/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma version(1) #pragma rs java_package_name(com.android.rs.image) #pragma rs_fp_relaxed void genRand(uchar *out) { *out = (uchar)rsRand(0xff); } /* * Convolution matrix of distance 2 with fixed point of 'kShiftBits' bits * shifted. Thus the sum of this matrix should be 'kShiftValue'. Entries of * small values are not calculated to gain efficiency. * The order ot pixels represented in this matrix is: * 1 2 3 * 4 0 5 * 6 7 8 * and the matrix should be: {230, 56, 114, 56, 114, 114, 56, 114, 56}. * However, since most of the valus are identical, we only use the first three * entries and the entries corresponding to the pixels is: * 1 2 1 * 2 0 2 * 1 2 1 */ int32_t gWidth; int32_t gHeight; rs_allocation gBlendSource; void blend9(uchar *out, uint32_t x, uint32_t y) { uint32_t x1 = min((int32_t)x+1, (int32_t)(gWidth -1)); uint32_t x2 = max((int32_t)x-1, (int32_t)0); uint32_t y1 = min((int32_t)y+1, (int32_t)(gHeight -1)); uint32_t y2 = max((int32_t)y-1, (int32_t)0); uint p00 = 56 * ((uchar *)rsGetElementAt(gBlendSource, x1, y1))[0]; uint p01 = 114 * ((uchar *)rsGetElementAt(gBlendSource, x, y1))[0]; uint p02 = 56 * ((uchar *)rsGetElementAt(gBlendSource, x2, y1))[0]; uint p10 = 114 * ((uchar *)rsGetElementAt(gBlendSource, x1, y))[0]; uint p11 = 230 * ((uchar *)rsGetElementAt(gBlendSource, x, y))[0]; uint p12 = 114 * ((uchar *)rsGetElementAt(gBlendSource, x2, y))[0]; uint p20 = 56 * ((uchar *)rsGetElementAt(gBlendSource, x1, y2))[0]; uint p21 = 114 * ((uchar *)rsGetElementAt(gBlendSource, x, y2))[0]; uint p22 = 56 * ((uchar *)rsGetElementAt(gBlendSource, x2, y2))[0]; p00 += p01; p02 += p10; p11 += p12; p20 += p21; p22 += p00; p02 += p11; p20 += p22; p20 += p02; p20 = min(p20 >> 10, (uint)255); *out = (uchar)p20; } float gNoiseStrength; rs_allocation gNoise; void root(const uchar4 *in, uchar4 *out, uint32_t x, uint32_t y) { float4 ip = convert_float4(*in); float pnoise = (float) ((uchar *)rsGetElementAt(gNoise, x, y))[0]; float energy_level = ip.r + ip.g + ip.b; float energy_mask = (28.f - sqrt(energy_level)) * 0.03571f; pnoise = (pnoise - 128.f) * energy_mask; ip += pnoise * gNoiseStrength; ip = clamp(ip, 0.f, 255.f); uchar4 p = convert_uchar4(ip); p.a = 0xff; *out = p; }