) // LOGD("%.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1]); } void glVertexAttrib1f(GLuint indx, GLfloat x) { glVertexAttrib4f(indx, x,0,0,1); } void glVertexAttrib1fv(GLuint indx, const GLfloat* values) { glVertexAttrib4f(indx, values[0],0,0,1); } void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { glVertexAttrib4f(indx, x,y,0,1); } void glVertexAttrib2fv(GLuint indx, const GLfloat* values) { glVertexAttrib4f(indx, values[0],values[1],0,1); } void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { glVertexAttrib4f(indx, x,y,z,1); } void glVertexAttrib3fv(GLuint indx, const GLfloat* values) { glVertexAttrib4f(indx, values[0],values[1],values[2],1); } void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { assert(GGL_MAXVERTEXATTRIBS > indx); GLES2_GET_CONST_CONTEXT(ctx); // LOGD("\n*\n*\n agl2: glVertexAttrib4f %d %.2f,%.2f,%.2f,%.2f \n*\n*", indx, x, y, z, w); ctx->vert.defaultAttribs[indx] = Vector4(x,y,z,w); assert(0); } void glVertexAttrib4fv(GLuint indx, const GLfloat* values) { glVertexAttrib4f(indx, values[0], values[1], values[2], values[3]); }