/* * Copyright 2011, The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "gltrace.pb.h" #include "gltrace_context.h" #include "gltrace_fixup.h" #include "gltrace_transport.h" namespace android { namespace gltrace { void GLTrace_eglSwapBuffers(void *dpy, void *draw) { GLMessage glmessage; GLTraceContext *glContext = getGLTraceContext(); glmessage.set_context_id(1); glmessage.set_function(GLMessage::eglSwapBuffers); // read FB0 since that is what is displayed on the screen fixup_addFBContents(&glmessage, FB0); traceGLMessage(&glmessage); } }; };