/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "egldefs.h" #include "egl_impl.h" #include "egl_tls.h" #include "glestrace.h" #include "hooks.h" #include "Loader.h" #include "egl_display.h" #include "egl_object.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- egl_connection_t gEGLImpl[IMPL_NUM_IMPLEMENTATIONS]; gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS]; gl_hooks_t gHooksNoContext; pthread_key_t gGLWrapperKey = -1; // ---------------------------------------------------------------------------- #if EGL_TRACE EGLAPI pthread_key_t gGLTraceKey = -1; // ---------------------------------------------------------------------------- int gEGLDebugLevel; static int sEGLTraceLevel; static int sEGLApplicationTraceLevel; extern gl_hooks_t gHooksTrace; static inline void setGlTraceThreadSpecific(gl_hooks_t const *value) { pthread_setspecific(gGLTraceKey, value); } gl_hooks_t const* getGLTraceThreadSpecific() { return static_cast(pthread_getspecific(gGLTraceKey)); } void initEglTraceLevel() { char value[PROPERTY_VALUE_MAX]; property_get("debug.egl.trace", value, "0"); int propertyLevel = atoi(value); int applicationLevel = sEGLApplicationTraceLevel; sEGLTraceLevel = propertyLevel > applicationLevel ? propertyLevel : applicationLevel; property_get("debug.egl.debug_proc", value, ""); long pid = getpid(); char procPath[128] = {}; sprintf(procPath, "/proc/%ld/cmdline", pid); FILE * file = fopen(procPath, "r"); if (file) { char cmdline[256] = {}; if (fgets(cmdline, sizeof(cmdline) - 1, file)) { if (!strcmp(value, cmdline)) gEGLDebugLevel = 1; } fclose(file); } if (gEGLDebugLevel > 0) { GLTrace_start(); } } void setGLHooksThreadSpecific(gl_hooks_t const *value) { if (sEGLTraceLevel > 0) { setGlTraceThreadSpecific(value); setGlThreadSpecific(&gHooksTrace); } else if (gEGLDebugLevel > 0 && value != &gHooksNoContext) { setGlTraceThreadSpecific(value); setGlThreadSpecific(GLTrace_getGLHooks()); } else { setGlThreadSpecific(value); } } /* * Global entry point to allow applications to modify their own trace level. * The effective trace level is the max of this level and the value of debug.egl.trace. */ extern "C" void setGLTraceLevel(int level) { sEGLApplicationTraceLevel = level; } #else void setGLHooksThreadSpecific(gl_hooks_t const *value) { setGlThreadSpecific(value); } #endif /*****************************************************************************/ static int gl_no_context() { if (egl_tls_t::logNoContextCall()) { LOGE("call to OpenGL ES API with no current context " "(logged once per thread)"); char value[PROPERTY_VALUE_MAX]; property_get("debug.egl.callstack", value, "0"); if (atoi(value)) { CallStack stack; stack.update(); stack.dump(); } } return 0; } static void early_egl_init(void) { #if !USE_FAST_TLS_KEY pthread_key_create(&gGLWrapperKey, NULL); #endif #if EGL_TRACE pthread_key_create(&gGLTraceKey, NULL); initEglTraceLevel(); #endif uint32_t addr = (uint32_t)((void*)gl_no_context); android_memset32( (uint32_t*)(void*)&gHooksNoContext, addr, sizeof(gHooksNoContext)); setGLHooksThreadSpecific(&gHooksNoContext); } static pthread_once_t once_control = PTHREAD_ONCE_INIT; static int sEarlyInitState = pthread_once(&once_control, &early_egl_init); // ---------------------------------------------------------------------------- egl_display_t* validate_display(EGLDisplay dpy) { egl_display_t * const dp = get_display(dpy); if (!dp) return setError(EGL_BAD_DISPLAY, (egl_display_t*)NULL); if (!dp->isReady()) return setError(EGL_NOT_INITIALIZED, (egl_display_t*)NULL); return dp; } egl_connection_t* validate_display_config(EGLDisplay dpy, EGLConfig config, egl_display_t const*& dp) { dp = validate_display(dpy); if (!dp) return (egl_connection_t*) NULL; if (intptr_t(config) >= dp->numTotalConfigs) { return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL); } egl_connection_t* const cnx = &gEGLImpl[dp->configs[intptr_t(config)].impl]; if (cnx->dso == 0) { return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL); } return