/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include "clz.h" #include "LayerBase.h" #include "SurfaceFlinger.h" #include "DisplayHardware/DisplayHardware.h" namespace android { // --------------------------------------------------------------------------- int32_t LayerBase::sSequence = 1; LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) : dpy(display), contentDirty(false), sequence(uint32_t(android_atomic_inc(&sSequence))), mFlinger(flinger), mFiltering(false), mNeedsFiltering(false), mInOverlay(false), mOrientation(0), mPlaneOrientation(0), mTransactionFlags(0), mPremultipliedAlpha(true), mName("unnamed"), mDebug(false) { const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); mFlags = hw.getFlags(); } LayerBase::~LayerBase() { } void LayerBase::setName(const String8& name) { mName = name; } String8 LayerBase::getName() const { return mName; } const GraphicPlane& LayerBase::graphicPlane(int dpy) const { return mFlinger->graphicPlane(dpy); } GraphicPlane& LayerBase::graphicPlane(int dpy) { return mFlinger->graphicPlane(dpy); } void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags) { uint32_t layerFlags = 0; if (flags & ISurfaceComposer::eHidden) layerFlags = ISurfaceComposer::eLayerHidden; if (flags & ISurfaceComposer::eNonPremultiplied) mPremultipliedAlpha = false; mCurrentState.z = 0; mCurrentState.w = w; mCurrentState.h = h; mCurrentState.requested_w = w; mCurrentState.requested_h = h; mCurrentState.alpha = 0xFF; mCurrentState.flags = layerFlags; mCurrentState.sequence = 0; mCurrentState.transform.set(0, 0); // drawing state & current state are identical mDrawingState = mCurrentState; } void LayerBase::commitTransaction() { mDrawingState = mCurrentState; } void LayerBase::forceVisibilityTransaction() { // this can be called without SurfaceFlinger.mStateLock, but if we // can atomically increment the sequence number, it doesn't matter. android_atomic_inc(&mCurrentState.sequence); requestTransaction(); } bool LayerBase::requestTransaction() { int32_t old = setTransactionFlags(eTransactionNeeded); return ((old & eTransactionNeeded) == 0); } uint32_t LayerBase::getTransactionFlags(uint32_t flags) { return android_atomic_and(~flags, &mTransactionFlags) & flags; } uint32_t LayerBase::setTransactionFlags(uint32_t flags) { return android_atomic_or(flags, &mTransactionFlags); } bool LayerBase::setPosition(float x, float y) { if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y) return false; mCurrentState.sequence++; mCurrentState.transform.set(x, y); requestTransaction(); return true; } bool LayerBase::setLayer(uint32_t z) { if (mCurrentState.z == z) return false; mCurrentState.sequence++; mCurrentState.z = z; requestTransaction(); return true; } bool LayerBase::setSize(uint32_t w, uint32_t h) { if (mCurrentState.requested_w == w && mCurrentState.requested_h == h) return false; mCurrentState.requested_w = w; mCurrentState.requested_h = h; requestTransaction(); return true; } bool LayerBase::setAlpha(uint8_t alpha) { if (mCurrentState.alpha == alpha) return false; mCurrentState.sequence++; mCurrentState.alpha = alpha; requestTransaction(); return true; } bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) { mCurrentState.sequence++; mCurrentState.transform.set( matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy); requestTransaction(); return true; } bool LayerBase::setTransparentRegionHint(const Region& transparent) { mCurrentState.sequence++; mCurrentState.transparentRegion = transparent; requestTransaction(); return true; } bool LayerBase::setFlags(uint8_t flags, uint8_t mask) { const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); if (mCurrentState.flags == newFlags) return false; mCurrentState.sequence++; mCurrentState.flags = newFlags; requestTransaction(); return true; } Rect LayerBase::visibleBounds() const { return mTransformedBounds; } void LayerBase::setVisibleRegion(const Region& visibleRegion) { // always called from main thread visibleRegionScreen = visibleRegion; } void LayerBase::setCoveredRegion(const Region& coveredRegion) { // always called from main thread coveredRegionScreen = coveredRegion; } uint32_t LayerBase::doTransaction(uint32_t flags) { const Layer::State& front(drawingState()); const Layer::State& temp(currentState()); if ((front.requested_w != temp.requested_w) || (front.requested_h != temp.requested_h)) { // resize the layer, set the physical size to the requested size Layer::State& editTemp(currentState()); editTemp.w = temp.requested_w; editTemp.h = temp.requested_h; } if ((front.w != temp.w) || (front.h != temp.h)) { // invalidate and recompute the visible regions