/* ** Copyright 2011, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // auto generated by generate_caller_cpp.py // implement declarations in caller.h #include "header.h" namespace android { static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glDrawElements(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGenBuffers(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGenTextures(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetFloatv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetString(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glReadPixels(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glShaderBinary(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glShaderSource(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glTexImage2D(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); #include "caller.h" const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet) { LOGD("GenerateCall function=%u", cmd.function()); const int * ret = prevRet; // only some functions have return value nsecs_t c0 = systemTime(timeMode); switch (cmd.function()) { case glesv2debugger::Message_Function_glActiveTexture: dbg->hooks->gl.glActiveTexture( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glAttachShader: dbg->hooks->gl.glAttachShader( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glBindAttribLocation: dbg->hooks->gl.glBindAttribLocation( static_cast(cmd.arg0()), static_cast(cmd.arg1()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glBindBuffer: dbg->hooks->gl.glBindBuffer( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glBindFramebuffer: dbg->hooks->gl.glBindFramebuffer( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glBindRenderbuffer: dbg->hooks->gl.glBindRenderbuffer( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glBindTexture: dbg->hooks->gl.glBindTexture( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glBlendColor: dbg->hooks->gl.glBlendColor( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; case glesv2debugger::Message_Function_glBlendEquation: dbg->hooks->gl.glBlendEquation( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glBlendEquationSeparate: dbg->hooks->gl.glBlendEquationSeparate( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glBlendFunc: dbg->hooks->gl.glBlendFunc( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glBlendFuncSeparate: dbg->hooks->gl.glBlendFuncSeparate( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; case glesv2debugger::Message_Function_glBufferData: dbg->hooks->gl.glBufferData( static_cast(cmd.arg0()), static_cast(cmd.arg1()), reinterpret_cast(const_cast(cmd.data().data())), static_cast(cmd.arg3())); break; case glesv2debugger::Message_Function_glBufferSubData: dbg->hooks->gl.glBufferSubData( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glCheckFramebufferStatus: msg.set_ret(static_cast(dbg->hooks->gl.glCheckFramebufferStatus( static_cast(cmd.arg0())))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glClear: dbg->hooks->gl.glClear( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glClearColor: dbg->hooks->gl.glClearColor( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; case glesv2debugger::Message_Function_glClearDepthf: dbg->hooks->gl.glClearDepthf( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glClearStencil: dbg->hooks->gl.glClearStencil( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glColorMask: dbg->hooks->gl.glColorMask( GLboolean(cmd.arg0()), GLboolean(cmd.arg1()), GLboolean(cmd.arg2()), GLboolean(cmd.arg3())); break; case glesv2debugger::Message_Function_glCompileShader: dbg->hooks->gl.glCompileShader( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glCompressedTexImage2D: ret = GenerateCall_glCompressedTexImage2D(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glCompressedTexSubImage2D: ret = GenerateCall_glCompressedTexSubImage2D(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glCopyTexImage2D: dbg->hooks->gl.glCopyTexImage2D( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()), static_cast(cmd.arg4()), static_cast(cmd.arg5()), static_cast(cmd.arg6()), static_cast(cmd.arg7()) ); break; case glesv2debugger::Message_Function_glCopyTexSubImage2D: dbg->hooks->gl.glCopyTexSubImage2D( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()), static_cast(cmd.arg4()), static_cast(cmd.arg5()), static_cast(cmd.arg6()), static_cast(cmd.arg7()) ); break; case glesv2debugger::Message_Function_glCreateProgram: msg.set_ret(static_cast(dbg->hooks->gl.glCreateProgram( ))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glCreateShader: msg.set_ret(static_cast(dbg->hooks->gl.glCreateShader( static_cast(cmd.arg0())))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glCullFace: dbg->hooks->gl.glCullFace( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glDeleteBuffers: dbg->hooks->gl.glDeleteBuffers( static_cast(cmd.arg0()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glDeleteFramebuffers: