/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server.wm; import android.graphics.Rect; import android.os.Process; import android.os.RemoteException; import android.util.Log; import android.util.Slog; import android.view.KeyEvent; import android.view.WindowManager; import java.util.ArrayList; final class InputMonitor { private final WindowManagerService mService; // Current window with input focus for keys and other non-touch events. May be null. private WindowState mInputFocus; // When true, prevents input dispatch from proceeding until set to false again. private boolean mInputDispatchFrozen; // When true, input dispatch proceeds normally. Otherwise all events are dropped. private boolean mInputDispatchEnabled = true; // When true, need to call updateInputWindowsLw(). private boolean mUpdateInputWindowsNeeded = true; // Temporary list of windows information to provide to the input dispatcher. private InputWindowList mTempInputWindows = new InputWindowList(); // Temporary input application object to provide to the input dispatcher. private InputApplication mTempInputApplication = new InputApplication(); // Set to true when the first input device configuration change notification // is received to indicate that the input devices are ready. private final Object mInputDevicesReadyMonitor = new Object(); private boolean mInputDevicesReady; public InputMonitor(WindowManagerService service) { mService = service; } /* Notifies the window manager about a broken input channel. * * Called by the InputManager. */ public void notifyInputChannelBroken(InputWindowHandle inputWindowHandle) { if (inputWindowHandle == null) { return; } synchronized (mService.mWindowMap) { WindowState windowState = (WindowState) inputWindowHandle.windowState; Slog.i(WindowManagerService.TAG, "WINDOW DIED " + windowState); mService.removeWindowLocked(windowState.mSession, windowState); } } /* Notifies the window manager about an application that is not responding. * Returns a new timeout to continue waiting in nanoseconds, or 0 to abort dispatch. * * Called by the InputManager. */ public long notifyANR(InputApplicationHandle inputApplicationHandle, InputWindowHandle inputWindowHandle) { AppWindowToken appWindowToken = null; if (inputWindowHandle != null) { synchronized (mService.mWindowMap) { WindowState windowState = (WindowState) inputWindowHandle.windowState; if (windowState != null) { Slog.i(WindowManagerService.TAG, "Input event dispatching timed out sending to " + windowState.mAttrs.getTitle()); appWindowToken = windowState.mAppToken; } } } if (appWindowToken == null && inputApplicationHandle != null) { appWindowToken = inputApplicationHandle.appWindowToken; Slog.i(WindowManagerService.TAG, "Input event dispatching timed out sending to application " + appWindowToken.stringName); } if (appWindowToken != null && appWindowToken.appToken != null) { try { // Notify the activity manager about the timeout and let it decide whether // to abort dispatching or keep waiting. boolean abort = appWindowToken.appToken.keyDispatchingTimedOut(); if (! abort) { // The activity manager declined to abort dispatching. // Wait a bit longer and timeout again later. return appWindowToken.inputDispatchingTimeoutNanos; } } catch (RemoteException ex) { } } return 0; // abort dispatching } private void addDragInputWindowLw(InputWindowList windowList) { final InputWindow inputWindow = windowList.add(); inputWindow.inputChannel = mService.mDragState.mServerChannel; inputWindow.name = "drag"; inputWindow.layoutParamsFlags = 0; inputWindow.layoutParamsType = WindowManager.LayoutParams.TYPE_DRAG; inputWindow.dispatchingTimeoutNanos = WindowManagerService.DEFAULT_INPUT_DISPATCHING_TIMEOUT_NANOS; inputWindow.visible = true; inputWindow.canReceiveKeys = false; inputWindow.hasFocus = true; inputWindow.hasWallpaper = false; inputWindow.paused = false; inputWindow.layer = mService.mDragState.getDragLayerLw(); inputWindow.ownerPid = Process.myPid(); inputWindow.ownerUid = Process.myUid(); // The drag window covers the entire display inputWindow.frameLeft = 0; inputWindow.frameTop = 