GL_ENTRY(void, glActiveTexture, GLenum texture) GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref) GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref) GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref) GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor) GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name) GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer) GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) GL_ENTRY(void, glBindVertexArrayOES, GLuint array) GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) GL_ENTRY(void, glBlendEquation, GLenum mode ) GL_ENTRY(void, glBlendEquationOES, GLenum mode) GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha) GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target) GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target) GL_ENTRY(void, glClear, GLbitfield mask) GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) GL_ENTRY(void, glClearDepthf, GLclampf depth) GL_ENTRY(void, glClearDepthfOES, GLclampf depth) GL_ENTRY(void, glClearDepthx, GLclampx depth) GL_ENTRY(void, glClearDepthxOES, GLclampx depth) GL_ENTRY(void, glClearStencil, GLint s) GL_ENTRY(void, glClientActiveTexture, GLenum texture) GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation) GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn) GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation) GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation) GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed *eqn) GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation) GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) GL_ENTRY(void, glCompileShader, GLuint shader) GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glCoverageMaskNV, GLboolean mask) GL_ENTRY(void, glCoverageOperationNV, GLenum operation) GL_ENTRY(GLuint, glCreateProgram, void) GL_ENTRY(GLuint, glCreateShader, GLenum type) GL_ENTRY(void, glCullFace, GLenum mode) GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex) GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers) GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences) GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers) GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers) GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors) GL_ENTRY(void, glDeleteProgram, GLuint program) GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers) GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers) GL_ENTRY(void, glDeleteShader, GLuint shader) GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays) GL_ENTRY(void, glDepthFunc, GLenum func) GL_ENTRY(void, glDepthMask, GLboolean flag) GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar) GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar) GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar) GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader) GL_ENTRY(void, glDisable, GLenum cap) GL_ENTRY(void, glDisableClientState, GLenum array) GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl) GL_ENTRY(void, glDisableVertexAttribArray, GLuint index) GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments) GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords) GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height) GL_ENTRY(void, glDrawTexivOES, const GLint *coords) GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords) GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords) GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) GL_ENTRY(void, glEnable, GLenum cap) GL_ENTRY(void, glEnableClientState, GLenum array) GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl) GL_ENTRY(void, glEnableVertexAttribArray, GLuint index) GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor) GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask) GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid **params) GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers) GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length) GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms) GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders) GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures) GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program) GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param) GL_ENTRY(void, glFinish, void) GL_ENTRY(void, glFinishFenceNV, GLuint fence) GL_ENTRY(void, glFlush, void) GL_ENTRY(void, glFogf, GLenum pname, GLfloat param) GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params) GL_ENTRY(void, glFogx, GLenum pname, GLfixed param) GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param) GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params) GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params) GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) GL_ENTRY(void, glFrontFace, GLenum mode) GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers) GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences) GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers) GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers) GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors) GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers) GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers) GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays) GL_ENTRY(void, glGenerateMipmap, GLenum target) GL_ENTRY(void, glGenerateMipmapOES, GLenum target) GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name) GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params) GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params) GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params) GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4]) GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4]) GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4]) GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4]) GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls) GL_ENTRY(GLenum, glGetError, void) GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params) GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params) GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params) GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params) GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params) GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params) GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params) GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data) GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups) GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params) GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params) GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params) GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params) GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params) GL_ENTRY(const GLubyte *, glGetString, GLenum name) GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params) GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params) GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params) GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params) GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params) GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params) GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params) GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name) GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params) GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params) GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer) GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params) GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params) GL_ENTRY(void, glHint, GLenum target, GLenum mode) GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence) GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer) GL_ENTRY(GLboolean, glIsProgram, GLuint program) GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer) GL_ENTRY(GLboolean, glIsShader, GLuint shader) GL_ENTRY(GLboolean, glIsTexture, GLuint texture) GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array) GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param) GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params) GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param) GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param) GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params) GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params) GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param) GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params) GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param) GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param) GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params) GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params) GL_ENTRY(void, glLineWidth, GLfloat width) GL_ENTRY(void, glLineWidthx, GLfixed width) GL_ENTRY(void, glLineWidthxOES, GLfixed width) GL_ENTRY(void, glLinkProgram, GLuint program) GL_ENTRY(void, glLoadIdentity, void) GL_ENTRY(void, glLoadMatrixf, const GLfloat *m) GL_ENTRY(void, glLoadMatrixx, const GLfixed *m) GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m) GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) GL_ENTRY(void, glLogicOp, GLenum opcode) GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access) GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param) GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params) GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param) GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param) GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params) GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params) GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) GL_ENTRY(void, glMatrixMode, GLenum mode) GL_ENTRY(void, glMultMatrixf, const GLfloat *m) GL_ENTRY(void, glMultMatrixx, const GLfixed *m) GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m) GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz) GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz) GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz) GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer) GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param) GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params) GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param) GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param) GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params) GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params) GL_ENTRY(void, glPointSize, GLfloat size) GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer) GL_ENTRY(void, glPointSizex, GLfixed size) GL_ENTRY(void, glPointSizexOES, GLfixed size) GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units) GL_ENTRY(void, glPopMatrix, void) GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) GL_ENTRY(void, glPushMatrix, void) GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16]) GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) GL_ENTRY(void, glReleaseShaderCompiler, void) GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert) GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) GL_ENTRY(void, glShadeModel, GLenum mode) GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length) GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) GL_ENTRY(void, glStencilMask, GLuint mask) GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask) GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence) GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param) GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params) GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param) GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params) GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param) GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param) GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params) GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params) GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param) GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params) GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param) GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params) GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param) GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params) GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params) GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params) GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param) GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param) GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params) GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params) GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glUniform1f, GLint location, GLfloat x) GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform1i, GLint location, GLint x) GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v) GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y) GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y) GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v) GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z) GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v) GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w) GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v) GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) GL_ENTRY(void, glUseProgram, GLuint program) GL_ENTRY(void, glValidateProgram, GLuint program) GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x) GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values) GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y) GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values) GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values) GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values) GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)