/* ** Copyright 2011, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include "header.h" extern "C" { #include "liblzf/lzf.h" } namespace android { DbgContext::DbgContext(const unsigned version, const gl_hooks_t * const hooks, const unsigned MAX_VERTEX_ATTRIBS) : lzf_buf(NULL), lzf_bufSize(0) , version(version), hooks(hooks) , MAX_VERTEX_ATTRIBS(MAX_VERTEX_ATTRIBS) , vertexAttribs(new VertexAttrib[MAX_VERTEX_ATTRIBS]) , hasNonVBOAttribs(false), indexBuffers(NULL), indexBuffer(NULL) { for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; i++) vertexAttribs[i] = VertexAttrib(); } DbgContext::~DbgContext() { delete vertexAttribs; free(lzf_buf); } DbgContext * CreateDbgContext(const unsigned version, const gl_hooks_t * const hooks) { assert(version < 2); assert(GL_NO_ERROR == hooks->gl.glGetError()); GLint MAX_VERTEX_ATTRIBS = 0; hooks->gl.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &MAX_VERTEX_ATTRIBS); return new DbgContext(version, hooks, MAX_VERTEX_ATTRIBS); } void DestroyDbgContext(DbgContext * const dbg) { delete dbg; } void DbgContext::Fetch(const unsigned index, std::string * const data) const { // VBO data is already on client, just send user pointer data for (unsigned i = 0; i < maxAttrib; i++) { if (!vertexAttribs[i].enabled) continue; if (vertexAttribs[i].buffer > 0) continue; const char * ptr = (const char *)vertexAttribs[i].ptr; ptr += index * vertexAttribs[i].stride; data->append(ptr, vertexAttribs[i].elemSize); } } unsigned DbgContext::Compress(const void * in_data, unsigned in_len) { if (lzf_bufSize < in_len + 256) { lzf_bufSize = in_len + 256; lzf_buf = (char *)realloc(lzf_buf, lzf_bufSize); } unsigned compressedSize = lzf_compress((const char *)in_data, in_len, lzf_buf, lzf_bufSize); LOGD("DbgContext::lzf_compress in=%u out=%u", in_len, compressedSize); assert (0 < compressedSize); return compressedSize; } void DbgContext::glUseProgram(GLuint program) { while (GLenum error = hooks->gl.glGetError()) LOGD("DbgContext::glUseProgram: before glGetError() = 0x%.4X", error); this->program = program; GLint activeAttributes = 0; hooks->gl.glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &activeAttributes); maxAttrib = 0; GLint maxNameLen = -1; hooks->gl.glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLen); char * name = new char [maxNameLen + 1]; name[maxNameLen] = 0; // find total number of attribute slots used for (unsigned i = 0; i < activeAttributes; i++) { GLint size = -1; GLenum type = -1; hooks->gl.glGetActiveAttrib(program, i, maxNameLen + 1, NULL, &size, &type, name); GLint slot = hooks->gl.glGetAttribLocation(program, name); assert(slot >= 0); switch (type) { case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: case GL_FLOAT_VEC4: slot += size; break; case GL_FLOAT_MAT2: slot += size * 2; break; case GL_FLOAT_MAT3: slot += size * 3; break; case GL_FLOAT_MAT4: slot += size * 4; break; default: assert(0); } if (slot > maxAttrib) maxAttrib = slot; } delete name; while (GLenum error = hooks->gl.glGetError()) LOGD("DbgContext::glUseProgram: after glGetError() = 0x%.4X", error); } static bool HasNonVBOAttribs(const DbgContext * const ctx) { bool need = false; for (unsigned i = 0; !need && i < ctx->maxAttrib; i++) if (ctx->vertexAttribs[i].enabled && ctx->vertexAttribs[i].buffer == 0) need = true; return need; } void DbgContext::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) { assert(GL_NO_ERROR == hooks->gl.glGetError()); assert(indx < MAX_VERTEX_ATTRIBS); vertexAttribs[indx].size = size; vertexAttribs[indx].type = type; vertexAttribs[indx].normalized = normalized; switch (type) { case GL_FLOAT: vertexAttribs[indx].elemSize = sizeof(GLfloat) * size; break; case GL_INT: case GL_UNSIGNED_INT: vertexAttribs[indx].elemSize = sizeof(GLint) * size; break; case GL_SHORT: case GL_UNSIGNED_SHORT: vertexAttribs[indx].elemSize = sizeof(GLshort) * size; break; case GL_BYTE: case GL_UNSIGNED_BYTE: vertexAttribs[indx].elemSize = sizeof(GLbyte) * size; break; default: assert(0); } if (0 == stride) stride = vertexAttribs[indx].elemSize; vertexAttribs[indx].stride = stride; vertexAttribs[indx].ptr = ptr; hooks->gl.glGetVertexAttribiv(indx, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, (GLint *)&vertexAttribs[indx].buffer); hasNonVBOAttribs = HasNonVBOAttribs(this); } void DbgContext::glEnableVertexAttribArray(GLuint index) { assert(index < MAX_VERTEX_ATTRIBS); vertexAttribs[index].enabled = true; hasNonVBOAttribs = HasNonVBOAttribs(this); } void DbgContext::glDisableVertexAttribArray(GLuint index) { assert(index < MAX_VERTEX_ATTRIBS); vertexAttribs[index].enabled = false; hasNonVBOAttribs = HasNonVBOAttribs(this); } void DbgContext::glBindBuffer(GLenum target, GLuint buffer) { if (GL_ELEMENT_ARRAY_BUFFER != target) return; if (0 == buffer) { indexBuffer = NULL; return; } VBO * b = indexBuffers; indexBuffer = NULL; while (b) { if (b->name == buffer) { assert(GL_ELEMENT_ARRAY_BUFFER == b->target); indexBuffer = b; break; } b = b->next; } if (!indexBuffer) indexBuffer = indexBuffers = new VBO(buffer, target, indexBuffers); } void DbgContext::glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { if (GL_ELEMENT_ARRAY_BUFFER != target) return; assert(indexBuffer); assert(size >= 0); indexBuffer->size = size; indexBuffer->data = realloc(indexBuffer->data, size); memcpy(indexBuffer->data, data, size); } void DbgContext::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { if (GL_ELEMENT_ARRAY_BUFFER != target) return; assert(indexBuffer); assert(size >= 0); assert(offset >= 0); assert(offset + size <= indexBuffer->size); memcpy((char *)indexBuffer->data + offset, data, size); } void DbgContext::glDeleteBuffers(GLsizei n, const GLuint *buffers) { for (unsigned i = 0; i < n; i++) { for (unsigned j = 0; j < MAX_VERTEX_ATTRIBS; j++) if (buffers[i] == vertexAttribs[j].buffer) { vertexAttribs[j].buffer = 0; vertexAttribs[j].enabled = false; } VBO * b = indexBuffers, * previous = NULL; while (b) { if (b->name == buffers[i]) { assert(GL_ELEMENT_ARRAY_BUFFER == b->target); if (indexBuffer == b) indexBuffer = NULL; if (previous) previous->next = b->next; else indexBuffers = b->next; free(b->data); delete b; break; } previous = b; b = b->next; } } hasNonVBOAttribs = HasNonVBOAttribs(this); } }; // namespace android