dbg->hooks->gl.glDeleteFramebuffers( static_cast(cmd.arg0()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glDeleteProgram: dbg->hooks->gl.glDeleteProgram( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glDeleteRenderbuffers: dbg->hooks->gl.glDeleteRenderbuffers( static_cast(cmd.arg0()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glDeleteShader: dbg->hooks->gl.glDeleteShader( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glDeleteTextures: dbg->hooks->gl.glDeleteTextures( static_cast(cmd.arg0()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glDepthFunc: dbg->hooks->gl.glDepthFunc( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glDepthMask: dbg->hooks->gl.glDepthMask( GLboolean(cmd.arg0())); break; case glesv2debugger::Message_Function_glDepthRangef: dbg->hooks->gl.glDepthRangef( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glDetachShader: dbg->hooks->gl.glDetachShader( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glDisable: dbg->hooks->gl.glDisable( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glDisableVertexAttribArray: dbg->hooks->gl.glDisableVertexAttribArray( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glDrawArrays: dbg->hooks->gl.glDrawArrays( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2())); break; case glesv2debugger::Message_Function_glDrawElements: ret = GenerateCall_glDrawElements(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glEnable: dbg->hooks->gl.glEnable( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glEnableVertexAttribArray: dbg->hooks->gl.glEnableVertexAttribArray( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glFinish: dbg->hooks->gl.glFinish( ); break; case glesv2debugger::Message_Function_glFlush: dbg->hooks->gl.glFlush( ); break; case glesv2debugger::Message_Function_glFramebufferRenderbuffer: dbg->hooks->gl.glFramebufferRenderbuffer( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; case glesv2debugger::Message_Function_glFramebufferTexture2D: dbg->hooks->gl.glFramebufferTexture2D( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()), static_cast(cmd.arg4())); break; case glesv2debugger::Message_Function_glFrontFace: dbg->hooks->gl.glFrontFace( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glGenBuffers: ret = GenerateCall_glGenBuffers(dbg, cmd, msg, prevRet); break; // annotated output pointers case glesv2debugger::Message_Function_glGenerateMipmap: dbg->hooks->gl.glGenerateMipmap( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glGenFramebuffers: ret = GenerateCall_glGenFramebuffers(dbg, cmd, msg, prevRet); break; // annotated output pointers case glesv2debugger::Message_Function_glGenRenderbuffers: ret = GenerateCall_glGenRenderbuffers(dbg, cmd, msg, prevRet); break; // annotated output pointers case glesv2debugger::Message_Function_glGenTextures: ret = GenerateCall_glGenTextures(dbg, cmd, msg, prevRet); break; // annotated output pointers case glesv2debugger::Message_Function_glGetActiveAttrib: ret = GenerateCall_glGetActiveAttrib(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetActiveUniform: ret = GenerateCall_glGetActiveUniform(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetAttachedShaders: ret = GenerateCall_glGetAttachedShaders(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetAttribLocation: msg.set_ret(static_cast(dbg->hooks->gl.glGetAttribLocation( static_cast(cmd.arg0()), reinterpret_cast(const_cast(cmd.data().data())) ))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glGetBooleanv: ret = GenerateCall_glGetBooleanv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetBufferParameteriv: ret = GenerateCall_glGetBufferParameteriv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetError: msg.set_ret(static_cast(dbg->hooks->gl.glGetError( ))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glGetFloatv: ret = GenerateCall_glGetFloatv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetFramebufferAttachmentParameteriv: ret = GenerateCall_glGetFramebufferAttachmentParameteriv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetIntegerv: ret = GenerateCall_glGetIntegerv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetProgramiv: ret = GenerateCall_glGetProgramiv(dbg, cmd, msg, prevRet); break; // annotated output pointers case glesv2debugger::Message_Function_glGetProgramInfoLog: ret = GenerateCall_glGetProgramInfoLog(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetRenderbufferParameteriv: ret = GenerateCall_glGetRenderbufferParameteriv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetShaderiv: ret = GenerateCall_glGetShaderiv(dbg, cmd, msg, prevRet); break; // annotated output pointers case glesv2debugger::Message_Function_glGetShaderInfoLog: ret = GenerateCall_glGetShaderInfoLog(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetShaderPrecisionFormat: ret = GenerateCall_glGetShaderPrecisionFormat(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetShaderSource: ret = GenerateCall_glGetShaderSource(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetString: ret = GenerateCall_glGetString(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetTexParameterfv: ret = GenerateCall_glGetTexParameterfv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetTexParameteriv: ret = GenerateCall_glGetTexParameteriv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetUniformfv: ret = GenerateCall_glGetUniformfv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetUniformiv: ret = GenerateCall_glGetUniformiv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetUniformLocation: msg.set_ret(static_cast(dbg->hooks->gl.glGetUniformLocation( static_cast(cmd.arg0()), reinterpret_cast(const_cast(cmd.data().data())) ))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glGetVertexAttribfv: ret = GenerateCall_glGetVertexAttribfv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetVertexAttribiv: ret = GenerateCall_glGetVertexAttribiv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glGetVertexAttribPointerv: ret = GenerateCall_glGetVertexAttribPointerv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glHint: dbg->hooks->gl.glHint( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glIsBuffer: msg.set_ret(static_cast(dbg->hooks->gl.glIsBuffer( static_cast(cmd.arg0())))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glIsEnabled: msg.set_ret(static_cast(dbg->hooks->gl.glIsEnabled( static_cast(cmd.arg0())))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glIsFramebuffer: msg.set_ret(static_cast(dbg->hooks->gl.glIsFramebuffer( static_cast(cmd.arg0())))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glIsProgram: msg.set_ret(static_cast(dbg->hooks->gl.glIsProgram( static_cast(cmd.arg0())))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glIsRenderbuffer: msg.set_ret(static_cast(dbg->hooks->gl.glIsRenderbuffer( static_cast(cmd.arg0())))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glIsShader: msg.set_ret(static_cast(dbg->hooks->gl.glIsShader( static_cast(cmd.arg0())))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glIsTexture: msg.set_ret(static_cast(dbg->hooks->gl.glIsTexture( static_cast(cmd.arg0())))); if (cmd.has_ret()) ret = reinterpret_cast(msg.ret()); break; case glesv2debugger::Message_Function_glLineWidth: dbg->hooks->gl.glLineWidth( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glLinkProgram: dbg->hooks->gl.glLinkProgram( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glPixelStorei: dbg->hooks->gl.glPixelStorei( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glPolygonOffset: dbg->hooks->gl.glPolygonOffset( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glReadPixels: ret = GenerateCall_glReadPixels(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glReleaseShaderCompiler: dbg->hooks->gl.glReleaseShaderCompiler( ); break; case glesv2debugger::Message_Function_glRenderbufferStorage: dbg->hooks->gl.glRenderbufferStorage( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; case glesv2debugger::Message_Function_glSampleCoverage: dbg->hooks->gl.glSampleCoverage( static_cast(cmd.arg0()), GLboolean(cmd.arg1())); break; case glesv2debugger::Message_Function_glScissor: dbg->hooks->gl.glScissor( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; case glesv2debugger::Message_Function_glShaderBinary: ret = GenerateCall_glShaderBinary(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glShaderSource: ret = GenerateCall_glShaderSource(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glStencilFunc: dbg->hooks->gl.glStencilFunc( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2())); break; case glesv2debugger::Message_Function_glStencilFuncSeparate: dbg->hooks->gl.glStencilFuncSeparate( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; case glesv2debugger::Message_Function_glStencilMask: dbg->hooks->gl.glStencilMask( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glStencilMaskSeparate: dbg->hooks->gl.glStencilMaskSeparate( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glStencilOp: dbg->hooks->gl.glStencilOp( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2())); break; case glesv2debugger::Message_Function_glStencilOpSeparate: dbg->hooks->gl.glStencilOpSeparate( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; case glesv2debugger::Message_Function_glTexImage2D: ret = GenerateCall_glTexImage2D(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glTexParameterf: dbg->hooks->gl.glTexParameterf( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2())); break; case glesv2debugger::Message_Function_glTexParameterfv: ret = GenerateCall_glTexParameterfv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glTexParameteri: dbg->hooks->gl.glTexParameteri( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2())); break; case