/* ** Copyright 2011, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define EXTEND_Debug_glCopyTexImage2D \ DbgContext * const dbg = getDbgContextThreadSpecific(); \ void * readData = dbg->GetReadPixelsBuffer(4 * width * height); \ /* pick easy format for client to convert */ \ dbg->hooks->gl.glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, readData); \ dbg->CompressReadPixelBuffer(msg.mutable_data()); \ msg.set_data_type(msg.ReferencedImage); \ msg.set_pixel_format(GL_RGBA); \ msg.set_pixel_type(GL_UNSIGNED_BYTE); #define EXTEND_Debug_glCopyTexSubImage2D EXTEND_Debug_glCopyTexImage2D #define EXTEND_AFTER_CALL_Debug_glReadPixels \ { \ DbgContext * const dbg = getDbgContextThreadSpecific(); \ if (dbg->IsReadPixelBuffer(pixels)) { \ dbg->CompressReadPixelBuffer(msg.mutable_data()); \ msg.set_data_type(msg.ReferencedImage); \ } else { \ const unsigned int size = width * height * GetBytesPerPixel(format, type); \ dbg->Compress(pixels, size, msg.mutable_data()); \ msg.set_data_type(msg.NonreferencedImage); \ } \ } #define EXTEND_Debug_glShaderSource \ std::string * const data = msg.mutable_data(); \ for (unsigned i = 0; i < count; i++) \ if (!length || length[i] < 0) \ data->append(string[i]); \ else \ data->append(string[i], length[i]); #define EXTEND_Debug_glTexImage2D \ if (pixels) { \ DbgContext * const dbg = getDbgContextThreadSpecific(); \ const unsigned size = GetBytesPerPixel(format, type) * width * height; \ assert(0 < size); \ dbg->Compress(pixels, size, msg.mutable_data()); \ } #define EXTEND_Debug_glTexSubImage2D EXTEND_Debug_glTexImage2D