/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_BASE_H #define ANDROID_LAYER_BASE_H #include #include #include #include #include #include #include #include #include #include #include #include "DisplayHardware/DisplayHardware.h" #include "Transform.h" namespace android { // --------------------------------------------------------------------------- class Client; class DisplayHardware; class GraphicBuffer; class GraphicPlane; class Layer; class LayerBaseClient; class SurfaceFlinger; // --------------------------------------------------------------------------- class LayerBase : public RefBase { static int32_t sSequence; public: LayerBase(SurfaceFlinger* flinger, DisplayID display); DisplayID dpy; mutable bool contentDirty; Region visibleRegionScreen; Region transparentRegionScreen; Region coveredRegionScreen; int32_t sequence; struct State { uint32_t w; uint32_t h; uint32_t requested_w; uint32_t requested_h; uint32_t z; uint8_t alpha; uint8_t flags; uint8_t reserved[2]; int32_t sequence; // changes when visible regions can change uint32_t tint; Transform transform; Region transparentRegion; }; virtual void setName(const String8& name); String8 getName() const; // modify current state bool setPosition(float x, float y); bool setLayer(uint32_t z); bool setSize(uint32_t w, uint32_t h); bool setAlpha(uint8_t alpha); bool setMatrix(const layer_state_t::matrix22_t& matrix); bool setTransparentRegionHint(const Region& opaque); bool setFlags(uint8_t flags, uint8_t mask); void commitTransaction(); bool requestTransaction(); void forceVisibilityTransaction(); uint32_t getTransactionFlags(uint32_t flags); uint32_t setTransactionFlags(uint32_t flags); Rect visibleBounds() const; void drawRegion(const Region& reg) const; void invalidate(); virtual sp getLayerBaseClient() const { return 0; } virtual sp getLayer() const { return 0; } virtual const char* getTypeId() const { return "LayerBase"; } virtual void setGeometry(hwc_layer_t* hwcl); virtual void setPerFrameData(hwc_layer_t* hwcl); void setOverlay(bool inOverlay); bool isOverlay() const; /** * draw - performs some global clipping optimizations * and calls onDraw(). * Typically this method is not overridden, instead implement onDraw() * to perform the actual drawing. */ virtual void draw(const Region& clip) const; virtual void drawForSreenShot(); /** * onDraw - draws the surface. */ virtual void onDraw(const Region& clip) const = 0; /** * initStates - called just after construction */ virtual void initStates(uint32_t w, uint32_t h, uint32_t flags); /** * doTransaction - process the transaction. This is a good place to figure * out which attributes of the surface have changed. */ virtual uint32_t doTransaction(uint32_t transactionFlags); /** * setVisibleRegion - called to set the new visible region. This gives * a chance to update the new visible region or record the fact it changed. */ virtual void setVisibleRegion(const Region& visibleRegion); /** * setCoveredRegion - called when the covered region changes. The covered * region corresponds to any area of the surface that is covered * (transparently or not) by another surface. */ virtual void setCoveredRegion(const Region& coveredRegion); /** * validateVisibility - cache a bunch of things */ virtual void validateVisibility(const Transform& globalTransform); /** * lockPageFlip - called each time the screen is redrawn and returns whether * the visible regions need to be recomputed (this is a fairly heavy * operation, so this should be set only if needed). Typically this is used * to figure out if the content or size of a surface has changed. */ virtual void lockPageFlip(bool& recomputeVisibleRegions); /** * unlockPageFlip - called each time the screen is redrawn. updates the * final dirty region wrt the planeTransform. * At this point, all visible regions, surface position and size, etc... are * correct. */ virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion); /** * isOpaque - true if this surface is opaque */ virtual bool isOpaque() const { return true; } /** * needsDithering - true if this surface needs dithering */ virtual bool needsDithering() const { return false; } /** * needsLinearFiltering - true if this surface's state requires filtering */ virtual bool needsFiltering() const { return mNeedsFiltering; } /** * isSecure - true if this surface is secure, that is if it prevents * screenshots or VNC servers. */ virtual bool isSecure() const { return false; } /** * isProtected - true if the layer may contain protected content in the * GRALLOC_USAGE_PROTECTED sense. */ virtual bool isProtected() const { return false; } /** called with the state lock when the surface is removed from the * current list */ virtual void onRemoved() { }; /** always call base class first */ virtual void dump(String8& result, char* scratch, size_t size) const; virtual void shortDump(String8& result, char* scratch, size_t size) const; enum { // flags for doTransaction() eVisibleRegion = 0x00000002, }; inline const State& drawingState() const { return mDrawingState; } inline const State& currentState() const { return mCurrentState; } inline State& currentState() { return mCurrentState; } int32_t getOrientation() const { return mOrientation; } int32_t getPlaneOrientation() const { return mPlaneOrientation; } protected: const GraphicPlane& graphicPlane(int dpy) const; GraphicPlane& graphicPlane(int dpy); void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const; void clearWithOpenGL(const Region& clip) const; void drawWithOpenGL(const Region& clip) const; void setFiltering(bool filtering); bool getFiltering() const; sp mFlinger; uint32_t mFlags; private: // accessed only in the main thread // Whether filtering is forced on or not bool mFiltering; // cached during validateVisibility() // Whether filtering is needed b/c of the drawingstate bool mNeedsFiltering; // this layer is currently handled by the hwc. this is // updated at composition time, always frmo the composition // thread. bool mInOverlay; protected: // cached during validateVisibility() int32_t mOrientation; int32_t mPlaneOrientation; Transform mTransform; GLfloat mVertices[4][2]; Rect mTransformedBounds; // these are protected by an external lock State mCurrentState; State mDrawingState; volatile int32_t mTransactionFlags; // don't change, don't need a lock bool mPremultipliedAlpha; String8 mName; mutable bool mDebug; // atomic volatile int32_t mInvalidate; public: // called from class SurfaceFlinger virtual ~LayerBase(); private: LayerBase(const LayerBase& rhs); }; // --------------------------------------------------------------------------- class LayerBaseClient : public LayerBase { public: LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, const sp& client); virtual ~LayerBaseClient(); sp getSurface(); wp getSurfaceBinder() const; virtual wp getSurfaceTextureBinder() const; virtual sp getLayerBaseClient() const { return const_cast(this); } virtual const char* getTypeId() const { return "LayerBaseClient"; } uint32_t getIdentity() const { return mIdentity; } protected: virtual void dump(String8& result, char* scratch, size_t size) const; virtual void shortDump(String8& result, char* scratch, size_t size) const; class LayerCleaner { sp mFlinger; wp mLayer; protected: ~LayerCleaner(); public: LayerCleaner(const sp& flinger, const sp& layer); }; private: virtual sp createSurface(); mutable Mutex mLock; mutable bool mHasSurface; wp mClientSurfaceBinder; const wp mClientRef; // only read const uint32_t mIdentity; static int32_t sIdentity; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_BASE_H