0; inputWindow.frameRight = mService.mDisplay.getRealWidth(); inputWindow.frameBottom = mService.mDisplay.getRealHeight(); // The drag window cannot receive new touches. inputWindow.touchableRegion.setEmpty(); } public void setUpdateInputWindowsNeededLw() { mUpdateInputWindowsNeeded = true; } /* Updates the cached window information provided to the input dispatcher. */ public void updateInputWindowsLw(boolean force) { if (!force && !mUpdateInputWindowsNeeded) { return; } mUpdateInputWindowsNeeded = false; // Populate the input window list with information about all of the windows that // could potentially receive input. // As an optimization, we could try to prune the list of windows but this turns // out to be difficult because only the native code knows for sure which window // currently has touch focus. final ArrayList windows = mService.mWindows; // If there's a drag in flight, provide a pseudowindow to catch drag input final boolean inDrag = (mService.mDragState != null); if (inDrag) { if (WindowManagerService.DEBUG_DRAG) { Log.d(WindowManagerService.TAG, "Inserting drag window"); } addDragInputWindowLw(mTempInputWindows); } final int N = windows.size(); for (int i = N - 1; i >= 0; i--) { final WindowState child = windows.get(i); if (child.mInputChannel == null || child.mRemoved) { // Skip this window because it cannot possibly receive input. continue; } final int flags = child.mAttrs.flags; final int type = child.mAttrs.type; final boolean hasFocus = (child == mInputFocus); final boolean isVisible = child.isVisibleLw(); final boolean hasWallpaper = (child == mService.mWallpaperTarget) && (type != WindowManager.LayoutParams.TYPE_KEYGUARD); // If there's a drag in progress and 'child' is a potential drop target, // make sure it's been told about the drag if (inDrag && isVisible) { mService.mDragState.sendDragStartedIfNeededLw(child); } // Add a window to our list of input windows. final InputWindow inputWindow = mTempInputWindows.add(); inputWindow.inputWindowHandle = child.mInputWindowHandle; inputWindow.inputChannel = child.mInputChannel; inputWindow.name = child.toString(); inputWindow.layoutParamsFlags = flags; inputWindow.layoutParamsType = type; inputWindow.dispatchingTimeoutNanos = child.getInputDispatchingTimeoutNanos(); inputWindow.visible = isVisible; inputWindow.canReceiveKeys = child.canReceiveKeys(); inputWindow.hasFocus = hasFocus; inputWindow.hasWallpaper = hasWallpaper; inputWindow.paused = child.mAppToken != null ? child.mAppToken.paused : false; inputWindow.layer = child.mLayer; inputWindow.ownerPid = child.mSession.mPid; inputWindow.ownerUid = child.mSession.mUid; final Rect frame = child.mFrame; inputWindow.frameLeft = frame.left; inputWindow.frameTop = frame.top; inputWindow.frameRight = frame.right; inputWindow.frameBottom = frame.bottom; if (child.mGlobalScale != 1) { // If we are scaling the window, input coordinates need // to be inversely scaled to map from what is on screen // to what is actually being touched in the UI. inputWindow.scaleFactor = 1.0f/child.mGlobalScale; } else { inputWindow.scaleFactor = 1; } child.getTouchableRegion(inputWindow.touchableRegion); } // Send windows to native code. mService.mInputManager.setInputWindows(mTempInputWindows.toNullTerminatedArray()); // Clear the list in preparation for the next round. // Also avoids keeping InputChannel objects referenced unnecessarily. mTempInputWindows.clear(); } /* Notifies that the input device configuration has changed. */ public void notifyConfigurationChanged() { mService.sendNewConfiguration(); synchronized (mInputDevicesReadyMonitor) { if (!mInputDevicesReady) { mInputDevicesReady = true; mInputDevicesReadyMonitor.notifyAll(); } } } /* Waits until the built-in input devices have been configured. */ public boolean waitForInputDevicesReady(long timeoutMillis) { synchronized (mInputDevicesReadyMonitor) { if (!mInputDevicesReady) { try { mInputDevicesReadyMonitor.wait(timeoutMillis); } catch (InterruptedException ex) { } } return mInputDevicesReady; } } /* Notifies that the lid switch changed state. */ public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen) { mService.mPolicy.notifyLidSwitchChanged(whenNanos, lidOpen); } /* Provides an opportunity for the window manager policy to intercept early key * processing as soon as the key has been read from the device. */ public int interceptKeyBeforeQueueing( KeyEvent event, int policyFlags, boolean isScreenOn) { return mService.mPolicy.interceptKeyBeforeQueueing(event, policyFlags, isScreenOn); } /* Provides an opportunity for the window manager policy to intercept early * motion event processing when the screen is off since these events are normally * dropped. */ public int interceptMotionBeforeQueueingWhenScreenOff(int policyFlags) { return mService.mPolicy.interceptMotionBeforeQueueingWhenScreenOff(policyFlags); } /* Provides an opportunity for the window manager policy to process a key before * ordinary dispatch. */ public boolean interceptKeyBeforeDispatching( InputWindowHandle focus, KeyEvent event, int policyFlags) { WindowState windowState = focus != null ? (WindowState) focus.windowState : null; return mService.mPolicy.interceptKeyBeforeDispatching(windowState, event, policyFlags); } /* Provides an opportunity for the window manager policy to process a key that * the application did not handle. */ public KeyEvent dispatchUnhandledKey( InputWindowHandle focus, KeyEvent event, int policyFlags) { WindowState windowState = focus != null ? (WindowState) focus.windowState : null; return mService.mPolicy.dispatchUnhandledKey(windowState, event, policyFlags); } /* Called when the current input focus changes. * Layer assignment is assumed to be complete by the time this is called. */ public void setInputFocusLw(WindowState newWindow, boolean updateInputWindows) { if (WindowManagerService.DEBUG_INPUT) { Slog.d(WindowManagerService.TAG, "Input focus has changed to " + newWindow); } if (newWindow != mInputFocus) { if (newWindow != null && newWindow.canReceiveKeys()) { // Displaying a window implicitly causes dispatching to be unpaused. // This is to protect against bugs if someone pauses dispatching but // forgets to resume. newWindow.mToken.paused = false; } mInputFocus = newWindow; setUpdateInputWindowsNeededLw(); if (updateInputWindows) { updateInputWindowsLw(false /*force*/); } } } public void setFocusedAppLw(AppWindowToken newApp) { // Focused app has changed. if (newApp == null) { mService.mInputManager.setFocusedApplication(null); } else { mTempInputApplication.inputApplicationHandle = newApp.mInputApplicationHandle; mTempInputApplication.name = newApp.toString(); mTempInputApplication.dispatchingTimeoutNanos = newApp.inputDispatchingTimeoutNanos; mService.mInputManager.setFocusedApplication(mTempInputApplication); mTempInputApplication.recycle(); } } public void pauseDispatchingLw(WindowToken window) { if (! window.paused) { if (WindowManagerService.DEBUG_INPUT) { Slog.v(WindowManagerService.TAG, "Pausing WindowToken " + window); } window.paused = true; updateInputWindowsLw(true /*force*/); } } public void resumeDispatchingLw(WindowToken window) { if (window.paused) { if (WindowManagerService.DEBUG_INPUT) { Slog.v(WindowManagerService.TAG, "Resuming WindowToken " + window); } window.paused = false; updateInputWindowsLw(true /*force*/); } } public void freezeInputDispatchingLw() { if (! mInputDispatchFrozen) { if (WindowManagerService.DEBUG_INPUT) { Slog.v(WindowManagerService.TAG, "Freezing input dispatching"); } mInputDispatchFrozen = true; updateInputDispatchModeLw(); } } public void thawInputDispatchingLw() { if (mInputDispatchFrozen) { if (WindowManagerService.DEBUG_INPUT) { Slog.v(WindowManagerService.TAG, "Thawing input dispatching"); } mInputDispatchFrozen = false; updateInputDispatchModeLw(); } } public void setEventDispatchingLw(boolean enabled) { if (mInputDispatchEnabled != enabled) { if (WindowManagerService.DEBUG_INPUT) { Slog.v(WindowManagerService.TAG, "Setting event dispatching to " + enabled); } mInputDispatchEnabled = enabled; updateInputDispatchModeLw(); } } private void updateInputDispatchModeLw() { mService.mInputManager.setInputDispatchMode(mInputDispatchEnabled, mInputDispatchFrozen); } }