/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ float inBlack; float outBlack; float inWMinInB; float outWMinOutB; float overInWMinInB; rs_matrix3x3 colorMat; void root(const uchar4 *in, uchar4 *out, uint32_t x, uint32_t y) { float3 pixel = convert_float4(in[0]).rgb; pixel = rsMatrixMultiply(&colorMat, pixel); pixel = clamp(pixel, 0.f, 255.f); pixel = (pixel - inBlack) * overInWMinInB; pixel = pixel * outWMinOutB + outBlack; pixel = clamp(pixel, 0.f, 255.f); out->xyz = convert_uchar3(pixel); out->w = 0xff; } void root4(const uchar4 *in, uchar4 *out, uint32_t x, uint32_t y) { float4 pixel = convert_float4(in[0]); pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb); pixel = clamp(pixel, 0.f, 255.f); pixel = (pixel - inBlack) * overInWMinInB; pixel = pixel * outWMinOutB + outBlack; pixel = clamp(pixel, 0.f, 255.f); out->xyzw = convert_uchar4(pixel); }