cnx; } // ---------------------------------------------------------------------------- EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image) { EGLContext context = egl_tls_t::getContext(); if (context == EGL_NO_CONTEXT || image == EGL_NO_IMAGE_KHR) return EGL_NO_IMAGE_KHR; egl_context_t const * const c = get_context(context); if (c == NULL) // this should never happen, by construction return EGL_NO_IMAGE_KHR; egl_display_t* display = egl_display_t::get(c->dpy); if (display == NULL) // this should never happen, by construction return EGL_NO_IMAGE_KHR; ImageRef _i(display, image); if (!_i.get()) return EGL_NO_IMAGE_KHR; // here we don't validate the context because if it's been marked for // termination, this call should still succeed since it's internal to // EGL. egl_image_t const * const i = get_image(image); return i->images[c->impl]; } // ---------------------------------------------------------------------------- // this mutex protects: // d->disp[] // egl_init_drivers_locked() // static EGLBoolean egl_init_drivers_locked() { if (sEarlyInitState) { // initialized by static ctor. should be set here. return EGL_FALSE; } // get our driver loader Loader& loader(Loader::getInstance()); // dynamically load all our EGL implementations egl_connection_t* cnx; cnx = &gEGLImpl[IMPL_SOFTWARE]; if (cnx->dso == 0) { cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_SOFTWARE]; cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_SOFTWARE]; cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 0, cnx); } cnx = &gEGLImpl[IMPL_HARDWARE]; if (cnx->dso == 0) { char value[PROPERTY_VALUE_MAX]; property_get("debug.egl.hw", value, "1"); if (atoi(value) != 0) { cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_HARDWARE]; cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_HARDWARE]; cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 1, cnx); } else { LOGD("3D hardware acceleration is disabled"); } } if (!gEGLImpl[IMPL_SOFTWARE].dso && !gEGLImpl[IMPL_HARDWARE].dso) { return EGL_FALSE; } return EGL_TRUE; } static pthread_mutex_t sInitDriverMutex = PTHREAD_MUTEX_INITIALIZER; EGLBoolean egl_init_drivers() { EGLBoolean res; pthread_mutex_lock(&sInitDriverMutex); res = egl_init_drivers_locked(); pthread_mutex_unlock(&sInitDriverMutex); return res; } void gl_unimplemented() { LOGE("called unimplemented OpenGL ES API"); } // ---------------------------------------------------------------------------- #if USE_FAST_TLS_KEY // We have a dedicated TLS slot in bionic static inline gl_hooks_t const * volatile * get_tls_hooks() { volatile void *tls_base = __get_tls(); gl_hooks_t const * volatile * tls_hooks = reinterpret_cast(tls_base); return tls_hooks; } void setGlThreadSpecific(gl_hooks_t const *value) { gl_hooks_t const * volatile * tls_hooks = get_tls_hooks(); tls_hooks[TLS_SLOT_OPENGL_API] = value; } gl_hooks_t const* getGlThreadSpecific() { gl_hooks_t const * volatile * tls_hooks = get_tls_hooks(); gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API]; if (hooks) return hooks; return &gHooksNoContext; } #else void setGlThreadSpecific(gl_hooks_t const *value) { pthread_setspecific(gGLWrapperKey, value); } gl_hooks_t const* getGlThreadSpecific() { gl_hooks_t const* hooks = static_cast(pthread_getspecific(gGLWrapperKey)); if (hooks) return hooks; return &gHooksNoContext; } #endif // ---------------------------------------------------------------------------- // GL / EGL hooks // ---------------------------------------------------------------------------- #undef GL_ENTRY #undef EGL_ENTRY #define GL_ENTRY(_r, _api, ...) #_api, #define EGL_ENTRY(_r, _api, ...) #_api, char const * const gl_names[] = { #include "entries.in" NULL }; char const * const egl_names[] = { #include "egl_entries.in" NULL }; #undef GL_ENTRY #undef EGL_ENTRY // ---------------------------------------------------------------------------- }; // namespace android // ----------------------------------------------------------------------------