glesv2debugger::Message_Function_glTexParameteriv: ret = GenerateCall_glTexParameteriv(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glTexSubImage2D: ret = GenerateCall_glTexSubImage2D(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glUniform1f: dbg->hooks->gl.glUniform1f( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glUniform1fv: dbg->hooks->gl.glUniform1fv( static_cast(cmd.arg0()), static_cast(cmd.arg1()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glUniform1i: dbg->hooks->gl.glUniform1i( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glUniform1iv: dbg->hooks->gl.glUniform1iv( static_cast(cmd.arg0()), static_cast(cmd.arg1()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glUniform2f: dbg->hooks->gl.glUniform2f( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2())); break; case glesv2debugger::Message_Function_glUniform2fv: dbg->hooks->gl.glUniform2fv( static_cast(cmd.arg0()), static_cast(cmd.arg1()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glUniform2i: dbg->hooks->gl.glUniform2i( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2())); break; case glesv2debugger::Message_Function_glUniform2iv: dbg->hooks->gl.glUniform2iv( static_cast(cmd.arg0()), static_cast(cmd.arg1()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glUniform3f: dbg->hooks->gl.glUniform3f( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; case glesv2debugger::Message_Function_glUniform3fv: dbg->hooks->gl.glUniform3fv( static_cast(cmd.arg0()), static_cast(cmd.arg1()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glUniform3i: dbg->hooks->gl.glUniform3i( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; case glesv2debugger::Message_Function_glUniform3iv: dbg->hooks->gl.glUniform3iv( static_cast(cmd.arg0()), static_cast(cmd.arg1()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glUniform4f: dbg->hooks->gl.glUniform4f( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()), static_cast(cmd.arg4())); break; case glesv2debugger::Message_Function_glUniform4fv: dbg->hooks->gl.glUniform4fv( static_cast(cmd.arg0()), static_cast(cmd.arg1()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glUniform4i: dbg->hooks->gl.glUniform4i( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()), static_cast(cmd.arg4())); break; case glesv2debugger::Message_Function_glUniform4iv: dbg->hooks->gl.glUniform4iv( static_cast(cmd.arg0()), static_cast(cmd.arg1()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glUniformMatrix2fv: dbg->hooks->gl.glUniformMatrix2fv( static_cast(cmd.arg0()), static_cast(cmd.arg1()), GLboolean(cmd.arg2()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glUniformMatrix3fv: dbg->hooks->gl.glUniformMatrix3fv( static_cast(cmd.arg0()), static_cast(cmd.arg1()), GLboolean(cmd.arg2()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glUniformMatrix4fv: dbg->hooks->gl.glUniformMatrix4fv( static_cast(cmd.arg0()), static_cast(cmd.arg1()), GLboolean(cmd.arg2()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glUseProgram: dbg->hooks->gl.glUseProgram( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glValidateProgram: dbg->hooks->gl.glValidateProgram( static_cast(cmd.arg0())); break; case glesv2debugger::Message_Function_glVertexAttrib1f: dbg->hooks->gl.glVertexAttrib1f( static_cast(cmd.arg0()), static_cast(cmd.arg1()) ); break; case glesv2debugger::Message_Function_glVertexAttrib1fv: dbg->hooks->gl.glVertexAttrib1fv( static_cast(cmd.arg0()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glVertexAttrib2f: dbg->hooks->gl.glVertexAttrib2f( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2())); break; case glesv2debugger::Message_Function_glVertexAttrib2fv: dbg->hooks->gl.glVertexAttrib2fv( static_cast(cmd.arg0()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glVertexAttrib3f: dbg->hooks->gl.glVertexAttrib3f( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; case glesv2debugger::Message_Function_glVertexAttrib3fv: dbg->hooks->gl.glVertexAttrib3fv( static_cast(cmd.arg0()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glVertexAttrib4f: dbg->hooks->gl.glVertexAttrib4f( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()), static_cast(cmd.arg4())); break; case glesv2debugger::Message_Function_glVertexAttrib4fv: dbg->hooks->gl.glVertexAttrib4fv( static_cast(cmd.arg0()), reinterpret_cast(const_cast(cmd.data().data())) ); break; case glesv2debugger::Message_Function_glVertexAttribPointer: ret = GenerateCall_glVertexAttribPointer(dbg, cmd, msg, prevRet); break; case glesv2debugger::Message_Function_glViewport: dbg->hooks->gl.glViewport( static_cast(cmd.arg0()), static_cast(cmd.arg1()), static_cast(cmd.arg2()), static_cast(cmd.arg3()) ); break; default: assert(0); } msg.set_time((systemTime(timeMode) - c0) * 1e-6f); msg.set_context_id(reinterpret_cast(dbg)); msg.set_function(cmd.function()); msg.set_type(glesv2debugger::Message_Type_AfterGeneratedCall); return ret; } }; // name space android {