/* ** Copyright 2011, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef ANDROID_GLES2_DBG_HEADER_H #define ANDROID_GLES2_DBG_HEADER_H #include #include #include #include #include #include #include #include #include "hooks.h" #include "glesv2dbg.h" #define GL_ENTRY(_r, _api, ...) _r Debug_##_api ( __VA_ARGS__ ); #include "glesv2dbg_functions.h" #include "debugger_message.pb.h" using namespace android; using namespace com::android; #ifndef __location__ #define __HIERALLOC_STRING_0__(s) #s #define __HIERALLOC_STRING_1__(s) __HIERALLOC_STRING_0__(s) #define __HIERALLOC_STRING_2__ __HIERALLOC_STRING_1__(__LINE__) #define __location__ __FILE__ ":" __HIERALLOC_STRING_2__ #endif #undef assert #define assert(expr) if (!(expr)) { LOGD("\n*\n*\n* assert: %s at %s \n*\n*", #expr, __location__); int * x = 0; *x = 5; } //#undef LOGD //#define LOGD(...) namespace android { struct GLFunctionBitfield { unsigned char field [24]; // 8 * 24 = 192 void Bit(const glesv2debugger::Message_Function function, bool bit) { const unsigned byte = function / 8, mask = 1 << (function % 8); if (bit) field[byte] |= mask; else field[byte] &= ~mask; } bool Bit(const glesv2debugger::Message_Function function) const { const unsigned byte = function / 8, mask = 1 << (function % 8); return field[byte] & mask; } }; struct DbgContext { private: static const unsigned int LZF_CHUNK_SIZE = 256 * 1024; char * lzf_buf; // malloc / free; for lzf chunk compression and other uses // used as buffer and reference frame for ReadPixels; malloc/free unsigned * lzf_ref [2]; unsigned lzf_readIndex; // 0 or 1 unsigned lzf_refSize, lzf_refBufSize; // bytes public: const unsigned version; // 0 is GLES1, 1 is GLES2 const gl_hooks_t * const hooks; const unsigned MAX_VERTEX_ATTRIBS; GLFunctionBitfield expectResponse; struct VertexAttrib { GLenum type; // element data type unsigned size; // number of data per element unsigned stride; // calculated number of bytes between elements const void * ptr; unsigned elemSize; // calculated number of bytes per element GLuint buffer; // buffer name GLboolean normalized : 1; GLboolean enabled : 1; VertexAttrib() : type(0), size(0), stride(0), ptr(NULL), elemSize(0), buffer(0), normalized(0), enabled(0) {} } * vertexAttribs; bool hasNonVBOAttribs; // whether any enabled vertexAttrib is user pointer struct VBO { const GLuint name; const GLenum target; VBO * next; void * data; // malloc/free unsigned size; // in bytes VBO(const GLuint name, const GLenum target, VBO * head) : name(name), target(target), next(head), data(NULL), size(0) {} } * indexBuffers; // linked list of all index buffers VBO * indexBuffer; // currently bound index buffer GLuint program; unsigned maxAttrib; // number of slots used by program DbgContext(const unsigned version, const gl_hooks_t * const hooks, const unsigned MAX_VERTEX_ATTRIBS); ~DbgContext(); void Fetch(const unsigned index, std::string * const data) const; void Compress(const void * in_data, unsigned in_len, std::string * const outStr); void * GetReadPixelsBuffer(const unsigned size); bool IsReadPixelBuffer(const void * const ptr) { return ptr == lzf_ref[lzf_readIndex]; } void CompressReadPixelBuffer(std::string * const outStr); char * GetBuffer(); // allocates lzf_buf if NULL unsigned int GetBufferSize(); // allocates lzf_buf if NULL void glUseProgram(GLuint program); void glEnableVertexAttribArray(GLuint index); void glDisableVertexAttribArray(GLuint index); void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); void glBindBuffer(GLenum target, GLuint buffer); void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); void glDeleteBuffers(GLsizei n, const GLuint *buffers); }; DbgContext * getDbgContextThreadSpecific(); struct FunctionCall { virtual const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) = 0; virtual ~FunctionCall() {} }; // move these into DbgContext as static extern bool capture; extern int timeMode; // SYSTEM_TIME_ extern int clientSock, serverSock; unsigned GetBytesPerPixel(const GLenum format, const GLenum type); // every Debug_gl* function calls this to send message to client and possibly receive commands int * MessageLoop(FunctionCall & functionCall, glesv2debugger::Message & msg, const glesv2debugger::Message_Function function); void Receive(glesv2debugger::Message & cmd); float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd); void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd); const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); }; // namespace android { #endif // #ifndef ANDROID_GLES2_DBG_HEADER_H