if needed flags |= Layer::eVisibleRegion; } if (temp.sequence != front.sequence) { // invalidate and recompute the visible regions if needed flags |= eVisibleRegion; this->contentDirty = true; // we may use linear filtering, if the matrix scales us const uint8_t type = temp.transform.getType(); mNeedsFiltering = (!temp.transform.preserveRects() || (type >= Transform::SCALE)); } // Commit the transaction commitTransaction(); return flags; } void LayerBase::validateVisibility(const Transform& planeTransform) { const Layer::State& s(drawingState()); const Transform tr(planeTransform * s.transform); const bool transformed = tr.transformed(); const DisplayHardware& hw(graphicPlane(0).displayHardware()); const uint32_t hw_h = hw.getHeight(); uint32_t w = s.w; uint32_t h = s.h; tr.transform(mVertices[0], 0, 0); tr.transform(mVertices[1], 0, h); tr.transform(mVertices[2], w, h); tr.transform(mVertices[3], w, 0); for (size_t i=0 ; i<4 ; i++) mVertices[i][1] = hw_h - mVertices[i][1]; if (CC_UNLIKELY(transformed)) { // NOTE: here we could also punt if we have too many rectangles // in the transparent region if (tr.preserveRects()) { // transform the transparent region transparentRegionScreen = tr.transform(s.transparentRegion); } else { // transformation too complex, can't do the transparent region // optimization. transparentRegionScreen.clear(); } } else { transparentRegionScreen = s.transparentRegion; } // cache a few things... mOrientation = tr.getOrientation(); mPlaneOrientation = planeTransform.getOrientation(); mTransform = tr; mTransformedBounds = tr.makeBounds(w, h); } void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) { } void LayerBase::unlockPageFlip( const Transform& planeTransform, Region& outDirtyRegion) { } void LayerBase::drawRegion(const Region& reg) const { Region::const_iterator it = reg.begin(); Region::const_iterator const end = reg.end(); if (it != end) { Rect r; const DisplayHardware& hw(graphicPlane(0).displayHardware()); const int32_t fbWidth = hw.getWidth(); const int32_t fbHeight = hw.getHeight(); const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 }, { fbWidth, fbHeight }, { 0, fbHeight } }; glVertexPointer(2, GL_SHORT, 0, vertices); while (it != end) { const Rect& r = *it++; const GLint sy = fbHeight - (r.top + r.height()); glScissor(r.left, sy, r.width(), r.height()); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } } } void LayerBase::setGeometry(hwc_layer_t* hwcl) { hwcl->compositionType = HWC_FRAMEBUFFER; hwcl->hints = 0; hwcl->flags = HWC_SKIP_LAYER; hwcl->transform = 0; hwcl->blending = HWC_BLENDING_NONE; // this gives us only the "orientation" component of the transform const State& s(drawingState()); const uint32_t finalTransform = s.transform.getOrientation(); // we can only handle simple transformation if (finalTransform & Transform::ROT_INVALID) { hwcl->flags = HWC_SKIP_LAYER; } else { hwcl->transform = finalTransform; } if (!isOpaque()) { hwcl->blending = mPremultipliedAlpha ? HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE; } // scaling is already applied in mTransformedBounds hwcl->displayFrame.left = mTransformedBounds.left; hwcl->displayFrame.top = mTransformedBounds.top; hwcl->displayFrame.right = mTransformedBounds.right; hwcl->displayFrame.bottom = mTransformedBounds.bottom; hwcl->visibleRegionScreen.rects = reinterpret_cast( visibleRegionScreen.getArray( &hwcl->visibleRegionScreen.numRects)); hwcl->sourceCrop.left = 0; hwcl->sourceCrop.top = 0; hwcl->sourceCrop.right = mTransformedBounds.width(); hwcl->sourceCrop.bottom = mTransformedBounds.height(); } void LayerBase::setPerFrameData(hwc_layer_t* hwcl) { hwcl->compositionType = HWC_FRAMEBUFFER; hwcl->handle = NULL; } void LayerBase::setOverlay(bool inOverlay) { mInOverlay = inOverlay; } bool LayerBase::isOverlay() const { return mInOverlay; } void LayerBase::setFiltering(bool filtering) { mFiltering = filtering; } bool LayerBase::getFiltering() const { return mFiltering; } void LayerBase::draw(const Region& clip) const { // reset GL state glEnable(GL_SCISSOR_TEST); onDraw(clip); } void LayerBase::drawForSreenShot() { const DisplayHardware& hw(graphicPlane(0).displayHardware()); setFiltering(true); onDraw( Region(hw.bounds()) ); setFiltering(false); } void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) const { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const uint32_t fbHeight = hw.getHeight(); glColor4f(red,green,blue,alpha); glDisable(GL_TEXTURE_EXTERNAL_OES); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); Region::const_iterator it = clip.begin(); Region::const_iterator const end = clip.end(); glEnable(GL_SCISSOR_TEST); glVertexPointer(2, GL_FLOAT, 0, mVertices); while (it != end) { const Rect& r = *it++; const GLint sy = fbHeight - (r.top + r.height()); glScissor(r.left, sy, r.width(), r.height()); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } } void LayerBase::clearWithOpenGL(const Region& clip) const { clearWithOpenGL(clip,0,0,0,0); } void LayerBase::drawWithOpenGL(const Region& clip) const { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const uint32_t fbHeight = hw.getHeight(); const State& s(drawingState()); GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; if (CC_UNLIKELY(s.alpha < 0xFF)) { const GLfloat alpha = s.alpha * (1.0f/255.0f); if (mPremultipliedAlpha) { glColor4f(alpha, alpha, alpha, alpha); } else { glColor4f(1, 1, 1, alpha); } glEnable(GL_BLEND); glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } else { glColor4f(1, 1, 1, 1); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); if (!isOpaque()) { glEnable(GL_BLEND); glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); } else { glDisable(GL_BLEND); } } struct TexCoords { GLfloat u; GLfloat v; }; TexCoords texCoords[4]; texCoords[0].u = 0; texCoords[0].v = 1; texCoords[1].u = 0; texCoords[1].v = 0; texCoords[2].u = 1; texCoords[2].v = 0; texCoords[3].u = 1; texCoords[3].v = 1; glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, mVertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); Region::const_iterator it = clip.begin(); Region::const_iterator const end = clip.end(); while (it != end) { const Rect& r = *it++; const GLint sy = fbHeight - (r.top + r.height()); glScissor(r.left, sy, r.width(), r.height()); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_BLEND); } void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const { const Layer::State& s(drawingState()); snprintf(buffer, SIZE, "+ %s %p (%s)\n", getTypeId(), this, getName().string()); result.append(buffer); s.transparentRegion.dump(result, "transparentRegion"); transparentRegionScreen.dump(result, "transparentRegionScreen"); visibleRegionScreen.dump(result, "visibleRegionScreen"); snprintf(buffer, SIZE, " " "z=%9d, pos=(%g,%g), size=(%4d,%4d), " "isOpaque=%1d, needsDithering=%1d, invalidate=%1d, " "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n", s.z, s.transform.tx(), s.transform.ty(), s.w, s.h, isOpaque(), needsDithering(), contentDirty, s.alpha, s.flags, s.transform[0][0], s.transform[0][1], s.transform[1][0], s.transform[1][1]); result.append(buffer); } void LayerBase::shortDump(String8& result, char* scratch, size_t size) const { LayerBase::dump(result, scratch, size); } void LayerBase::dumpStats(String8& result, char* scratch, size_t SIZE) const { } void LayerBase::clearStats() { } // --------------------------------------------------------------------------- int32_t LayerBaseClient::sIdentity = 1; LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, const sp& client) : LayerBase(flinger, display), mHasSurface(false), mClientRef(client), mIdentity(uint32_t(android_atomic_inc(&sIdentity))) { } LayerBaseClient::~LayerBaseClient() { sp c(mClientRef.promote()); if (c != 0) { c->detachLayer(this); } } sp LayerBaseClient::createSurface() { class BSurface : public BnSurface, public LayerCleaner { virtual sp getSurfaceTexture() const { return 0; } public: BSurface(const sp& flinger, const sp& layer) : LayerCleaner(flinger, layer) { } }; sp sur(new BSurface(mFlinger, this)); return sur; } sp LayerBaseClient::getSurface() { sp s; Mutex::Autolock _l(mLock); LOG_ALWAYS_FATAL_IF(mHasSurface, "LayerBaseClient::getSurface() has already been called"); mHasSurface = true; s = createSurface(); mClientSurfaceBinder = s->asBinder(); return s; } wp LayerBaseClient::getSurfaceBinder() const { return mClientSurfaceBinder; } wp LayerBaseClient::getSurfaceTextureBinder() const { return 0; } void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const { LayerBase::dump(result, buffer, SIZE); sp client(mClientRef.promote()); snprintf(buffer, SIZE, " client=%p, identity=%u\n", client.get(), getIdentity()); result.append(buffer); } void LayerBaseClient::shortDump(String8& result, char* scratch, size_t size) const { LayerBaseClient::dump(result, scratch, size); } // --------------------------------------------------------------------------- LayerBaseClient::LayerCleaner::LayerCleaner(const sp& flinger, const sp& layer) : mFlinger(flinger), mLayer(layer) { } LayerBaseClient::LayerCleaner::~LayerCleaner() { // destroy client resources mFlinger->destroySurface(mLayer); } // --------------------------------------------------------------------------- }; // namespace android