void glCurrentPaletteMatrixOES ( GLuint matrixpaletteindex ) void glDrawTexfOES ( GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height ) void glDrawTexfvOES ( const GLfloat *coords ) void glDrawTexiOES ( GLint x, GLint y, GLint z, GLint width, GLint height ) void glDrawTexivOES ( const GLint *coords ) void glDrawTexsOES ( GLshort x, GLshort y, GLshort z, GLshort width, GLshort height ) void glDrawTexsvOES ( const GLshort *coords ) void glDrawTexxOES ( GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height ) void glDrawTexxvOES ( const GLfixed *coords ) void glEnable ( GLenum cap ) void glEnableClientState ( GLenum array ) void glLoadPaletteFromModelViewMatrixOES ( void ) void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset ) void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset )