#!/usr/bin/python # -*- coding: utf-8 -*- # # Copyright 2011, The Android Open Source Project # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # import os import sys def RemoveAnnotation(line): if line.find(":") >= 0: annotation = line[line.find(":"): line.find(" ", line.find(":"))] return line.replace(annotation, "*") else: return line def generate_api(lines): externs = [] i = 0 # these have been hand written skipFunctions = ["glDrawArrays", "glDrawElements"] # these have an EXTEND_Debug_* macro for getting data extendFunctions = ["glCopyTexImage2D", "glCopyTexSubImage2D", "glReadPixels", "glShaderSource", "glTexImage2D", "glTexSubImage2D"] # these also needs to be forwarded to DbgContext contextFunctions = ["glUseProgram", "glEnableVertexAttribArray", "glDisableVertexAttribArray", "glVertexAttribPointer", "glBindBuffer", "glBufferData", "glBufferSubData", "glDeleteBuffers",] for line in lines: if line.find("API_ENTRY(") >= 0: # a function prototype returnType = line[0: line.find(" API_ENTRY(")] functionName = line[line.find("(") + 1: line.find(")")] #extract GL function name parameterList = line[line.find(")(") + 2: line.find(") {")] #if line.find("*") >= 0: # extern = "%s Debug_%s(%s);" % (returnType, functionName, parameterList) # externs.append(extern) # continue if functionName in skipFunctions: sys.stderr.write("!\n! skipping function '%s'\n!\n" % (functionName)) continue parameters = parameterList.split(',') paramIndex = 0 if line.find("*") >= 0 and (line.find("*") < line.find(":") or line.find("*") > line.rfind(":")): # unannotated pointer if not functionName in extendFunctions: # add function to list of functions that should be hand written, but generate code anyways extern = "%s Debug_%s(%s);" % (returnType, functionName, RemoveAnnotation(parameterList)) sys.stderr.write("%s should be hand written\n" % (extern)) print "// FIXME: this function has pointers, it should be hand written" externs.append(extern) print "%s Debug_%s(%s)\n{" % (returnType, functionName, RemoveAnnotation(parameterList)) print " glesv2debugger::Message msg;" if parameterList == "void": parameters = [] arguments = "" paramNames = [] inout = "" getData = "" callerMembers = "" setCallerMembers = "" setMsgParameters = "" for parameter in parameters: const = parameter.find("const") parameter = parameter.replace("const", "") parameter = parameter.strip() paramType = parameter.split(' ')[0] paramName = parameter.split(' ')[1] annotation = "" arguments += paramName if parameter.find(":") >= 0: # has annotation assert inout == "" # only one parameter should be annotated sys.stderr.write("%s is annotated: %s \n" % (functionName, paramType)) inout = paramType.split(":")[2] annotation = paramType.split(":")[1] paramType = paramType.split(":")[0] count = 1 countArg = "" if annotation.find("*") >= 0: # [1,n] * param count = int(annotation.split("*")[0]) countArg = annotation.split("*")[1] assert countArg in paramNames elif annotation in paramNames: count = 1 countArg = annotation elif annotation == "GLstring": annotation = "strlen(%s)" % (paramName) else: count = int(annotation) setMsgParameters += " msg.set_arg%d(ToInt(%s));\n" % (paramIndex, paramName) if paramType.find("void") >= 0: getData += " msg.mutable_data()->assign(reinterpret_cast(%s), %s * sizeof(char));" % (paramName, annotation) else: getData += " msg.mutable_data()->assign(reinterpret_cast(%s), %s * sizeof(%s));" % (paramName, annotation, paramType) paramType += "*" else: if paramType == "GLfloat" or paramType == "GLclampf" or paramType.find("*") >= 0: setMsgParameters += " msg.set_arg%d(ToInt(%s));\n" % (paramIndex, paramName) else: setMsgParameters += " msg.set_arg%d(%s);\n" % (paramIndex, paramName) if paramIndex < len(parameters) - 1: arguments += ', ' if const >= 0: paramType = "const " + paramType paramNames.append(paramName) paramIndex += 1 callerMembers += " %s %s;\n" % (paramType, paramName) setCallerMembers += " caller.%s = %s;\n" % (paramName, paramName) print " struct : public FunctionCall {" print callerMembers print " const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {" if inout in ["out", "inout"]: # get timing excluding output data copy print " nsecs_t c0 = systemTime(timeMode);" if returnType == "void": print " _c->%s(%s);" % (functionName, arguments) else: print " const int * ret = reinterpret_cast(_c->%s(%s));" % (functionName, arguments) print " msg.set_ret(ToInt(ret));" if inout in ["out", "inout"]: print " msg.set_time((systemTime(timeMode) - c0) * 1e-6f);" print " " + getData if functionName in extendFunctions: print "\ #ifdef EXTEND_AFTER_CALL_Debug_%s\n\ EXTEND_AFTER_CALL_Debug_%s;\n\ #endif" % (functionName, functionName) if functionName in contextFunctions: print " getDbgContextThreadSpecific()->%s(%s);" % (functionName, arguments) if returnType == "void": print " return 0;" else: print " return ret;" print """ } } caller;""" print setCallerMembers print setMsgParameters if line.find("*") >= 0 or line.find(":") >= 0: print " // FIXME: check for pointer usage" if inout in ["in", "inout"]: print getData if functionName in extendFunctions: print "\ #ifdef EXTEND_Debug_%s\n\ EXTEND_Debug_%s;\n\ #endif" % (functionName, functionName) print " int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_%s);"\ % (functionName) if returnType != "void": if returnType == "GLboolean": print " return static_cast(reinterpret_cast(ret));" else: print " return reinterpret_cast<%s>(ret);" % (returnType) print "}\n" print "// FIXME: the following functions should be written by hand" for extern in externs: print extern if __name__ == "__main__": print """\ /* ** Copyright 2011, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // auto generated by generate_api_cpp.py #include #include "src/header.h" #include "src/api.h" template static int ToInt(const T & t) { COMPILE_TIME_ASSERT_FUNCTION_SCOPE(sizeof(T) == sizeof(int)); return (int &)t; } """ lines = open("gl2_api_annotated.in").readlines() generate_api(lines) #lines = open("gl2ext_api.in").readlines() #generate_api(lines)