/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_POINTER_CONTROLLER_H #define _UI_POINTER_CONTROLLER_H #include #include #include #include #include #include #include #include #include namespace android { enum { POINTER_BUTTON_1 = 1 << 0, }; /** * Interface for tracking a single (mouse) pointer. * * The pointer controller is responsible for providing synchronization and for tracking * display orientation changes if needed. */ class PointerControllerInterface : public virtual RefBase { protected: PointerControllerInterface() { } virtual ~PointerControllerInterface() { } public: /* Gets the bounds of the region that the pointer can traverse. * Returns true if the bounds are available. */ virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const = 0; /* Move the pointer. */ virtual void move(float deltaX, float deltaY) = 0; /* Sets a mask that indicates which buttons are pressed. */ virtual void setButtonState(uint32_t buttonState) = 0; /* Gets a mask that indicates which buttons are pressed. */ virtual uint32_t getButtonState() const = 0; /* Sets the absolute location of the pointer. */ virtual void setPosition(float x, float y) = 0; /* Gets the absolute location of the pointer. */ virtual void getPosition(float* outX, float* outY) const = 0; /* Fades the pointer out now. */ virtual void fade() = 0; /* Makes the pointer visible if it has faded out. */ virtual void unfade() = 0; }; /* * Tracks pointer movements and draws the pointer sprite to a surface. * * Handles pointer acceleration and animation. */ class PointerController : public PointerControllerInterface, public MessageHandler { protected: virtual ~PointerController(); public: enum InactivityFadeDelay { INACTIVITY_FADE_DELAY_NORMAL = 0, INACTIVITY_FADE_DELAY_SHORT = 1, }; PointerController(const sp& looper, int32_t pointerLayer); virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; virtual void move(float deltaX, float deltaY); virtual void setButtonState(uint32_t buttonState); virtual uint32_t getButtonState() const; virtual void setPosition(float x, float y); virtual void getPosition(float* outX, float* outY) const; virtual void fade(); virtual void unfade(); void setDisplaySize(int32_t width, int32_t height); void setDisplayOrientation(int32_t orientation); void setPointerIcon(const SkBitmap* bitmap, float hotSpotX, float hotSpotY); void setInactivityFadeDelay(InactivityFadeDelay inactivityFadeDelay); private: enum { MSG_FADE_STEP = 0, }; mutable Mutex mLock; sp mLooper; int32_t mPointerLayer; sp mSurfaceComposerClient; sp mSurfaceControl; struct Locked { int32_t displayWidth; int32_t displayHeight; int32_t displayOrientation; float pointerX; float pointerY; uint32_t buttonState; SkBitmap* iconBitmap; float iconHotSpotX; float iconHotSpotY; float fadeAlpha; InactivityFadeDelay inactivityFadeDelay; bool wantVisible; bool visible; bool drawn; } mLocked; sp mHandler; bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; void setPositionLocked(float x, float y); void updateLocked(); bool createSurfaceIfNeededLocked(); bool drawPointerIfNeededLocked(); bool resizeSurfaceLocked(int32_t width, int32_t height); void handleMessage(const Message& message); bool unfadeBeforeUpdateLocked(); void startFadeLocked(); void startInactivityFadeDelayLocked(); void fadeStepLocked(); bool isFadingLocked(); nsecs_t getInactivityFadeDelayTimeLocked(); void sendFadeStepMessageDelayedLocked(nsecs_t delayTime); }; } // namespace android #endif // _UI_POINTER_CONTROLLER_H